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[TF2] PropHunt 1.93


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ALIENMODSX
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Join Date: Nov 2008
Old 10-23-2009 , 18:49   Re: [TF2] PropHunt (the Original)
Reply With Quote #31

Is Gaming Masters down? I've been waiting and waiting to install this.
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ichthys
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Old 10-23-2009 , 19:03   Re: [TF2] PropHunt (the Original)
Reply With Quote #32

Quote:
Originally Posted by ALIENMODSX View Post
Is Gaming Masters down? I've been waiting and waiting to install this.
I've PM'd DarkImmortal about this.
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msleeper
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Join Date: May 2008
Location: Atlanta, Jawjuh
Old 10-23-2009 , 19:05   Re: [TF2] PropHunt (the Original)
Reply With Quote #33

EDIT
It looks like your site is down. Let me know if you want me to mirror the Resource Pack and the Data Pack, I'd be happy to.

In the meantime... Do you have an alternate download?

Also, I would be interested in the statistics include if possible. I admin F7Lans.com, we're a pretty big community and I am sure you have heard of my various shenanigans.
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Last edited by msleeper; 10-23-2009 at 19:17.
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toazron1
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Join Date: Oct 2006
Old 10-23-2009 , 19:08   Re: [TF2] PropHunt (the Original)
Reply With Quote #34

Quote:
Originally Posted by Darkimmortal View Post
Check that you installed the Data Pack correctly.

Also the offsets in givenameditem.games.txt might be wrong for your OS.
I thought I had copied it over but I didn't. Thanks.

Few suggestions:
- Remove the pryo prop because its pretty obvious
- Have a more conventional "round end"
- Right click toggles snapping rather than having to hold it down
- Easier way of loading and removing props per map rather then recompiling each time
- Increase the pyro speed slightly, or lower the speed of the scouts (some other people were complaining about the double jump allowing props to get to places the pyros can't)
- A display timer for the game start

Currently running on 74.63.41.206:27015
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Last edited by toazron1; 10-23-2009 at 19:24.
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ichthys
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Old 10-23-2009 , 19:36   Re: [TF2] PropHunt (the Original)
Reply With Quote #35

can someone check their dns cache to see if they have an IP for gamingmasters.co.uk?
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Darkimmortal
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Join Date: Aug 2008
Old 10-23-2009 , 19:38   Re: [TF2] PropHunt (the Original)
Reply With Quote #36

Our server (81.19.212.48 btw) is currently dead. We've put a reboot request in.

Quote:
Originally Posted by toazron1 View Post
I thought I had copied it over but I didn't. Thanks.

Few suggestions:
- Remove the pryo prop because its pretty obvious
- Have a more conventional "round end"
- Right click toggles snapping rather than having to hold it down
- Easier way of loading and removing props per map rather then recompiling each time
- Increase the pyro speed slightly, or lower the speed of the scouts (some other people were complaining about the double jump allowing props to get to places the pyros can't)
- A display timer for the game start

Currently running on 74.63.41.206:27015
- Agreed, it does need some more work or removed.
- ?
- Always been meaning to change that
- Configs are planned to be added in the future, but it's designed as a premade gamemode without much editing needed so they aren't very high priority.
- Scouts need a way to escape, and you can use the "jetpack" (comes from world damage) by firing the flamethrower.
- Will be added along with per-map configs which will also include setup time, round time etc. as options
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Last edited by Darkimmortal; 10-23-2009 at 19:41.
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Geit
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Join Date: Oct 2009
Location: Home
Old 10-23-2009 , 19:50   Re: [TF2] PropHunt (the Original)
Reply With Quote #37

Quote:
Quote:
Originally Posted by msleeper View Post
EDIT
It looks like your site is down. Let me know if you want me to mirror the Resource Pack and the Data Pack, I'd be happy to.

In the meantime... Do you have an alternate download?

Also, I would be interested in the statistics include if possible. I admin F7Lans.com, we're a pretty big community and I am sure you have heard of my various shenanigans.
The only place the Data Pack is hosted, is on the GamingMasters' Dedicated server, which, as you can see, has gone down, it should be restored in a few hours when the guy's down at the DC powercycle it.

If you can host a mirror, that would be great. For stats, send me a PM over at GamingMasters' When it's back up.
Quote:
Originally Posted by ichthys View Post
can someone check their dns cache to see if they have an IP for gamingmasters.co.uk?
IP for GamingMasters' Is 81.19.212.48, not that it will do you much good, seeing as we've completely lost control of the dedi (Stopped Responding), We hope it'll be back up in a few hours.
Speak of the devil, It just got restarted, everything is back now.

Last edited by Geit; 10-23-2009 at 19:55.
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msleeper
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Location: Atlanta, Jawjuh
Old 10-23-2009 , 19:55   Re: [TF2] PropHunt (the Original)
Reply With Quote #38

Can I just PM you here? Like, do I really need to go register over there just to get a file?
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toazron1
Senior Member
Join Date: Oct 2006
Old 10-23-2009 , 20:03   Re: [TF2] PropHunt (the Original)
Reply With Quote #39

Quote:
Originally Posted by Darkimmortal View Post
- Agreed, it does need some more work or removed.
- ?
- Always been meaning to change that
- Configs are planned to be added in the future, but it's designed as a premade gamemode without much editing needed so they aren't very high priority.
- Scouts need a way to escape, and you can use the "jetpack" (comes from world damage) by firing the flamethrower.
- Will be added along with per-map configs which will also include setup time, round time etc. as options
Awesome. By a more conventional round end, I mean rather then kill everyone right when the game ends, make it delayed similar to how a regular map does at round end.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 10-23-2009 , 20:16   Re: [TF2] PropHunt (the Original)
Reply With Quote #40

Anyone else getting server crashes at map change?
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