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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-19-2015 , 18:02   Re: [Any] Dev Zones (with natives for developers) v2.1.1
Reply With Quote #71

Added no damage zones. For add a zone where players cant hurt each others the zone need to be called "nodamage"

https://github.com/Franc1sco/DevZone...32755b3a3be546
https://github.com/Franc1sco/DevZone...Zones_NoDamage
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Franc1sco
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Old 12-19-2015 , 18:17   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #72

Added no entry zones for add zones where the people cant join. The zone need to be called "noentry"
https://github.com/Franc1sco/DevZone...77ec3a5e7d9758

New version 2.2

-Fixed compile warnings
-Added a better model
-Using some code from Root_(RIP Root_)

https://github.com/Franc1sco/DevZone...264cd17413ee40
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Franc1sco
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Old 12-20-2015 , 06:42   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #73

Added noblock zones. The zone need to be called "noblock"

https://github.com/Franc1sco/DevZone...30a90b5ef7a892
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Franc1sco
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Old 12-20-2015 , 07:14   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #74

Added "hide" zones where your teammates are hide for improve the vision. Ideal for zombie servers where a lot of teammates reduce your vision in X zones.

https://github.com/Franc1sco/DevZone.../DevZones_Hide
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mikeorman
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Old 12-21-2015 , 14:56   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #75

hey, could you add a no shooting zone? we run a trade server and want to make it so people can shoot in the shooting arena but nowhere else.
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Franc1sco
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Old 12-21-2015 , 18:02   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #76

Quote:
Originally Posted by mikeorman View Post
hey, could you add a no shooting zone? we run a trade server and want to make it so people can shoot in the shooting arena but nowhere else.
Probably I could make it. Maybe someday I could add it. But if you could donate something then sure that I could make it asap
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Chevalier
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Old 12-21-2015 , 23:03   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #77

Quote:
Originally Posted by Franc1sco View Post
Probably I could make it. Maybe someday I could add it. But if you could donate something then sure that I could make it asap
Throw in 100 p250 sand dunes. That should do the trick aye? Pay some bills with that
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Franc1sco
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Old 12-22-2015 , 08:05   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #78

Quote:
Originally Posted by Chevalier View Post
Throw in 100 p250 sand dunes. That should do the trick aye? Pay some bills with that
Really? LOL XD well, it's better than nothing...
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Last edited by Franc1sco; 12-22-2015 at 08:07.
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Trayz
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Join Date: Aug 2015
Location: Porto,Portugal
Old 12-22-2015 , 08:36   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #79

Hi franug i have an ideia , devzones spawnkiller
With a convar similiar to anticamp.
Its a good ideia because some courses maps ports dont have spawn killers
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klausenbusk
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Join Date: Jan 2011
Old 12-23-2015 , 17:10   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #80

I need to know if some weapons is x zone. Could you add that?
Also a native like Zone_IsClientInZone(client, String:zone[]);, will be nice. So I don't need to code a plugin for that myself.

Edit: also a Zone_DoZoneExists(String:zone[]);
http://steamcommunity.com/profiles/76561198003207738/

Last edited by klausenbusk; 12-23-2015 at 18:23.
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