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Nade Modes (Nomexous) v11.2


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L3thal
New Member
Join Date: Apr 2011
Old 04-20-2011 , 13:53   Re: Nade Modes (Nomexous) v10
Reply With Quote #381

ahh when i throw the nades they disappear help i did everything correctly i put the sma file in the scripting the amxx file in plugins and add the name to the third party plugins plz helppp i also have all the things i need ..
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Turbonada
New Member
Join Date: Apr 2011
Old 04-23-2011 , 20:57   Re: Nade Modes (Nomexous) v10
Reply With Quote #382

I try to install but: this plugin use a unknow funtion "TrieSetCell" check you modules .ini

can you help me?
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bibu
Veteran Member
Join Date: Sep 2010
Old 04-24-2011 , 06:18   Re: Nade Modes (Nomexous) v10
Reply With Quote #383

Update your amxx.
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kNowo
Senior Member
Join Date: Apr 2011
Location: Malaysia
Old 05-13-2011 , 06:51   Re: Nade Modes (Nomexous) v10
Reply With Quote #384

i got this error spamming the log

PHP Code:
L 05/13/2011 18:45:39: [AMXX]    [764nademodes.sma::changemode (line 3944)
L 05/13/2011 18:45:39: [AMXX]    [765nademodes.sma::changemode (line 3900
happens when the limit for certain mode reached and im holding a grenade
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secluded
Junior Member
Join Date: Apr 2011
Old 05-16-2011 , 13:51   Re: Nade Modes (Nomexous) v10
Reply With Quote #385

Is it possible to make that after player dies his granades would be trigerred and would explode, or at least disappear? Because i'm using this plugin in csdm and it gets really spammy when players throws granades triggered by laser on the seelings or on the wall, where no1 would be able to trigger it.
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gui1porpis
Member
Join Date: Jan 2009
Location: Brodowski, SP, Brazil
Old 05-17-2011 , 01:11   Re: Nade Modes (Nomexous) v10
Reply With Quote #386

Normal mode is not working, forecast to fix?
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Pro DarK
BANNED
Join Date: May 2011
Old 05-23-2011 , 11:39   Re: Nade Modes (Nomexous) v10
Reply With Quote #387

you did not put ''include'' of plugin, am not able to edit the names of the granades, i want into portuguese to make it easier for the players from my server
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Pro DarK
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Join Date: May 2011
Old 05-23-2011 , 14:33   Re: Nade Modes (Nomexous) v10
Reply With Quote #388

I need have the file inc of plugin to edit
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Breezy
Junior Member
Join Date: May 2010
Location: Türkiye
Old 05-25-2011 , 09:42   Re: Nade Modes (Nomexous) v10
Reply With Quote #389

error should not be, add please;

Code:
[tr]

NADE_HTML :
<body bgcolor=black><div><font face=Tahoma color=#ffb000>Ne yapmam gerekiyor?</div>
<div>Elinizde bir bomba varken sağ tuşa basarak lazer çizgisi belirlemelisiniz. : Trip Laser Mode</div>
<div>Bir mod seçip bombayı attığınızda değişimi göreceksiniz.</div>
<div><br \></div>
<div>Nedir bu modlar?</div>
<div>1. Normal</div>
<div>- normal bomba, herkesin bildigi tür.</div>
<div>2. Proximity</div>
<div>- belirli bir yarıçapda bir oyuncu tespit ettiğinde patlayacak.</div>
<div>3. Impact</div>
<div>- katı bir nesne ile temas ettiğinde patlayacak.</div>
<div>4. Trip Laser</div>
<div>- belirli bir lazer çizgisi oluşturacaksınız ve lazerin üzerinden geçen patlayacak.</div>
<div>5. Motion</div>
<div>- oyuncu ile bomba hızı aynı iken patlama gerçekleşir.</div>
<div>6. Satchel Charge</div>
<div>- mayın gibidir ve +use (orjinal tuş E) tuşuna basınca patlar.</div>
<div>7. Homing</div>
<div>- el bombası düşmanı takip eder ve patlar</div>
<br>
<div>Konsol komutu:</div>
<div>amx_nmm [admin] - plugin yapılandırma menüsü</div>
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 05-25-2011 , 11:42   Re: Nade Modes (Nomexous) v10
Reply With Quote #390

Quote:
Originally Posted by secluded View Post
Is it possible to make that after player dies his granades would be trigerred and would explode, or at least disappear? Because i'm using this plugin in csdm and it gets really spammy when players throws granades triggered by laser on the seelings or on the wall, where no1 would be able to trigger it.
In nade_modes.cfg find nademodes_explosion_delay_time cvar and set your value. It sets the time after the grenades get detonated if not used.
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