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VSH VSH, old thread (v1.42) - Information/etc.


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Mev
Senior Member
Join Date: Apr 2011
Old 05-14-2011 , 21:34   Re: [TF2] VS Saxton Hale Mode
#961

Am I seriously the only one with the issue of Spy backstab insta killing or doing like 3k hp per backstab?

Or does nobody else even care that its that way lol.
(Have pro spys on my server who can end round in seconds on a bad hale >.< )
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Eggman
Senior Member
Join Date: Jan 2010
Old 05-15-2011 , 01:19   Re: [TF2] VS Saxton Hale Mode
#962

Please make your bugreports only about v1.31_1, ok?
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 05-15-2011 , 02:33   Re: [TF2] VS Saxton Hale Mode
#963

Quote:
Originally Posted by Eggman View Post
Please make your bugreports only about v1.31_1, ok?
Please update the first post with this. Thanks.
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Adjo
Member
Join Date: Dec 2009
Location: UK
Old 05-15-2011 , 04:21   Re: [TF2] VS Saxton Hale Mode
#964

Quote:
Originally Posted by clutchh View Post
Please update the first post with this. Thanks.
It is on the first post

Quote:
  1. Install update from 1.29 (and later) to 1.31 . It's here (sources)
The source defines the version as 1.31_1, there isn't any change log since 1.29 though...
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 05-15-2011 , 11:20   Re: [TF2] VS Saxton Hale Mode
#965

1.31_1 like i said before doasn't work (without replay?).
I have all the MSAY texts etc. but there is no saxton. Just arena mode.
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Eggman
Senior Member
Join Date: Jan 2010
Old 05-15-2011 , 11:24   Re: [TF2] VS Saxton Hale Mode
#966

Are anyone other has this bug too?
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 05-15-2011 , 19:55   Re: [TF2] VS Saxton Hale Mode
#967

My server is running fine with 1.31_1. But i've got this error every now and then:
Code:
L 04/30/2011 - 10:16:55: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 04/30/2011 - 10:16:55: [SM]   [0]  Line 1541, saxtonhale.sp::ClientTimer()
L 04/30/2011 - 10:16:55: [SM] Native "FindEntityByClassname" reported: Client 1 is not in game
And another problem is with the replay system. But i dont think the error came from saxton plugin. If the server is played on some map like arena_granary, there would be tons of "DataTable warning: player: Out-of-range" errors spamming the srcds console until it crashes the server. Do you guys encounter any similar problems?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-16-2011 , 02:15   Re: [TF2] VS Saxton Hale Mode
#968

SWAT: That doesn't look like a full error... It looks like you copied the bottom half of one and the top half of another. The error log normally ENDS one error with the call stack trace followed by the lines of the trace (e.g. 1541)

Eggman: There's a stock for FindEntityByClassname2 which makes sure that FindEntityByClassname doesn't fail. I'm not sure if it applies to the error that that guy is getting.
PHP Code:
stock FindEntityByClassname2(startEnt, const String:classname[])
{
     
/* If startEnt isn't valid shifting it back to the nearest valid one */
     
while (startEnt > -&& !IsValidEntity(startEnt)) startEnt--;

     return 
FindEntityByClassname(startEntclassname);

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Last edited by FlaminSarge; 05-16-2011 at 02:31.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 05-18-2011 , 12:50   Re: [TF2] VS Saxton Hale Mode
#969

About 1.31_1

Still not working for me... No saxton just arena mode....

Does anyone else have the same problem too?
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 05-18-2011 , 18:54   Re: [TF2] VS Saxton Hale Mode
#970

I can verify one of the latest updates made it so it's only arena mode and NOT VSH.
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