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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 08-20-2012 , 22:49   Re: [TF2] VS Saxton Hale Mode
#3281

Quote:
Originally Posted by FlaminSarge View Post
The key thing to pull away from this is that if you're fixing a model or creating a new one, you ought to use a file name that is unique, one that is unused publicly.
v5 accomplishes this.

Yay.

Also, what's up with 1.39? I need to know what's wrong with it and why people are using 1.38 so I can fix the stuff. That means I do need people to run 1.39 and let me know what's wrong instead of just running 1.38...
As I have said before I'm ready to run a 1.39 server just what info do you need, or looking for?

Well in all actuality I really want FlaminSarge to say go for it Mun, as the last time I asked from help from him I was sent to Javalia and then removed. So long story short I want to make sure that I don't get blown off when I am giving you bug reports.
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Last edited by MUN; 08-20-2012 at 22:56. Reason: Adding Feelings
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GPC29
Junior Member
Join Date: Jul 2012
Location: Brest
Old 08-21-2012 , 06:42   Re: [TF2] VS Saxton Hale Mode
#3282

Quote:
Also, what's up with 1.39? I need to know what's wrong with it and why people are using 1.38 so I can fix the stuff. That means I do need people to run 1.39 and let me know what's wrong instead of just running 1.38...
I add you to tell that, but you never add me (gpc29)
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-21-2012 , 06:45   Re: [TF2] VS Saxton Hale Mode
#3283

Quote:
Originally Posted by GPC29 View Post
I add you to tell that, but you never add me (gpc29)
You could always PM him on here. Or, you know, post in the plugin's thread, like you just did.
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Mev
Senior Member
Join Date: Apr 2011
Old 08-21-2012 , 08:07   Re: [TF2] VS Saxton Hale Mode
#3284

NVM, fixed my issues for now.
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Last edited by Mev; 08-21-2012 at 08:41.
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GPC29
Junior Member
Join Date: Jul 2012
Location: Brest
Old 08-21-2012 , 17:37   Re: [TF2] VS Saxton Hale Mode
#3285

Quote:
Originally Posted by MasterOfTheXP View Post
You could always PM him on here. Or, you know, post in the plugin's thread, like you just did.

I've been without result and encountered some problems have been reported here but are still unanswered
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 08-22-2012 , 09:45   Re: [TF2] VS Saxton Hale Mode
#3286

Wondering why the "Christian Brutal Sniper" is invisible, maybe it has been discussed already but w.e. Is there a fix for it?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-22-2012 , 09:47   Re: [TF2] VS Saxton Hale Mode
#3287

auhm, kuch.. its just a few pages back the whole affair ;)
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 08-22-2012 , 12:02   Re: [TF2] VS Saxton Hale Mode
#3288

Quote:
Originally Posted by Mike_BoG View Post
Wondering why the "Christian Brutal Sniper" is invisible, maybe it has been discussed already but w.e. Is there a fix for it?
Go back a few pages as it should be discussed and yes there is a fix.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 08-22-2012 , 12:06   Re: [TF2] VS Saxton Hale Mode
#3289

Why waste your time telling me it's a few pages back, and instead actually try to help and post the god damn postlink.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-22-2012 , 12:17   Re: [TF2] VS Saxton Hale Mode
#3290

Quote:
Originally Posted by Mike_BoG View Post
Why waste your time telling me it's a few pages back, and instead actually try to help and post the god damn postlink.
You're assuming he had the link handy, why should he waste time trying to find the exact information (which is spread over several pages of posts btw, from right after the update) because you're too lazy to, when it you that is asking for help.

I suggest not being hostile to people helping you.
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