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Hero Request: Shadow Da Gangsta


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,`.Shadow,`.
Junior Member
Join Date: Sep 2006
Old 09-26-2006 , 04:42   Hero Request: Shadow Da Gangsta
Reply With Quote #1

Hey

I would like a scripter to please make this hero for me if so Karma points or whatever they are will be the reward lol

Anyways what i want is this Hero Please

Name: Shadow Da Gangsta
Description: Gangsta of the Night
Level:10-20 (depends on your highest level)
Weapons recieved on Spawn: Dualies and Flash (might find skin for Dualies to look more street style or might go with Black double deagles)
Strengths of Character: Added Dualies strength 2.5 times stronger,
Stealth Mode on Key-down (if possible and Full on stealth not 10 or whatever i want 0 please) when in stealth mode 50% normal health and 50% Normal Armour, Added Knife Damage in stealth mode 2.0 times stronger (if possile) and No footsteps in stealth mode also Speed in stealth mode 300 (if possible).
Health: 200
Armour: 150
Speed: 200
Grav: 600

Also whoever Makes this could i please have your msn if you wouldnt mind
,`.Shadow,`. is offline
,`.Shadow,`.
Junior Member
Join Date: Sep 2006
Old 09-26-2006 , 06:05   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #2

Hey just Wondering if this code would do and if its good what do i then do to get the amxx file (im noob to hero making) this is infact my first if it works

How can i modify this so that i press a button to go into stealth?

Code:
//Shadow Da Gangsta 1.0 (By ,`.Shadow,`.)


/* CVARS - COPY AND PASTE TO SHCONFIG.CFG

shadowdg_Level 10
shadowdg_Health 200
shadowdg_armor 200
shadowdg_alpha 0
shadowdg_delay 0
shadowdg_healpoints 5
shadowdg_checkmove 0
shadowdg_radius 900    
shadowdg_bright 192

*/

#include <amxmod>
#include <Xtrafun> 
#include <Vexd_Utilities> 
#include <superheromod> 

// VARIABLES
new gHeroName[]="Shadow Da Gangsta" 
new gHasshadowdagangstaPower[SH_MAXSLOTS+1] 
new gIsInvisible[SH_MAXSLOTS+1]
new gStillTime[SH_MAXSLOTS+1]
new gSpriteWhite, gRadius, gBright
new gPlayerMaxHealth[SH_MAXSLOTS+1]
new gHealPoints
new gLastWeapon[SH_MAXSLOTS+1]
new gLastClipCount[SH_MAXSLOTS+1]


//----------------------------------------------------------------------------------------------

public plugin_init()
{
    // Plugin Info
    register_plugin("SUPERHERO Shadow Da Gangsta","1.0",",`.Shadow,`.")

    // FIRE THE EVENT TO CREATE THIS SUPERHERO!
    if ( isDebugOn() ) server_print("Attempting to create Shadow Da Gnagsta Hero")
    register_cvar("shadowdg_level", "10" )
          
    shCreateHero(gHeroName, "Dualies/Invisibility", "Get a free Dualies and invisibility. Plus ESP rings, armor and regen.", false, "shadowdg_level" )
  
    // REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
  
    // INIT
    register_srvcmd("shadowdg_init", "shadowdg_init") 
    shRegHeroInit(gHeroName, "shadowdg_init")
  
    // NEW ROUND
    register_event("ResetHUD","newRound","b") //Called on a New Round
    // WEAPON EVENT (called on CHANGING of weapon... ZOOMING of weapon... and when you RUN OUT OF AMMO on a weapon)
    register_event("CurWeapon","changeWeapon","be","1=1")  
    //Damage
    register_event("Damage", "darkpred_damage", "b", "2!0")
    
    // DEFAULT THE CVARS
    register_cvar("shadowdg_Level", "10")
    register_cvar("shadowdg_Health", "200")
    register_cvar("shadowdg_armor", "200")
    register_cvar("shadowdg_alpha", "0")
    register_cvar("shadowdg_delay", "0")
    register_cvar("shadowdg_healpoints", "5")
    register_cvar("shadowdg_checkmove", "0")
    register_cvar("shadowdg_radius", "900")    
    register_cvar("shadowdg_bright", "192")


    // Let Server know about Shaodw Da Gangstas Variables
    // It is possible that another hero has more hps, less gravity, or more armor
    // so rather than just setting these - let the superhero module decide each round
    shSetMaxArmor(gHeroName, "shadowdg_armor" )

    // CHECK SOME BUTTONS
    set_task(0.1,"checkButtons",0,"",0,"b")
    
    // HEAL LOOP
    set_task(1.0,"shadowdg_loop",0,"",0,"b" )

    //ESP Rings Task
    set_task(2.0, "shadowdg_esploop", 0, "", 0, "b")

    //Makes superhero tell Shadow Da Gangsta a players max health
    register_srvcmd("shadowdg_maxhealth", "shadowdg_maxhealth")
    shRegMaxHealth(gHeroName, "shadowdg_maxhealth" )
    gHealPoints = get_cvar_num("shadowdg_healpoints")

    // BULLETS FIRED
    register_event("CurWeapon","shadowdg_fire", "be", "1=1", "3>0") 
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
}
//----------------------------------------------------------------------------------------------
public darkpred_init()
{
    new temp[6] //Variable to store temp info in
    // First Argument is an id
    read_argv(1,temp,5) //This Checks for the ID of the person selecting/dropping this hero and saves as string
    new id=str_to_num(temp) //This makes the string Into a num
  
    // 2nd Argument is 0 or 1 depending on whether the id has Shadow Da Gangsta
    read_argv(2,temp,5) //This Checks if ID has this hero
    new hasPowers=str_to_num(temp) //This makes the string into a num
    gHasshadow Da Gangsta[id]=(hasPowers!=0) //Store if this person has the hero
  
    gPlayerMaxHealth[id] = 100
    
    if ( hasPowers ) //Check if person selected this hero
    {
        remInvisibility(id)
        shGiveWeapon(id,"weapon_deagle")
    }
    // Got to slow down Shadow Da Gangsta that lost his powers...
    if ( !hasPowers  && is_user_connected(id) ) //Check if person dropped this hero
    {
        //Do stuff to him if he just droppped it
        shRemArmorPower(id) //Loose the AP power of this hero
    }
}
//----------------------------------------------------------------------------------------------
public newRound(id)
{
    remInvisibility(id)
    if ( gHasshadowdagangsta[id] ) 
    {
        gBullets[id] = get_cvar_num("shadowdg_bullets")
        gLastWeapon[id] = -1
        set_task(0.1, shadowdg_Dualies",id)
    }
    return PLUGIN_HANDLED
}
//----------------------------------------------------------------------------------------------
public setInvisibility(id, alpha)
{

    if (alpha < 125) {
        set_user_rendering(id,kRenderFxGlowShell,1,1,1,kRenderTransAlpha,alpha)
    }
    else {
        set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,alpha)
    }
}
//----------------------------------------------------------------------------------------------
public remInvisibility(id)
{
    gStillTime[id] = -1

    if (gIsInvisible[id] > 0) {
        shUnglow(id)
        client_print(id,print_center,"[SH]Shadow Da Gangsta: You are no longer cloaked")
    }

    gIsInvisible[id] = 0
}
//----------------------------------------------------------------------------------------------
public checkButtons()
{
    if ( !hasRoundStarted() || !shModActive()) return

    new bool:setVisible
    new butnprs

    for(new id = 1; id <= SH_MAXSLOTS; id++) {
        if (!is_user_alive(id) || !gHasshadowdagangsta[id]) continue

        setVisible = false
        butnprs = Entvars_Get_Int(id, EV_INT_button)

        //Always check these
        if (butnprs&IN_ATTACK || butnprs&IN_ATTACK2 || butnprs&IN_RELOAD || butnprs&IN_USE) setVisible = true

        //Only check these if shadowdagangsta_checkmove is off
        if ( get_cvar_num("shadowdg_checkmove") ) {
            if (butnprs&IN_JUMP) setVisible = true
            if (butnprs&IN_FORWARD || butnprs&IN_BACK || butnprs&IN_LEFT || butnprs&IN_RIGHT) setVisible = true
            if (butnprs&IN_MOVELEFT || butnprs&IN_MOVERIGHT) setVisible = true
        }

        if (setVisible) remInvisibility(id)
        else {
            new sysTime = get_systime()
            new delay = get_cvar_num("shadowdg_delay")

            if ( gStillTime[id] < 0 ) {
                gStillTime[id] = sysTime
            }
            if ( sysTime - delay >= gStillTime[id] ) {
                if (gIsInvisible[id] != 100) client_print(id,print_center,"[SH]Shadow Da Gangsta: 100%s cloaked", "%")
                gIsInvisible[id] = 100
                setInvisibility(id, get_cvar_num("shadowdg_alpha"))
            }
            else if ( sysTime > gStillTime[id] ) {
                new alpha = get_cvar_num("shadowdg_alpha")
                new Float:prcnt =  float(sysTime - gStillTime[id]) / float(delay)
                new rPercent = floatround(prcnt * 100)
                alpha = floatround(255 - ((255 - alpha) * prcnt) )
                client_print(id,print_center,"[SH]Shadow Da Gangsta: %d%s cloaked", rPercent, "%")
                gIsInvisible[id] = rPercent
                setInvisibility(id, alpha)
            }
        }
    }
}
//----------------------------------------------------------------------------------------------
public changeWeapon(id)
{
    if ( !gHasshadowdagangsta[id] || !shModActive() ) return

    new wpnid = read_data(2)
    new clip = read_data(3)

    // Never Run Out of Ammo!
    if ( wpnid == CSW_DUALIE && clip == 0 ) {
        shReloadAmmo(id)
    }
}
//----------------------------------------------------------------------------------------------
public shadowdg_damage(id)
{
    

    new damage = read_data(2)
    new weapon, bodypart, attacker = get_user_attacker(id,weapon,bodypart)
    
    if ( attacker < 0 || attacker > SH_MAXSLOTS ) return PLUGIN_CONTINUE
  
    if ( gHasshadowdagangsta[attacker] && weapon == CSW_DUALIES && gBullets[attacker] >= 0 && is_user_alive(id) )
    { 
        new health = get_user_health(id)
        
        // damage is less than 10% 
        if ( ( (1.0 * damage) / (1.0 * (health + damage) ) ) < 0.01 ) return PLUGIN_CONTINUE 

        new origin[3] 
        get_user_origin(id, origin) 

        // player fades.. 
        set_user_rendering(id, kRenderFxFadeSlow, 255, 255, 255, kRenderTransColor, 4); 

        // beeeg explody! 
        message_begin(MSG_ALL, SVC_TEMPENTITY) 
        write_byte(3)            // TE_EXPLOSION 
        write_coord(origin[0]) 
        write_coord(origin[1]) 
        write_coord(origin[2]-22) 
        write_short(blast_shroom)    // mushroom cloud 
        write_byte(40)            // scale in 0.1's
        write_byte(12)            // frame rate 
        write_byte(12)            // TE_EXPLFLAG_NOPARTICLES & TE_EXPLFLAG_NOSOUND 
        message_end() 

        // do turn down that awful racket..to be replaced by a blood spurt! 
        message_begin(MSG_ALL, SVC_TEMPENTITY) 
        write_byte(10)    // TE_LAVASPLASH 
        write_coord(origin[0]) 
        write_coord(origin[1]) 
        write_coord(origin[2]-26) 
        message_end() 

        // kill victim
        user_kill(id, 1)
        
        message_begin( MSG_ALL, get_user_msgid("DeathMsg"),{0,0,0},0 )
        write_byte(attacker)
        write_byte(id)
        write_byte(0)
        write_string("deagle")
        message_end()
        
        //Save Hummiliation
        new namea[24],namev[24],authida[20],authidv[20],teama[8],teamv[8]
        //Info On Attacker
        get_user_name(attacker,namea,23) 
        get_user_team(attacker,teama,7) 
        get_user_authid(attacker,authida,19)
        //Info On Victim
        get_user_name(id,namev,23) 
        get_user_team(id,teamv,7) 
        get_user_authid(id,authidv,19)
        //Log This Kill
        log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"Dark Deagle^"", 
        namea,get_user_userid(attacker),authida,teama,namev,get_user_userid(id),authidv,teamv)          
        
        // team check! 
        new attacker_team[2], victim_team[2]
        get_user_team(attacker, attacker_team, 1) 
        get_user_team(id, victim_team, 1) 

        // for some reason this doesn't update in the hud until the next round.. whatever. 
        if (!equali(attacker_team, victim_team)) 
        { 
            // diff. team;    $attacker gets credited for the kill and $250 and XP.
            //        $id gets their suicidal -1 frag back. 
            set_user_frags(attacker, get_user_frags(attacker)+1) 
            
            #if defined AMXX_VERSION
                cs_set_user_money(attacker, cs_get_user_money(attacker)+150)
            #else
                set_user_money(attacker, get_user_money(attacker)+150)
            #endif
            
            shAddXP(attacker, id, 1)
        } 
        else 
        { 
            // same team;    $attacker loses a frag and $500 and XP.
            set_user_frags(attacker, get_user_frags(attacker)-1)
            
            #if defined AMXX_VERSION
                cs_set_user_money(attacker, cs_get_user_money(attacker)-500, 0)
            #else
                set_user_money(attacker, get_user_money(attacker)-500, 0)
            #endif
            
            shAddXP(attacker, id, -1)
        }
    } 
    return PLUGIN_CONTINUE
}
//----------------------------------------------------------------------------------------------
public shadowdg_fire(id)
{ 

    if ( !gHasshadowdagangsta[id] ) return PLUGIN_CONTINUE 
        
    new weap = read_data(2)        // id of the weapon 
    new ammo = read_data(3)        // ammo left in clip 

    if ( weap == CSW_DUALIES && is_user_alive(id) )
    {
        if (gLastWeapon[id] == 0) gLastWeapon[id] = weap 

        if ( gLastClipCount[id] > ammo && gLastWeapon[id] == weap && gBullets[id] > 0 )
        { 
            new vec1[3], vec2[3] 
            get_user_origin(id, vec1, 1) // origin; where you are 
            get_user_origin(id, vec2, 4) // termina; where your bullet goes 

            // tracer beam 
            message_begin(MSG_PAS, SVC_TEMPENTITY, vec1) 
            write_byte(0)        // TE_BEAMPOINTS 
            write_coord(vec1[0]) 
            write_coord(vec1[1]) 
            write_coord(vec1[2]) 
            write_coord(vec2[0]) 
            write_coord(vec2[1]) 
            write_coord(vec2[2]) 
            write_short(laser)    // laserbeam sprite 
            write_byte(0)        // starting frame 
            write_byte(10)        // frame rate 
            write_byte(2)        // life in 0.1s 
            write_byte(4)        // line width in 0.1u 
            write_byte(1)        // noise in 0.1u 
            write_byte(255)        // red
            write_byte(0)        // green 
            write_byte(0)        // blue
            write_byte(80)        // brightness 
            write_byte(100)        // scroll speed 
            message_end() 

            // bullet impact explosion 
            message_begin(MSG_PAS, SVC_TEMPENTITY, vec2) 
            write_byte(3)        // TE_EXPLOSION 
            write_coord(vec2[0])    // end point of beam 
            write_coord(vec2[1]) 
            write_coord(vec2[2]) 
            write_short(laser_impact)    // blast sprite 
            write_byte(10)            // scale in 0.1u 
            write_byte(30)            // frame rate 
            write_byte(8)            // TE_EXPLFLAG_NOPARTICLES 
            message_end()            // ..unless i'm mistaken, noparticles helps avoid a crash
            
            gBullets[id]--

            new message[128]
            format(message, 127, "You Have %d bullet(s) left",gBullets[id])
            set_hudmessage(255,0,0,-1.0,0.3,0,0.25,1.0,0.0,0.0,4)
            show_hudmessage(id, message)
            
            if ( gBullets[id] == 0 ) gBullets[id] = -1
        }
        
        gLastClipCount[id] = ammo
        gLastWeapon[id] = weap
    }
    return PLUGIN_CONTINUE 
}
//----------------------------------------------------------------------------------------------
public shadowdg_dualie(id)
{
    shGiveWeapon(id,"weapon_dualie")
}
//----------------------------------------------------------------------------------------------
public shadowdg_esploop()
{
    if (!shModActive()) return

    new players[SH_MAXSLOTS]
    new pnum, vec1[3]
    new idring, id

    gRadius = get_cvar_num("shadowdg_radius")
    gBright = get_cvar_num("shadowdg_bright")

    get_players(players,pnum,"a")

    for(new i = 0; i < pnum; i++) {
        idring = players[i]
        if (!is_user_alive(idring)) continue
        if (!get_user_origin(idring,vec1,0)) continue
        for (new j = 0; j < pnum; j++) {
            id = players[j]
            if (!gHasshadowdagangsta[id]) continue
            if (!is_user_alive(id)) continue
            if (idring == id) continue
            message_begin(MSG_ONE,SVC_TEMPENTITY,vec1,id)
            write_byte( 21 )
            write_coord(vec1[0])
            write_coord(vec1[1])
            write_coord(vec1[2] + 16)
            write_coord(vec1[0])
            write_coord(vec1[1])
            write_coord(vec1[2] + gRadius )
            write_short( gSpriteWhite )
            write_byte( 0 ) // startframe
            write_byte( 1 ) // framerate
            write_byte( 6 ) // 3 life 2
            write_byte( 8 ) // width 16
            write_byte( 1 ) // noise
            write_byte( 255 ) // r
            write_byte( 215 ) // g
            write_byte( 0 ) // b
            write_byte( gBright ) //brightness
            write_byte( 0 ) // speed
            message_end()
        }
    }
}
//----------------------------------------------------------------------------------------------
public shadowdg_loop()
{
    if (!shModActive()) return
    for ( new id = 1; id <= SH_MAXSLOTS; id++ ) {
        if (  gHasshadowdagangsta[id] && is_user_alive(id)  )   {
            // Let the server add the hps back since the # of max hps is controlled by it
            // I.E. Superman has more than 100 hps etc.
            shAddHPs(id, gHealPoints, gPlayerMaxHealth[id] )
        }
    }
}
//----------------------------------------------------------------------------------------------
public shadowdg_maxhealth()
{
    new id[6]
    new health[9]

    read_argv(1,id,5)
    read_argv(2,health,8)

    gPlayerMaxHealth[str_to_num(id)] = str_to_num(health)
}
//----------------------------------------------------------------------------------------------
,`.Shadow,`. is offline
codraptor
Senior Member
Join Date: Jul 2006
Location: Florida
Old 09-26-2006 , 16:09   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #3

This hero is based on stealth aka stealth predator.
http://forums.alliedmods.net/showthr...ealth+predator

Online compiler easy and simple to use.
http://www.amxmodx.org/webcompiler.cgi
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Last edited by codraptor; 09-26-2006 at 16:21.
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,`.Shadow,`.
Junior Member
Join Date: Sep 2006
Old 09-27-2006 , 02:03   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #4

Acctually it wasnt based on him i always loved darkness, black and stealth so i came up with the idea in my mind

also i know how to get amxx files but not how to get sma (or watever they are called)

and could you if you wouldnt mind please make the proper script cause that other one the stealth predator inst want i wan cause he doesnt get free weapon and armour and stuff but if you dont wanna thats fine to
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,`.Shadow,`.
Junior Member
Join Date: Sep 2006
Old 09-27-2006 , 02:03   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #5

I found a good dualies skin that i want

http://www.fpsbanana.com/skins/14103

Last edited by ,`.Shadow,`.; 09-27-2006 at 02:08.
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codraptor
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Join Date: Jul 2006
Location: Florida
Old 09-27-2006 , 16:02   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #6

Right here amxmod x studio easy and well you know the rest.
http://www.amxmodx.org/downloads.php
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,`.Shadow,`.
Junior Member
Join Date: Sep 2006
Old 09-27-2006 , 18:33   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #7

thanks man that helped lol i had amx but i didnt know i had to use the studio

+ Karma for you
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,`.Shadow,`.
Junior Member
Join Date: Sep 2006
Old 09-27-2006 , 18:54   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #8

ok i redid it based on the stealth predator and i got it compiled about to test

what do i have to do to add a new cvar just put that in the shconfig and register the cvar in the sma is that all?
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codraptor
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Join Date: Jul 2006
Location: Florida
Old 09-27-2006 , 21:05   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #9

Add name to plugins.ini add cvar values and put in shconfig.cfg. Make sure it is coded correctly and see if the compiled version has no errors any errors and hero wont work.
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,`.Shadow,`.
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Join Date: Sep 2006
Old 09-27-2006 , 21:59   Re: Hero Request: Shadow Da Gangsta
Reply With Quote #10

I based that hero on Stealth Predator but it didnt have added armor or health or nothing so i went with Dark Predator and im still workin on that

im having trouble with the part of exploding bullets in the sh config i put 0 but i can shoot 50 exploding bullets and i still havent run out i triedto delete that whole concept but bad idea i got 5 errors so im gunna find another hero to base it on with health armor and stealth (either keydown or just auto)

but yea i got them working so thanks

ill post my final efforts in here and make a new thread in the new hero's


but one last thing does anyone know what i add to make it admin only?? like uncle sam
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