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[TF2] Adding Primary ammo in an interval?


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ShadowMarioBR
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Join Date: Feb 2018
Old 04-17-2018 , 21:46   [TF2] Adding Primary ammo in an interval?
Reply With Quote #1

How can i give +1 primary ammo every 0.25 seconds?
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nosoop
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Join Date: Aug 2014
Old 04-18-2018 , 02:05   Re: [TF2] Adding Primary ammo in an interval?
Reply With Quote #2

Set up a timer, then modify the appropriate m_iAmmo value on the client. For current ammo clip, use m_iClip1 on the weapon.

I usually refer to Advanced Infinite Ammo's SetAmmo and SetClip stock functions for the ammo setting stuff.
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ShadowMarioBR
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Join Date: Feb 2018
Old 04-18-2018 , 22:16   Re: [TF2] Adding Primary ammo in an interval?
Reply With Quote #3

No, i don't want to set a specific ammo ammount, i want to add +1 ammo every 0.25s (i already did the timer, just need to know how to add ammo)
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nosoop
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Join Date: Aug 2014
Old 04-19-2018 , 01:09   Re: [TF2] Adding Primary ammo in an interval?
Reply With Quote #4

Figure out the primary weapon using GetPlayerWeaponSlot.
Get the amount of ammo via the weapon's m_iPrimaryAmmoType netprop, then either:
  • Use SDKTools' GivePlayerAmmo to add one of the appropriate ammo type to the client
  • Get and set the client's m_iAmmo data property directly, using the appropriate ammo type index.
Examples of the ammo type usage can be seen in the SetAmmo function as I mentioned earlier; I'd recommend reading exactly what the stock does.
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