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[CS:GO] Deathmatch 1.5


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Snip3rUK
Member
Join Date: Jul 2012
Old 09-01-2012 , 12:49   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #101

Grenades are not currently available.
Grenades, zeus, and weapon limit options will be available in the next version.
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vetsfast
Junior Member
Join Date: Aug 2012
Old 09-01-2012 , 19:03   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #102

Hey

Can you please implement HP increase for knife kills but max health at 100?


Thanks
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speratus
Junior Member
Join Date: Aug 2012
Old 09-02-2012 , 06:52   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #103

So i dont know about you guys but im getting a "Failed to get session data" error after i try to connect to my server a second time. And when that happens i can't join any team.

For example:

*I restart the server, join the server via the server browser, map loads, select teams, i spawn, no problems.

*Now i disconnect from the game, in the main menu i select the server again via the server browser and then after 2 seconds or so a message appears: "DISCONNECTED: Failed to get session data."

*Now i click ok, try to join the server again via the server browser, the map now loads, the team selection menu appears as normal but when i choose one of the teams, CT or T, i get stuck on the image background.

My GameModes_Server.txt:

Code:
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "competitive"
                {

                    "maxplayers"        "30"                // Note that maxplayers doesn't go in the convar block.
                                                        // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.

                    "exec"
                    {
                        "exec"                    "gamemode_competitive.cfg"
                    }

                    "mapgroupsMP"                        // List of mapgroups valid for this game mode ( competitive )
                    {
                        "mg_bomb"        ""
                    }
                }

                "casual"
                {

                    "maxplayers"        "30"

                    "exec"
                    {
                        "exec"                    "gamemode_casual.cfg"
                    }

                    "mapgroupsMP"                        // List of mapgroups valid for this game mode ( casual )
                    {
                        "mg_bomb"        ""
                    }
                }

            }    
        }
    }

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


    "mapgroups"
    {
        "mg_bomb"                                    // mapgroup definition
        {
            "name"            "mg_bomb"
            "maps"
            {
                                "cs_italy"              ""
                                "cs_office"             ""
                                "de_dust2"              ""
                                "de_dust"               ""
                                "de_aztec"              ""
                                "de_inferno"            ""
                                "de_nuke"               ""
                                "de_train"              ""
                                "cs_office"             ""
                                "cs_italy"              "" 
            }
        }
    }
}
My startup command line:

-game csgo -console +ip MY IP +net_public_adr MY IP +hostport 27015 -maxplayers_override 30 -steamport 27500 +clientport 27600 -nohltv -usercon -strictportbind +exec gamemode_casual.cfg +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust2 -tickrate 128 +sv_pure 0

any help is appreciated

Last edited by speratus; 09-02-2012 at 06:54.
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striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 09-02-2012 , 08:32   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #104

Quote:
Originally Posted by vetsfast View Post
Hey

Can you please implement HP increase for knife kills but max health at 100?
I tought max hp couldnt go higher then the users max hp?
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 09-02-2012 , 22:27   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #105

Quote:
Originally Posted by Snip3rUK View Post
Grenades are not currently available.
Grenades, zeus, and weapon limit options will be available in the next version.
when are you releasing the next version
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DamnInside
Junior Member
Join Date: Jun 2012
Old 09-03-2012 , 11:47   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #106

Is there any fix because my server keep crashing and only csdm other 3 servers running great. I tried launching server with the fix someone posted but that doesnt help. Any suggestions? And do I have to set sv_pure to 0 ? becouse its 1 now , maybe this what is crashing the server?
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vetsfast
Junior Member
Join Date: Aug 2012
Old 09-03-2012 , 12:18   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #107

Nop 1 or 0 causing to crash after map end. Really annoying at this point. Every map change i have to re-populate
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DamnInside
Junior Member
Join Date: Jun 2012
Old 09-03-2012 , 12:39   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #108

That sucks... :/ Is anyone going to fix this thing? ;//
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striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 09-03-2012 , 12:41   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #109

In the obvious description of the console logs and problem, the solution is

Quote:
Originally Posted by DamnInside View Post
That sucks... :/ Is anyone going to fix this thing? ;//
and stop bumping with 2 diffrent accounts...
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Last edited by striker07; 09-03-2012 at 12:42.
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-03-2012 , 15:49   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #110

Quote:
Originally Posted by PresidentEvil View Post
when are you releasing the next version
Hopefully in a day or two.


For those having issues, try unloading the plugin, and see if the server still crashes. There are far too many people with incorrectly configured servers. All I know is that it has been working for me ever since I wrote it 2 months ago, and it is working on about 200 servers so far.

http://www.gametracker.com/search/?s...=&sort=&order=
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