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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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MaloModo
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Join Date: Aug 2008
Old 07-08-2016 , 13:48   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #301

Or just override....

Code:
"sm_taunts"      ""
"sm_taunt"       ""
You put this in admin_overrides.cfg of course. Then sm_reloadadmins into console and all should have access....
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jaguar1
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Join Date: Feb 2016
Old 07-08-2016 , 13:53   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #302

@edit

its working !!!!!!

thank you @MaloModo and @Wormy

Last edited by jaguar1; 07-08-2016 at 13:59.
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MaloModo
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Old 07-08-2016 , 13:57   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #303

Overrides work fine...can you post your config and did you reloadadmins?

Or try this.

Update: LOL didn't see your update....good stuff
Attached Files
File Type: smx tf_tauntmenu_public.smx (7.6 KB, 270 views)
File Type: sp Get Plugin or Get Source (tf_tauntmenu_public.sp - 250 views - 5.4 KB)

Last edited by MaloModo; 07-08-2016 at 14:04.
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ddhoward
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Join Date: May 2012
Location: California
Old 07-08-2016 , 14:15   Re: New Taunts
Reply With Quote #304

Quote:
Originally Posted by Wormy View Post
Change this:

Code:
RegAdminCmd("sm_taunt", Cmd_TauntMenu, ADMFLAG_CUSTOM2, "Taunt Menu");
RegAdminCmd("sm_taunts", Cmd_TauntMenu, ADMFLAG_CUSTOM2, "Taunt Menu");
Into this:

Code:
RegConsoleCmd("sm_taunt", Cmd_TauntMenu, "Taunt Menu");
RegConsoleCmd("sm_taunts", Cmd_TauntMenu, "Taunt Menu");
Please don't suggest the editing of source code when there are perfectly good ways to NOT do that.

https://wiki.alliedmods.net/Overridi...ss_(SourceMod)
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Last edited by ddhoward; 07-08-2016 at 20:04.
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MaloModo
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Old 07-08-2016 , 20:00   Re: New Taunts
Reply With Quote #305

Quote:
Originally Posted by ddhoward View Post
Please don't suggest the editing of source code when there are perfectly good ways to NOT do that.

wiki.alliedmods.net/Overriding Command Access (SourceMod)https://wiki.alliedmods.net/Overridi...ss_(SourceMod)
Plz read thread...
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ddhoward
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Join Date: May 2012
Location: California
Old 07-08-2016 , 20:04   Re: New Taunts
Reply With Quote #306

Quote:
Originally Posted by MaloModo View Post
Plz read thread...
I did.
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lugui
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Old 07-11-2016 , 14:31   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #307

Can someone please post the new taunt IDs?

thx
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PC Gamer
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Join Date: Mar 2014
Old 07-11-2016 , 23:28   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #308

Quote:
Originally Posted by lugui View Post
Can someone please post the new taunt IDs?

thx
Here's what I use:
1168, Scout, The Carlton
30761, Soldier, The Fubar Fanfare
30762, Spy, Disco Fever
30763, Pyro, Balloonibouncer
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lugui
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Old 07-12-2016 , 10:33   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #309

Thx dude, you da real MVP. You deserves

Last edited by lugui; 03-06-2017 at 13:46.
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MaloModo
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Join Date: Aug 2008
Old 07-14-2016 , 17:56   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #310

Quote:
Originally Posted by lugui View Post
Thx dude, you da real MVP. You deserves
You could have looked in the source:


Spoiler


As a total aside I am having a blast riding my Balloonicorn
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