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[CS:S] Tazer [Version: 1.0]


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bibu
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Join Date: Sep 2010
Old 02-17-2013 , 15:41   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #11

Good job, but I think it's called Taser.
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Jackmaster
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Join Date: May 2011
Old 02-18-2013 , 08:37   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #12

Hmm, I thought Tazer and Taser is the same ^^
But I can change it if its wrong.
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Aim4Fame
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Join Date: Jan 2013
Location: Germany
Old 02-18-2013 , 19:42   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #13

So erstmal danke fürs Veröffentlichen.
Sehr schön gemacht!

Es gibt nur ein Fehler:
Wer mit !tazer sich einen Tazer holt, hat unendlich munnition und was mich aufregt ist, wenn man eine zweite waffe schon hat, muss man die erst wegwerfen..besser wäre, wenn man die Waffe verliert und dafür einen Tazer bekommt.
Es gibt noch einen Fehler undzwar, die gewählte Tazer Waffe wird für alle waffen auf der Map gewählt, also z.b.: eine usp, die es auf der Map gibt, wird als Tazer verwendet. Wenn es möglich wäre, wäre es besser, wenn nur Waffen die über !tazer gerufen werden, als Tazer gelten und nicht die Waffen die es auf der Map gibt!

Shortcut in English:
-A tazer has infinite ammo ^^

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Jackmaster
SourceMod Donor
Join Date: May 2011
Old 02-19-2013 , 10:50   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #14

Es wird nur die Waffenart als Tazer benutzt, die auch in der cfg steht!
Der Tazer hat nur dann unendlich Munnition, wenn du dies in der cfg falsch eingestellt hast.

gruß
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Jackmaster
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Old 02-22-2013 , 14:37   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #15

So possible to approve?
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Blacksilver
Member
Join Date: Aug 2011
Location: G E R M A N Y
Old 03-05-2013 , 08:54   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #16

should be a option to all-> both teams? (min 2.[t] max. 3[ct])
[code]// 2=t, 3=ct, allows ppl tazer
// -
// Default: "3"
// Minimum: "2.000000"
// Maximum: "3.000000"
sm_tazer_team ""
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Last edited by Blacksilver; 03-05-2013 at 10:09.
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Jackmaster
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Join Date: May 2011
Old 03-05-2013 , 16:19   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #17

Can be added, soon.
thanks
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Annihilator
Senior Member
Join Date: Nov 2006
Location: Lithuania
Old 03-20-2013 , 14:00   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #18

Suggestion: Restore the tazed persons colour to the original one, not the default one (quite often, in Jail servers, rebels turn to red )
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Awesomex3
New Member
Join Date: May 2013
Old 05-04-2013 , 11:19   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #19

Bei mir wird keine cfg erstellt.

Kann die Bitte mal einer hier Posten ?

// edit hat sich erledigt

Google Translate :


For me, no cfg is created.

If the request times a post here?

// edit has done himself

Last edited by Awesomex3; 05-04-2013 at 11:26.
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kiliandiogo
Junior Member
Join Date: Aug 2009
Old 07-15-2014 , 16:17   Re: [CS:S] Tazer [Version: 1.0]
Reply With Quote #20

Code:
L 07/15/2014 - 22:16:22: [SM] Native "StartMessage" reported: Unable to execute a new message, there is already one in progress
L 07/15/2014 - 22:16:22: [SM] Displaying call stack trace for plugin "tazer.smx":
L 07/15/2014 - 22:16:22: [SM]   [0]  Line 217, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\usermessages.inc::StartMessageOne()
L 07/15/2014 - 22:16:22: [SM]   [1]  Line 148, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\morecolors.inc::CSendMessage()
L 07/15/2014 - 22:16:22: [SM]   [2]  Line 67, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\morecolors.inc::CPrintToChatAll()
L 07/15/2014 - 22:16:22: [SM]   [3]  Line 140, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::PlayerHurt()
CS:GO
The plugin dont work perfectly, can you fix it ? I really need it !
The tazer work, bug he have infinite ammo, and remove all weaponds from target.
There is somes errors in the console when i use the tazer on a target !

Please make an upgrade for cs:go !

Last edited by kiliandiogo; 07-15-2014 at 16:18.
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