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Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011


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Lebson506th
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Join Date: Jul 2008
Old 03-18-2009 , 18:42   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #421

Awesome =)

The DoD:S one is like that 2nd picture, put it is in white text and on the top of the screen.
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Roachy
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Join Date: Feb 2008
Old 03-18-2009 , 21:19   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #422

Latest seems to be showing SteamIDs so far, will report if it breaks again.

However in DoD:S sm_spray_usehud still seems to have no effect, niether on the fly, or set either way when the plugin is loaded. Of course, personally I don't care as long as some type of heads up display is working, and showing SteamIDs.

Here's a screen of what it looks like with sm_spray_usehud set to either 0 or 1. Also, btw, you still have two typos in the commenting that say "sm_spay_usehud".

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Last edited by Roachy; 03-18-2009 at 21:32.
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Lebson506th
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Old 03-19-2009 , 01:44   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #423

5.8Beta4
* Removed HUD support for DoD:S after testing revealed that it is not supported.


That's why the CVAR has no effect.
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Pyro_Fox
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Join Date: Mar 2009
Old 03-19-2009 , 13:04   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #424

So, For the life of me I cannot figure out why the the plugin is acting the way it is. For anybody with valid sprays, They have to spray twice for it to show up. That happens consistently. Valid sprays work every other time and I can't think of any setting that could correct this...

Our server is running TF2 with the latest SourceMod as of this post.

Check it out for yourself if you want to see. The server is:
( mGD ) Custom Maps & Mods Server | Fast Respawn | Low Gravity
72.37.228.198:27015
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Roachy
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Join Date: Feb 2008
Old 03-19-2009 , 16:35   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #425

Actually I did notice that sprays were not showing up on a lot of surfaces (in DoD:S), since I've been using the last couple of versions of this plugin, but I just figured it was my client being stupid. However this has happened more than once, even when I close the game completely and restart/reconnect.

Maybe it IS the plugin, I dunno. I haven't confirmed this with any other players yet.
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Lebson506th
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Old 03-19-2009 , 16:45   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #426

...plugin doesn't do anything that would stop it.


The source engine in finicky when it comes to sprays.
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macing
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Join Date: Jan 2009
Old 03-20-2009 , 13:36   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #427

Beta-Plugin doesn't work more for me anymore. The menu and the removing feature work nicely but no message is displayed on my screen when I look at a spray.
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Lebson506th
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Old 03-20-2009 , 15:19   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #428

What game?

What are your cvars set to?
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macing
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Old 03-20-2009 , 17:25   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #429

Left 4 Dead


Code:
sm_spray_adminonly "0"
sm_spray_autoremove "0"
sm_spray_bantime "60"
sm_spray_burntime "10"
sm_spray_dista "50.0"
sm_spray_drugtime "0"
sm_spray_enablebeacon "0"
sm_spray_enableburn "0"
sm_spray_enablefirebomb "0"
sm_spray_enablefreeze "0"
sm_spray_enablefreezebomb "0"
sm_spray_enablekick "1"
sm_spray_enablepban "1"
sm_spray_enableslay "1"
sm_spray_enabletimebomb "0"
sm_spray_fullhud "0"
sm_spray_fullhudadmin "1"
sm_spray_refresh "1.0"
sm_spray_restrict "0"
sm_spray_slapdamage "5"
sm_spray_useimmunity "1"
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Lebson506th
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Old 03-20-2009 , 17:35   Re: Spray Tracer v5.7 updated 2/27/2009
Reply With Quote #430

Try this version, and make sure "sm_spray_usehud" is set to 1

3/20/2009 - v5.8Beta5
  • Changed L4D HUD support to encompass more possible game names.
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Last edited by Lebson506th; 04-12-2009 at 09:15.
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