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Spawn & Kill Protection v1.4.0 (updated 09.12.2012)


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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 12-12-2012 , 08:46   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #131

berni,

No disrespect my brother but when you write a plugin that is the only one with good features and depend on it for your servers and valve screws it up or it has bugs we love to bug the one who created it in the 1st place ...
We all realize this is not what you do full time but a response saying something like "hey guys I hear you and will get to it soon as I get some time "
I am testing it now as we type and will give feedback and thank you verry much berni for taking the time ...

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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 12-12-2012 , 09:06   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #132

berni,

Ok confused on this one it tells me im protected and I am but the health sais 100 not the 500 needed to keep the bots from attacking me ? where do we put the default health please ?

thank you

btw im using HL2TDM with HRC-Bots / winServer

Last edited by TheLaser; 12-12-2012 at 11:36. Reason: update info
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 12-12-2012 , 12:54   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #133

Quote:
Originally Posted by TheLaser View Post
berni,

Ok confused on this one it tells me im protected and I am but the health sais 100 not the 500 needed to keep the bots from attacking me ? where do we put the default health please ?

thank you

btw im using HL2TDM with HRC-Bots / winServer
As stated in the changelog I removed setting the health as I couldn't figure out why some
people reported that it doesn't work correctly.
Since sdkhooks is used, it's not necessary anymore anyway, just make sure sdkhooks is loaded.

Thanks for the feedback!
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Last edited by berni; 12-12-2012 at 12:54.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 12-12-2012 , 14:13   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #134

Berni,

It's not necessary for the 500 in health if your playing with real players but the bots think your game and will keep killing or trying to and since i have it conf set to remove health they keep fire at me till they die . now if there was a way they would still avoide me with the 100H it would be fine .

sdkhooks is loaded and I have been using it a long time for other plugins that require it .
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 12-18-2012 , 11:18   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #135

Quote:
As stated in the changelog I removed setting the health as I couldn't figure out why some
people reported that it doesn't work correctly.
Well berni its because somthing in you code was causing it to get stuck on and it was random , and if you had it set beyond 500 the bug in game tht causes your video to bounce untill you crouched or jump to fix it ...

Well its nice to see you did some repairs on it and some can use it this way but the few hundred other server running bots can not .
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 01-15-2013 , 07:02   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #136

I don't understand why setting the health to 500hp causes the bot to not attack ?
It's this a special HRC-Bot thingy ?
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-23-2013 , 16:11   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #137

Berni ,

Yes it is since there are no other bots in HL2DM.
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 01-23-2013 , 16:23   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #138

Quote:
Originally Posted by TheLaser View Post
Berni ,

Yes it is since there are no other bots in HL2DM.
ok, I can take setting the health back in, as optional setting, is that ok ?
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-23-2013 , 19:40   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #139

Sure berni ,

Im not the only one using bots , Hurricane is an old friend i have beta tested it since 2007 , when valve breaks them I have his private e-mail and I get then befor they are re released..
close to 60 server still use them ..
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 02-28-2013 , 01:28   Re: Spawn & Kill Protection v1.4.0 (updated 09.12.2012)
Reply With Quote #140

Quote:
Originally Posted by berni View Post
ok, I can take setting the health back in, as optional setting, is that ok ?
If you add it back in, please make it optional.
StrikerMan780 is offline
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