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[TF2] PropHunt 1.93


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Adjo
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Join Date: Dec 2009
Location: UK
Old 09-03-2011 , 00:23   Re: [TF2] PropHunt 1.7.14
Reply With Quote #771

Quote:
Originally Posted by drunkenbusdriver View Post
Is there a way to disable the prophunt motd? When on a prophunt map when I type !motd it displays ranking. I use my motd to list maps that people can nominate for prophunt (since I don't run prophunt all the time) so I have a scrollmsg that informs them to type !motd for a list of prophunt maps, but that will only work if I can either define where that prophunt motd is and modify it or to use the original motd.

I searched the thread and didn't come up with anything.
If you want to change the url, look at line 1982.
If you don't want the motd changed at all, I've attached a version which removes the motd changes. Compiled on 1.3.8
Attached Files
File Type: sp Get Plugin or Get Source (prophunt.sp - 210 views - 64.2 KB)
File Type: smx prophunt.smx (30.5 KB, 118 views)
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Rd1981
Senior Member
Join Date: Apr 2011
Old 09-04-2011 , 20:05   Re: [TF2] PropHunt 1.7.14
Reply With Quote #772

Would it be possible to add the option to disable control point healing in the game and see how it goes?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-06-2011 , 13:37   Re: [TF2] PropHunt 1.7.14
Reply With Quote #773

It'd be nice if there was a .cfg file that Prop Hunt checked where we could put props that should appear on any map.

For instance, it'd be nice to load the medkit and ammo box props across all maps without having to either recompile the plugin or add them to each map's .cfg file.

Also, is there any particular reason that ph_propmenu defaults to 0 rather than 1? The game mode is way more fun when you can choose your own props... and when my server is empty it gets tiresome checking servers one by one for one with propmenu enabled.
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Khadgar
Member
Join Date: Nov 2009
Old 09-08-2011 , 09:08   Re: [TF2] PropHunt 1.7.14
Reply With Quote #774

REQUEST:
An updated plugin with The Machina restricted.

Or... instructions how to restrict it in the plugin.

Suggestion:
Would it be possible to create an external file where weapons can be restricted?
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Last edited by Khadgar; 09-09-2011 at 14:31.
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luisfs88
Junior Member
Join Date: Mar 2011
Old 09-08-2011 , 15:50   Re: [TF2] PropHunt 1.7.14
Reply With Quote #775

Hi, i searched all over the web and didn't find a plugin like CS:S that you can change and invoke votes for change the current MOD, i would be very thankfull if someone point me at the right direction.
PS: Aweosome MOD by the way ;) .
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luisfs88
Junior Member
Join Date: Mar 2011
Old 09-10-2011 , 11:12   Re: [TF2] PropHunt 1.7.14
Reply With Quote #776

Hi after installing the mod my mani admin menu style doesnt run on AMX style anymore :/
someone can help me ?
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 09-11-2011 , 10:28   Re: [TF2] PropHunt 1.8
Reply With Quote #777

Released the latest code as 1.8
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Pablosky
New Member
Join Date: Sep 2011
Old 09-11-2011 , 12:13   Re: [TF2] PropHunt 1.8
Reply With Quote #778

Is it just me or should the config files for the maps be in addons/sourcemod/data/prophunt/maps/ rather than in the parent folder addons/sourcemod/data/prophunt/, which is currently the case with the latest data pack? Changed the path to the former, since the plugin started whining that it couldn't find the plugins, and it's working correctly now.
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Last edited by Pablosky; 09-13-2011 at 15:52.
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Vathral
Member
Join Date: Oct 2010
Old 09-11-2011 , 19:04   Re: [TF2] PropHunt 1.8
Reply With Quote #779

Still wondering if it's possible for the gravity on projectiles to return to normal when not on a prophunt map. Much like http://forums.alliedmods.net/showthr...33#post1353033

Scratch that. Apparently a normal bug thats been around since forever.

Last edited by Vathral; 09-25-2011 at 02:04.
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Khadgar
Member
Join Date: Nov 2009
Old 09-12-2011 , 07:31   Re: [TF2] PropHunt 1.8
Reply With Quote #780

Quote:
Originally Posted by Pablosky View Post
Is it just me or should the config files for the maps be in addons/sourcemod/data/prophunt/maps/ rather than in the parent folder addons/sourcemod/data/prophunt/, which is currently the case with the latest data pack? Changed the path to the former, since the plugin started whining that it couldn't find the plugins, and it's working correctly now.
Thats correct. This setup is available in the new datapack ;)

Speaking of which. Could we get some explaination about the new prophunt_config.cfg?
What it is meant for and how we can use it. Thx!
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Last edited by Khadgar; 09-12-2011 at 10:00.
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