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Hero: Juggernaut (Non-Stop Version)


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1sh0t2killz
Senior Member
Join Date: Dec 2004
Old 07-08-2010 , 04:40   Hero: Juggernaut (Non-Stop Version)
Reply With Quote #1

Juggernaut (Non-Stop Version) version 1.0

Description
Unstoppable! - You do not feel the knockback from bullets.

Code:
//Juggernaut
juggernaut_level 2
Attached Files
File Type: sma Get Plugin or Get Source (sh_juggernaut_nonstop_pub.sma - 1436 views - 2.3 KB)
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Last edited by 1sh0t2killz; 07-08-2010 at 04:45. Reason: misspelling
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G-Dog
Senior Member
Join Date: Dec 2005
Location: Thunderstorm Central
Old 07-08-2010 , 11:53   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #2

might want to consider the method used here since ham damage is called alot less often than prethink/postthink and is therefore not as resource intensive
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1sh0t2killz
Senior Member
Join Date: Dec 2004
Old 07-08-2010 , 12:34   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #3

ohh nice, lol I didn't know that you already made a hero list this. I updated the code for this hero in my server, but I probably won't upload it here since it'd basically be your code haha.
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 07-11-2010 , 09:27   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #4

Quote:
Originally Posted by 1sh0t2killz View Post
ohh nice, lol I didn't know that you already made a hero list this. I updated the code for this hero in my server, but I probably won't upload it here since it'd basically be your code haha.
Think to people who will download your hero. As he said consider the method. It's better for everybody to have an updated hero. Sh mod use a lot of ressource. and those Think is one of the reason. (old heroes)

Forget your proud (or something like that, don't know), Just add a credit.
I'm sure it can be approved.
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Exploited
Veteran Member
Join Date: Jul 2010
Location: Sweden
Old 07-11-2010 , 11:47   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #5

What exactly does this do? Remove recoil? If not, whats knockback? :s
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 07-11-2010 , 12:50   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #6

the speed you loose when you are attacked
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 07-11-2010 , 17:15   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #7

"Pain shock" is what it's commonly referred to as.
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 07-11-2010 , 20:08   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #8

haha True. he fail at naming it.
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SkiesOFF
Member
Join Date: Mar 2008
Old 07-12-2010 , 00:11   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #9

You don't even need prethink to use this.

You just need this:

PHP Code:
const fPainShock 108 
PHP Code:
RegisterHam(Ham_TakeDamage"player""Player_TakeDamage"1
so:

PHP Code:
public Player_TakeDamage(id)
{
 if ( !
shModActive() || !is_user_alive(id) || !gHasJuggernaut[id] ) return
 
 
set_pdata_float(idfPainShock1.05)

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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 07-12-2010 , 10:45   Re: Hero: Juggernaut (Non-Stop Version)
Reply With Quote #10

same as G-Dog version SkyOFF.
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