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[CS:GO] Weapons, Sound and Damage (Molotov) Fixes


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Zsozso
Member
Join Date: Oct 2014
Old 12-18-2014 , 17:23   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #181

Quote:
Originally Posted by poel View Post
My knocback fixed plugin seems to be broken.
Where can I get it back ?
Yes knockbackfix 1.3.1 not work :S
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Zsozso
Member
Join Date: Oct 2014
Old 12-19-2014 , 07:52   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #182

Quote:
Originally Posted by Jargon View Post
Neither did I except for knife knockback, for some reason that was broken on mine and that fixed it.
Please fix knife knocback
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Zsozso
Member
Join Date: Oct 2014
Old 12-19-2014 , 08:09   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #183

The new update not working knocback :S
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Bchewy
AlliedModders Donor
Join Date: Nov 2014
Old 12-28-2014 , 03:16   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #184

fixed my problem.
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Last edited by Bchewy; 12-28-2014 at 22:54.
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Afonia
Member
Join Date: Jun 2014
Old 01-06-2015 , 14:19   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #185

Why is crash the server???Help me please!
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 01-08-2015 , 20:06   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #186

Quote:
Originally Posted by Zsozso View Post
Please fix knife knocback
Try this gamedata



@Afonia

You seem to have some unknown custom plugins, so try to disable these plugins gradually until the crashes stop
Attached Files
File Type: txt knockbackfix.games.txt (137 Bytes, 268 views)
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Last edited by Franc1sco; 01-08-2015 at 20:06.
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extr1m725
Member
Join Date: Oct 2014
Old 01-09-2015 , 06:23   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #187

Quote:
Originally Posted by Franc1sco View Post
Finally SourceMod's filesystem functions can read Valve's filesystem, at least in Sourcemod 1.7


So finally we can test my plugin where all map's particle files will be precached automatically to work in cs:go without any prior configuration

Note: Need Sourcemod 1.7 (downloadable in the snapshots website) for load this plugin
After upgrading the server stopped working this plugin, what could be the problem?
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dufflez
Member
Join Date: Aug 2011
Old 01-11-2015 , 16:19   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #188

So how do i fix the knockback, even with knockback fix it doesnt work.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-11-2015 , 16:51   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #189

What OS are you all on? I've not had any issues with it.
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Knight319
Junior Member
Join Date: Apr 2009
Old 01-14-2015 , 01:25   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #190

Having trouble getting my server to boot with all the changes applied here. Vanilla = Boots. SM loaded with basic plugins = Boots. SM + ZM = no dice. Not sure what I'm doing wrong. Server box is running Win 2k8 R2. Didn't have a problem running this a year or so ago.

My error log spits this out though.
Code:
L 01/14/2015 - 00:10:48: [SM] Native "ClearArray" reported: Invalid Handle 0 (error: 4)
L 01/14/2015 - 00:10:48: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 01/14/2015 - 00:10:48: [SM]   [0]  Line 95, zr/steamidcache.inc::SteamidCacheReset()
L 01/14/2015 - 00:10:48: [SM]   [1]  Line 108, zr/zspawn.inc::ZSpawnOnRoundStart()
L 01/14/2015 - 00:10:48: [SM]   [2]  Line 90, zr/event.inc::EventRoundStart()

Last edited by Knight319; 01-14-2015 at 01:32.
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