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VSH VSH, old thread (v1.42) - Information/etc.


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PMAvers
Member
Join Date: Sep 2009
Old 07-17-2012 , 19:23   Re: [TF2] VS Saxton Hale Mode
#3111

Man, I've been out of the loop of this for too long. Players have been clamoring for it, though.

Assuming it uses 1.38 as a base, and then you update with the stuff mentioned for 1.39?

EDIT: Got it working. Any new maps from the last 6-7 months that are worth checking out?

EDIT 2: Dunno if it's been fixed yet, but vsh_west_fix has a bit of a broken sentry spot.

Last edited by PMAvers; 07-17-2012 at 20:51.
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bottleboy
Member
Join Date: Apr 2012
Old 07-17-2012 , 23:42   Re: [TF2] VS Saxton Hale Mode
#3112

PMAvers, that spot has always been there, the engineers in the server I'm on nearly always use that spot ;) but even then, it is very risky because you're very visible to everyone, and teammates tend to gravitate to a dispenser they can't get to...
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 07-17-2012 , 23:48   Re: [TF2] VS Saxton Hale Mode
#3113

quick question, is there any current vsh_dunger map that has the vents so that engy can't build in there?


If not can the creator patch that as hale really has no chance on that map.
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Mev
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Join Date: Apr 2011
Old 07-18-2012 , 03:12   Re: [TF2] VS Saxton Hale Mode
#3114

Little confused here at the moment, I have implemented the newest update and have had the issues with CBS becoming a gaint error or being completely invisible...

I have attempted to install the recommended stock files and plugin, as well as replacing Cbs_v2 with v3, and my players are still getting error.

What's going on and how can I correct this?
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ReFlexPoison
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Join Date: Jul 2011
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Old 07-18-2012 , 05:02   Re: [TF2] VS Saxton Hale Mode
#3115

Quote:
Originally Posted by Sierra Starpaw View Post
well il il just keep using the 1.38 then since no can provide translations file for the 1.39c
I'm pretty certain they are similar, if not the same, as for 1.38
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FlaminSarge
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Join Date: Jul 2010
Old 07-18-2012 , 16:15   Re: [TF2] VS Saxton Hale Mode
#3116

1.39c translations are the same as 1.38, but with a few tiny insignificant changes. Use the translations from here for now.

Mev: Are you sure? You need stockmodels.smx, sniper_stock.* files, sniper_stockanims.mdl, and cbs_v3.mdl. cbs_v3 goes in models/player/saxton_hale/, and the rest go in models/player/

I just had somebody put it up on a server and I redownloaded everything properly (I deleted the relevant files from my local folder).

Stockmodels will log which files it finds and adds to the downloads table, so check your sourcemod logs for those to make sure it's adding them properly.

Side note, I can't help people who don't provide me with information other than "It doesn't work."
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Last edited by FlaminSarge; 07-18-2012 at 16:18.
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PMAvers
Member
Join Date: Sep 2009
Old 07-18-2012 , 19:58   Re: [TF2] VS Saxton Hale Mode
#3117

Quote:
Originally Posted by Mev View Post
Little confused here at the moment, I have implemented the newest update and have had the issues with CBS becoming a gaint error or being completely invisible...

I have attempted to install the recommended stock files and plugin, as well as replacing Cbs_v2 with v3, and my players are still getting error.

What's going on and how can I correct this?
Just checking, you *did* put cbs_v3 on your fastdl server, right?
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GPC29
Junior Member
Join Date: Jul 2012
Location: Brest
Old 07-19-2012 , 00:52   Re: [TF2] VS Saxton Hale Mode
#3118

Quote:
Originally Posted by FlaminSarge View Post
1.39c translations are the same as 1.38, but with a few tiny insignificant changes. Use the translations from here for now.
If i want to translate this ? can you give me an exemple please
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FlaminSarge
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Join Date: Jul 2010
Old 07-19-2012 , 13:23   Re: [TF2] VS Saxton Hale Mode
#3119

I'll be posting the 1.39c translations soon, after which I'll need bilinguists to translate.

If the CBS is an error, you've got cbs_v3.mdl downloading improperly. If he's invisible, you've got stockmodels downloading improperly.

Sierra: I can't tell if you're trying to piss me off or if you just can't type.


Also there's a bug with granting the upgraded weapons, it'll be fixed soon.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 07-19-2012 at 13:38.
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GPC29
Junior Member
Join Date: Jul 2012
Location: Brest
Old 07-19-2012 , 14:32   Re: [TF2] VS Saxton Hale Mode
#3120

Hi FlamingSarge,

I can translate the french language if you want ;)

I add you on steam (TnT Momon Vidal)

I will retry for the CBS, it's not easy because i have the most popular french VSH and full everytime
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