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Reliable Channel Overfow


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nikhilgupta345
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Old 07-14-2013 , 11:40   Reliable Channel Overfow
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For some reason this plugin is causing players to be kicked with a reliable channel overflow, and it seems that it may be from the laser and the messages it sends. But is there a way to fix this problem while still keeping the laser?

Error: Z_GetSpace: overflow on netchan->message
Dropped [name] from server.
Reason: reliable channel overflow
Attached Files
File Type: sma Get Plugin or Get Source (Nightcrawler_new.sma - 591 views - 49.6 KB)
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Last edited by nikhilgupta345; 07-14-2013 at 12:17.
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Jhob94
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Old 07-14-2013 , 11:48   Re: Reliable Channel Overfow
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No it is because they have got the auto balance enabled.
Tell them to disable it and it gonna works like a charm
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Last edited by Jhob94; 07-14-2013 at 11:49.
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nikhilgupta345
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Old 07-14-2013 , 11:55   Re: Reliable Channel Overfow
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Quote:
Originally Posted by Jhob94 View Post
No it is because they have got the auto balance enabled.
Tell them to disable it and it gonna works like a charm
Are you talking about mp_autoteambalance?
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Jhob94
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Old 07-14-2013 , 11:57   Re: Reliable Channel Overfow
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Yes, turn it to 0 and it gonna works fine
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nikhilgupta345
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Old 07-14-2013 , 12:02   Re: Reliable Channel Overfow
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Quote:
Originally Posted by Jhob94 View Post
Yes, turn it to 0 and it gonna works fine
Eh, turns out it was already set to 0 :/
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Jhob94
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Old 07-14-2013 , 12:06   Re: Reliable Channel Overfow
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You using another plugin for models?
I am pretty sure that problem is related to the models.
With the balance teams, it makes user set multiple external models in short amount of time wich makes him get kicked with that reason. If you use some other plugin for models, same gonna happen because 2 plugins setting models and both (or one) blocks the change model. Like in bb if you use external plugin for models they gonna be kicked for that reason.


EDIT:
But that is easy to confirm, they get kicked with that reason when round is ending or starting? Or is it at middle of round?
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Last edited by Jhob94; 07-14-2013 at 12:07.
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quark
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Old 07-14-2013 , 12:09   Re: Reliable Channel Overfow
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Originally Posted by nikhilgupta345 View Post
Eh, turns out it was already set to 0 :/
Jhob escaped from a mental asylum. (i'll probably get banned)
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Last edited by quark; 07-14-2013 at 12:11.
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nikhilgupta345
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Old 07-14-2013 , 12:10   Re: Reliable Channel Overfow
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Well the changing teams through the plugin doesn't do anything on it's own except for changing teams. It only sets their models at the beginning of the round, and not more than once. I believe the reason to be that the laser is being continuously broadcasted.
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Jhob94
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Old 07-14-2013 , 12:11   Re: Reliable Channel Overfow
Reply With Quote #9

Quote:
Originally Posted by quark View Post
Jhob escaped from a mental asylum.
Lol i said that because i had same issue before with that nightcrawler plugin and was because of auto team balance, read my previous post, maybe you understand why auto team balance can make it do that to users that get balanced to nightcrawler team


EDIT:
Quote:
Originally Posted by nikhilgupta345 View Post
Well the changing teams through the plugin doesn't do anything on it's own except for changing teams. It only sets their models at the beginning of the round, and not more than once. I believe the reason to be that the laser is being continuously broadcasted.
But it does that issue at begining/end of rounds or at midle of rounds?
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Last edited by Jhob94; 07-14-2013 at 12:13.
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quark
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Old 07-14-2013 , 12:20   Re: Reliable Channel Overfow
Reply With Quote #10

Quote:
Originally Posted by Jhob94 View Post
Lol i said that because i had same issue before with that nightcrawler plugin and was because of auto team balance, read my previous post, maybe you understand why auto team balance can make it do that to users that get balanced to nightcrawler team


EDIT:

But it does that issue at begining/end of rounds or at midle of rounds?
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