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[L4D & L4D2] Hunter Cull Jump in Versus


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Nataraja
Member
Join Date: Jan 2010
Old 03-10-2010 , 09:58   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #21

cool idea!!
Is the sound fixed?
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IronWarrior
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Join Date: Jan 2010
Old 06-28-2010 , 19:57   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #22

Is it possible to remove the sound when the Hunter spawns, it makes a high scream type of noise when a Hunter spawns.

Only complaint that my players are telling me about this, otherwise a good plugin.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 06-29-2010 , 08:07   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #23

1.0.2 - added spawning delay
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IronWarrior
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Join Date: Jan 2010
Old 06-29-2010 , 08:22   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #24

Quote:
Originally Posted by AtomicStryker View Post
1.0.2 - added spawning delay
Does that fix the sound?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 06-29-2010 , 08:34   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #25

No, after five months the random thought this plugin should have spawn delay occured to me.
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IronWarrior
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Join Date: Jan 2010
Old 06-30-2010 , 10:03   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #26

Hmm, interesting.

So any plans to disable the sound please or is there anyway we can disable the sound?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 06-30-2010 , 10:18   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #27

Do you not see sarcasm when it humps your face? Of course that should 'fix' the sound. That 'problem' by the way only occurs because people keep M1 pressed too long to just spawn, so the plugin thinks theyre trying to jump.
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IronWarrior
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Join Date: Jan 2010
Old 06-30-2010 , 10:38   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #28

Quote:
Originally Posted by AtomicStryker View Post
Do you not see sarcasm when it humps your face? Of course that should 'fix' the sound. That 'problem' by the way only occurs because people keep M1 pressed too long to just spawn, so the plugin thinks theyre trying to jump.
Well, the servers that I admin use the Usepoints plugin and when players purchase a Hunter, it auto spawns bypassing the Ghost mode so the sound is always played like it was jumping.

Don't have a problem with the sound when it's jumping, humping or whatever, it's just when it first spawns.

If the problem is caused by pressing M1 too long, then I will test this and see if that's true on our server and how it works with Usepoints and normal ghost spawning and report back.
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 07-01-2010 , 02:55   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #29

You should check for IsCoop() only once at map start, since now you're getting a ConVar and doing a strcmp every time a player runs a command (ANY command).

If you fix that, I'll approve your plugin.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 07-01-2010 , 06:29   Re: [L4D & L4D2] Hunter Cull Jump in Versus
Reply With Quote #30

Done as demanded.
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