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CSDM 2.1.3d KWo beta


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cs1.7
Senior Member
Join Date: Oct 2008
Old 11-03-2008 , 15:44   Re: CSDM 2.1.2k beta
Reply With Quote #301

....solved...

Last edited by cs1.7; 12-18-2008 at 20:05.
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Old 12-16-2008, 07:01
KopoHka
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Old 12-16-2008, 15:53
KopoHka
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cs1.7
Senior Member
Join Date: Oct 2008
Old 12-18-2008 , 20:07   Re: CSDM 2.1.2k beta
Reply With Quote #302

this thread should really be pinned/stickied. Everytime u gotta search for this thread. :/

ok,..eh how did u stop round ends with this csdm? i cant find the cvar in csdm.cfg anymore.


and how can i have different configs for different maps? i want for example respawn_time 10 in one map and in another i want respawn_time 30. how?

Last edited by cs1.7; 12-24-2008 at 18:31.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-20-2008 , 14:01   Re: CSDM 2.1.2k beta
Reply With Quote #303

Round ending (or not) depands on objectives removed from the map before the game is started on the map. Misc section - remove_objectives = abcd
If You are using per map config - it 's possible that doesn't do the stuff with round ending, because the per map config thing works after the map is fully loaded (so it's to late to tell the game there is no objectivies or not).
About per map config - it was described here couple of times how to do it (maybe nort exactly about the particular setting You want to have different, but those links should help):
http://www.bailopan.net/csdm/index.php?page=faq
http://forums.alliedmods.net/showpos...2&postcount=13
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.

Last edited by KWo; 12-20-2008 at 14:03.
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cs1.7
Senior Member
Join Date: Oct 2008
Old 12-24-2008 , 18:28   Re: CSDM 2.1.2k beta
Reply With Quote #304

i think i figured out you have to remove bomb = 1 if you want no round ends. Is that true? If yes, it's a little pitty coz i like to leave the bomb in game to make it more diverse gameplay. Maybe in future releases it can be realized.


btw:
what among others makes kWo's csdm superior to the regular one, is that you can set csdm spawn points specifically for CT or T. In regular csdm u can only create random spawn points. I couldnt believe my eyes. Thank god there is kWo's pimped version!
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hjkwe654
Member
Join Date: Sep 2005
Location: Taiwan
Old 01-03-2009 , 00:06   Re: CSDM 2.1.2k beta
Reply With Quote #305

csdm not working

version:
CS 1.6 (offical protocol version 48, 4381)
CSDM 2.1.2k (I used CSDM 2.1.2, not working, too)
AMXX 1.8.1.3746
Metamod 1.19 p32
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 01-03-2009 , 04:00   Re: CSDM 2.1.2k beta
Reply With Quote #306

Is Your CS steam based? Are You using ZBOT's? It looks like Your csdm_amxx.dll/i386_so is not loaded for some reason...
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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hjkwe654
Member
Join Date: Sep 2005
Location: Taiwan
Old 01-03-2009 , 04:52   Re: CSDM 2.1.2k beta
Reply With Quote #307

Quote:
Originally Posted by KWo View Post
Is Your CS steam based? Are You using ZBOT's? It looks like Your csdm_amxx.dll/i386_so is not loaded for some reason...
yes, my cs was steam based, and mp.dll was offical dll file (in counter-strike.gcf)

and i using PODBot, my server is a listen server
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cs1.7
Senior Member
Join Date: Oct 2008
Old 01-03-2009 , 05:38   Re: CSDM 2.1.2k beta
Reply With Quote #308

delete/reinstall everything in addons folder regarding csdm.
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hjkwe654
Member
Join Date: Sep 2005
Location: Taiwan
Old 01-03-2009 , 07:49   Re: CSDM 2.1.2k beta
Reply With Quote #309

Quote:
Originally Posted by cs1.7 View Post
delete/reinstall everything in addons folder regarding csdm.
allright, now working
hjkwe654 is offline
RPG
Senior Member
Join Date: Aug 2005
Old 01-19-2009 , 12:44   Re: CSDM 2.1.2k beta
Reply With Quote #310

KWo how I can change the position of CSDM menu (CSDM 2.1.1j_KWo) in AMXX 1.8.1 like it was in 1.8.0.
It comes now first, and all kick ban commands are pulled.
I would like to return CSDM menu position like in 1.8.0 AMXX.
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