the server is L4D , i tested "[L4D(2)] AFK Manager"
http://forums.alliedmods.net/showthr...4D+AFK+Manager and it acts a bit the same way as your manager .
at least for the map restarting when the player becomes afk or if i type /idle with the Matthias Vance 's plugin.
for the second point may be your plugin needs that the player type "/team" or "!team" to get back in the game ? like i learned with its .
i search an afk manager for my server , mostly to stop the internal valve one that kicks after 2 mns . i want to extend this limit to 5 or even 10 mn before the kick of player . thanks for quick help .
my server is named GRML4D and i am having same name
to connect simply use connect grml4d.dlinkddns.com:27015
server has Force Mission Changer 1.4.0 [may be you know what updated release i should use , my trouble is that video intro of maps are not displayed after map change ]
i have custom maps , i show the fms coop file
"ForceMissionChangerSettings"
{
"l4d_149_5"
{
"next mission map" "l4d_airport01_greenhouse"
"next mission name" "Dead Air"
}
"l4d_airport05_runway"
{
"next mission map" "l4d_city17_01"
"next mission name" "City 17"
}
"l4d_city17_05"
{
"next mission map" "l4d_river01_docks"
"next mission name" "The Sacrifice"
}
"l4d_river03_port"
{
"next mission map" "l4d_farm01_hilltop"
"next mission name" "Blood Harvest"
}
"l4d_farm05_cornfield"
{
"next mission map" "l4d_deadgetaway01_dam"
"next mission name" "Dead Getaway"
}
"l4d_deadgetaway_final"
{
"next mission map" "l4d_viennacalling_city"
"next mission name" "Vienna Calling"
}
"l4d_viennacalling_donauturm"
{
"next mission map" "l4d_deathaboard01_prison"
"next mission name" "Death Aboard"
}
"l4d_deathaboard05_light"
{
"next mission map" "l4d_stadium1_apartment"
"next mission name" "Suicide Blitz"
}
"l4d_stadium5_stadium"
{
"next mission map" "l4d_hospital01_apartment"
"next mission name" "No Mercy"
}
"l4d_hospital05_rooftop"
{
"next mission map" "l4d_noprecinct01_crash"
"next mission name" "Precinct 84"
}
"l4d_noprecinct04_precinct"
{
"next mission map" "l4d_smalltown01_caves"
"next mission name" "Death Toll"
}
"l4d_smalltown05_houseboat"
{
"next mission map" "l4d_darkblood01_tanker"
"next mission name" "Darkblood"
}
"l4d_darkblood04_extraction"
{
"next mission map" "l4d_garage01_alleys"
"next mission name" "Crash Course"
}
"l4d_garage02_lots"
{
"next mission map" "l4d_ihm01_forest"
"next mission name" "I Hate Mountains"
}
"l4d_ihm05_lakeside"
{
"next mission map" "l4d_dbd_citylights"
"next mission name" "Dead Before Dawn"
}
"l4d_dbd_new_dawn"
{
"next mission map" "l4d_149_1"
"next mission name" "One4Nine"
}
all missions are latests , i edited maps of "Vienna Calling" with pakrat to add them the dictionnary file so they are only playable with updated maps .
http://www.l4dmaps.com/details.php?f...cmd=addcomment
they are at
http://www.megaupload.com/?d=QWC678R7
may be i can set the server to one of its maps so it is sure that it will be only me playing or no-else except some readers from here 8"]
the config for your plugin is
// This file was auto-generated by SourceMod (v1.3.
// ConVars for plugin "afk_manager.smx"
// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "z"
// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"
// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "0"
// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"
// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"
// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "1"
// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "0"
// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "1"
// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "120.0"
// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"
// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"
// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"
// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"
// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"
// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"
// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "0"
// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"
// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "60.0"
// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"
// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "1"
// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"
// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"
i can not wait to play with you
edit : after testing and found that noip2 linux client is not well working with my routers setup , i installed ddclient from dyndns that is as perfect as srcds_run to find my ip and report it correctly so now use connect
grml4d.dlinkddns.com:27015 to join