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Mev
Senior Member
Join Date: Apr 2011
Old 08-19-2012 , 01:25   Re: [TF2] VS Saxton Hale Mode
#3261

On my server at the moment players are reporting that Hale is being 1 hit killed by certain weps, like medic crossbow for example.

Anything I can do about this, is anybody else even having this issue?
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 08-19-2012 , 01:37   Re: [TF2] VS Saxton Hale Mode
#3262

Quote:
Originally Posted by Mev View Post
On my server at the moment players are reporting that Hale is being 1 hit killed by certain weps, like medic crossbow for example.

Anything I can do about this, is anybody else even having this issue?
Update tf2items to 230 or higher.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-19-2012 , 01:37   Re: [TF2] VS Saxton Hale Mode
#3263

Have you updated TF2Items yet? Attributes are broken otherwise.

EDIT: Yeah, what MUN said.
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Last edited by MasterOfTheXP; 08-19-2012 at 01:38.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 08-19-2012 , 02:13   Re: [TF2] VS Saxton Hale Mode
#3264

The update for the sniper fix has too much console spam going back to 1.38 and disabling specials.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 08-19-2012 , 02:52   Re: [TF2] VS Saxton Hale Mode
#3265

Quote:
Originally Posted by Rd1981 View Post
The update for the sniper fix has too much console spam going back to 1.38 and disabling specials.
Yeah no speewing of errors with ravensbro model.
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Tribl
Junior Member
Join Date: Jul 2012
Old 08-19-2012 , 05:08   Re: [TF2] VS Saxton Hale Mode
#3266

Just a quick suggestion. I had the Problem with the invisible cbs today for the first time (using v1.38 ) on my server and it took me a while to read through this whole thread to find the thing about cbs_v3 etc.

Wouldnt it be easier if Flaminsarge would edit the first page with a complete Package of 1.39c, not only the plugin?

Last edited by Tribl; 08-19-2012 at 05:09.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-19-2012 , 05:10   Re: [TF2] VS Saxton Hale Mode
#3267

Quote:
Originally Posted by Tribl View Post
Wouldnt it be easier if Flaminsarge would edit the first page with a complete Package of 1.39c, not only the plugin?
Hah, that'd be like saying Eggman should come out of hiding.

Oh wait...
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Tribl
Junior Member
Join Date: Jul 2012
Old 08-19-2012 , 06:12   Re: [TF2] VS Saxton Hale Mode
#3268

ooh you're right I didnt even look who made the first post. maybe a new thread then?
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pcquad
Member
Join Date: Jan 2012
Old 08-19-2012 , 10:58   Re: [TF2] VS Saxton Hale Mode
#3269

Quote:
Originally Posted by Tribl View Post
Just a quick suggestion. I had the Problem with the invisible cbs today for the first time (using v1.38 ) on my server and it took me a while to read through this whole thread to find the thing about cbs_v3 etc.

Wouldnt it be easier if Flaminsarge would edit the first page with a complete Package of 1.39c, not only the plugin?
I just want to push that !
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 08-19-2012 , 11:29   Re: [TF2] VS Saxton Hale Mode
#3270

FlaminSarge didn't post the plugin, so he doesn't have access to the front page. He should be posting the plugin as a New Plugin whenever he gets an update together with everything necessary, but no ETA on that afaik.
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