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[CSPROMOD] PUG Mod


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eveo
Junior Member
Join Date: Feb 2010
Old 02-18-2010 , 19:44   [CSPROMOD] PUG Mod
Reply With Quote #1

Quote:
Originally Posted by GAME

Description:
A player joins a server. On the left is a menu with THREE options:
1. Ready
2. Not ready
3. Help

Player chooses "ready" and in the chat it says: "<name> is now ready" or "<name> is not ready, you have <pug_timelimit> to ready up". After <pug_timelimit> is up, player is kicked. When player is ready, he is added to the "ready" part of the menu, and if not ready, he is added to the "not ready" part of the menu.

Lets say all ten players are "ready," the server locks with a <sv_password>, then <pug_exec> is executed. After 15 rounds, all players automatically switch sides and the ready menu pops up again and another 15 rounds are played.

All 15 rounds are finished. chat outputs a message "<team> has won this PUG with <score(11-7)>. There will be a <pug_breaktime> minute break."

The server unlocks and another PUG begins in <pug_breaktime> minutes.

cycle repeats.

1. players join -> seperated into ready and not ready
server locked
2. cfg is executed
3. <pug_rounds> is played
4. team switch
5. <pug_rounds> is played
6. chat: <team> has won this PUG with <score(11-7)>. There will be a <pug_breaktime> minute break.
7. unlocked server
8. repeat cycle

Cvars:
pug_timelimit <in seconds>
pug_exec <exec.cfg/whatever the name of the cfg is>
pug_breaktime <in minutes>
pug_rounds <number of rounds per half>

Last edited by eveo; 02-18-2010 at 20:04. Reason: title
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eveo
Junior Member
Join Date: Feb 2010
Old 02-18-2010 , 19:48   Re: PUG Mod
Reply With Quote #2

ah god dang, my lack of attention made me submit this thread in the wrong forum! could a moderator please move this to sourcemod? thanks!
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Twelve-60
Senior Member
Join Date: Aug 2007
Old 02-20-2010 , 00:20   Re: [CSPROMOD] PUG Mod
Reply With Quote #3

WarMod (www.warmod.net / http://forums.alliedmods.net/showthread.php?p=532260), will be ported directly into the game ;)

- Twelve-60
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eveo
Junior Member
Join Date: Feb 2010
Old 02-20-2010 , 10:21   Re: [CSPROMOD] PUG Mod
Reply With Quote #4

this is automatic, so if 10 players join and ready up it automatically lo3's without the need of an admin? I can hardly be on my server to govern a PUG so it would be great if it was all automatic since im the one and only admin on my server.

EDIT: wait, so warmod for sourcemod wont be ported for CSP but implemented into 1.05? oh gay, so I can't use it for 1.04?
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pirukaecc
New Member
Join Date: Feb 2009
Old 02-25-2010 , 15:11   Re: [CSPROMOD] PUG Mod
Reply With Quote #5

where do I download it?
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