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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Ronas963
Member
Join Date: Jun 2016
Location: Denmark
Old 12-26-2022 , 03:58   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1491

Hi How I can spawn to many tank I want more like 40 spawner tank mutant someone can tell me how to make it?

Last edited by Ronas963; 12-26-2022 at 18:06.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 12-27-2022 , 02:33   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1492

Congrats on the update Psyk0tik! Gunner Tank seems fun, can't wait to try it
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Balloons
Member
Join Date: Feb 2020
Old 12-27-2022 , 14:45   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1493

Healing while b/w issue seems to have been fixed. Thank you Psyk0tik Excellent work as always.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 12-28-2022 , 02:53   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1494

Hi Psy, don't know why but the Gunner Tank's ability won't trigger text message! Pretty sure I've set:
PHP Code:
"Gunner Ability"
        
{
            
"Ability Message"            "1"
        

Any idea?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-01-2023 , 06:56   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1495

Quote:
Originally Posted by Ronas963 View Post
Hi How I can spawn to many tank I want more like 40 spawner tank mutant someone can tell me how to make it?
I'm not sure what you're asking for because there are different methods to spawning the same mutant tank multiple times. I recommend looking at the list of settings available to configure the plugin to your liking.

Quote:
Originally Posted by thewintersoldier97 View Post
Hi Psy, don't know why but the Gunner Tank's ability won't trigger text message! Pretty sure I've set:
PHP Code:
"Gunner Ability"
        
{
            
"Ability Message"            "1"
        

Any idea?
I forgot to add the activation message, but the reset message should still appear when the ability ends. I'll add the activation message in the next update.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 01-08-2023 , 22:30   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1496

Quote:
Originally Posted by Psyk0tik View Post
I forgot to add the activation message, but the reset message should still appear when the ability ends. I'll add the activation message in the next update.
I see. Ty!
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heiioween
Junior Member
Join Date: Nov 2015
Old 02-15-2023 , 11:18   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1497

Someone else has problem with hit registrations of special infected after installing this plugin?
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JustMadMan
Member
Join Date: Feb 2023
Old 03-09-2023 , 04:32   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1498

Hi guys. I'm new to this site, so sorry for my clumsy english.
I would like to ask you. At the moment I am using Mutant Tanks 8.94 plugin with Super Infected plugin and when Tanks like Boss, Meme, Poltergeist, Ghost, Hallucination and similar Tanks are encountered, the Special Infected next to them become Super Infected. Is there a possibility disable this feature for similar Tanks or is it just a conflict between these two plugins?

Last edited by JustMadMan; 03-09-2023 at 05:41.
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kot4404
Senior Member
Join Date: Mar 2013
Old 03-09-2023 , 15:06   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1499

Is it possible to just go to the next wave group when previous wave dies without timer? I don't really understand the waves and the wiki isn't that clear
Code:
"Waves"
		{
			"Limit Extras"				"0"
			"Extras Delay"				"1.0"
			"Regular Amount"			"0"
			"Regular Delay"				"0.1"
			"Regular Interval"			"0.1"
			"Regular Limit"				"99999"
			"Regular Type"				"1-126"
			"Regular Wave"				"False"
			"Finale Amount"				"Min"
			"Finale Types"				"1-3,4-6,7-9,10-12"
			"Finale Waves"				"0,0,0,0,0,0,0,0,0,0,0"
		}
I expected first tank/s in map to be type 1-3, next 4-6, 7-9 etc. but it seems to get stuck spawning only tank #5 and #6 constantly
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JustMadMan
Member
Join Date: Feb 2023
Old 03-12-2023 , 04:44   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1500

Hello again,Psykotik
In general, after experimenting with the inclusion of cvar nb_stop 1.When I spawned any Special Infected next to the Tank, found out
Any Tank with the "Invisibility" ability turns nearby Special Infected invisible, which should not be the case in principle
This happens if used with any version of the MT plugin or ST++ with Super Infected plugin

Last edited by JustMadMan; 03-12-2023 at 04:47.
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