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[TF2] Mario Bros.


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FlaminSarge
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Join Date: Jul 2010
Old 06-10-2018 , 00:52   Re: [TF2] Mario Bros.
Reply With Quote #61

If you can, I'd recommend removing the dependency on GiveWeapon, as there's a few bugs in it that tend to affect servers even when the plugin is disabled (e.g. fake crit issues).

Also, can you put this up on GitHub?
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xkirby
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Join Date: Dec 2012
Location: I live somewhere.
Old 06-10-2018 , 08:01   Re: [TF2] Mario Bros.
Reply With Quote #62

I'll look into how Github works in a bit and try to upload everything there ASAP.

As for removing GiveWeapon, I'm currently using it to produce some of the power-up effects. Is there an alternative way I could do that that you would recommend? I could probably use TF2Attributes, I'll have to check if there's a RemoveAll function though.

EDIT: Added a GitHub link to the original post. For the record, my code's a disaster. At least it works.
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Last edited by xkirby; 06-10-2018 at 08:51. Reason: Added Github link to original post.
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xkirby
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Old 12-04-2019 , 13:37   Re: [TF2] Mario Bros.
Reply With Quote #63

Updated the plugin to allow playing as any of the 9 classes. Also removed the need for TF2 Give Weapon and support for SteamTools (unfortunately).
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 04-19-2020 , 04:12   Re: [TF2] Mario Bros.
Reply With Quote #64

This game mode is working very well, but have some erorr log
Quote:
L 04/19/2020 - 15:585: [SM] Blaming: sm_mariobros.smx
L 04/19/2020 - 15:585: [SM] Call stack trace:
L 04/19/2020 - 15:585: [SM] [1] Line 2295, C:\Users\dora\Desktop\srcds manager\ServerFile\NewTF2Server\tf\addons\sou rcemod\scripting\sm_mariobros.sp:Timer_Resp awnAmmo
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Last edited by doroemon; 04-19-2020 at 04:17.
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enderandrew
Senior Member
Join Date: Jun 2020
Old 06-29-2020 , 01:45   Re: [TF2] Mario Bros.
Reply With Quote #65

I didn't want this running on every map, especially since it doesn't seem to be working entirely correctly for me.

So in my server.cfg I unload the plugin:

sm plugins unload sm_mariobros

And then in two Mario themed maps I have, I have a config file where I load the module and set the game mode.

Coin rush doesn't seem to be working correctly for me. Coins appear all over the level but the score is usually 0 to 0 no matter how many coins I pick up. Sometimes the score gets as high as 3, but usually it is somewhere around 0 or 1 for either team despite picking up coins.
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