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[D.O.D] Sourcemod Effects 2/2 - [RESOLVED]


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faucon
Junior Member
Join Date: Nov 2008
Old 02-20-2009 , 06:20   [D.O.D] Sourcemod Effects 2/2 - [RESOLVED]
Reply With Quote #1

Plop,

I try to add in my Ring Effect (.sp) >> LaserCache = es.precachemodel("materials/sprites/lgthning.vmt"),
but i always have the "Black color" to the exremity (top and bottom) of my ring, can you see it?



How to delete this "Black part" off the ring?
How to make this "Transparency" ? (alpha?)

Thanks.
- Faucon
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Last edited by faucon; 02-25-2009 at 12:30.
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Lebson506th
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Join Date: Jul 2008
Old 02-20-2009 , 08:51   Re: DoD:S Effects (Part.2) [In Progress...]
Reply With Quote #2

Transparency is the 4th number in the color code.
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faucon
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Join Date: Nov 2008
Old 02-20-2009 , 10:38   Re: DoD:S Effects (Part.2) [In Progress...]
Reply With Quote #3

Plop,
Ok but have to put on 0 or 255 ?
If i put all colors and alphacolor to 255 the result is black or white ?

I try this:
1- new BeamColor[4] = {0, 0, 0, 255};
2- new BeamColor[4] = {255, 255, 255, 0};
3 -new BeamColor[4] = {0, 0, 0, 0};
4- new BeamColor[4] = {255, 255, 255, 255};
But nohting. I always have this f*** "Black color".

Another question.
What is this parameter ? What is effect ?

* @param StartFrame Initital frame to render.
* @param FrameRate Ring frame rate.

Thanks.

- Faucon
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Last edited by faucon; 02-20-2009 at 11:09.
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liam12360
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Join Date: Jul 2008
Old 02-20-2009 , 11:22   Re: DoD:S Effects (Part.2) [In Progress...]
Reply With Quote #4

As far as I know, if all values are 225, you will have white. In other words, 225 is max of whatever color your talking about.
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faucon
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Join Date: Nov 2008
Old 02-21-2009 , 13:41   Re: DoD:S Effects (Part.2) [In Progress...]
Reply With Quote #5

Plop,
i try a lot of thing which doesn't work, if someone know hot to do please tell me !!!!!!!
Another question.
What is this parameter ? What is effect ?

* @param StartFrame Initital frame to render.
* @param FrameRate Ring frame rate.

Thanks.
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Last edited by faucon; 02-21-2009 at 15:27.
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