Please consider revising the HP algorithm in future releases. It doesn't really make sense and is more complicated than it needs to be.
Code:
if (playing < 5)
playing += 2;
HaleHealthMax = RoundFloat(Pow(((760.0+playing)*(playing-1)), 1.04));
if (HaleHealthMax == 0)
HaleHealthMax = 1322;
Which gives you
Code:
1 player = 2046 hp
2 players = 3123 hp
3 players = 4218 hp
4 players = 5328 hp
5 players = 4218 hp
6 players = 5328 hp
7 players = 6449 hp
8 players = 7580 hp
9 players = 8721 hp
10 players = 9871 hp
11 players = 11029 hp
12 players = 12195 hp
13 players = 13368 hp
14 players = 14548 hp
15 players = 15734 hp
16 players = 16927 hp
17 players = 18127 hp
18 players = 19332 hp
19 players = 20544 hp
20 players = 21761 hp
21 players = 22984 hp
22 players = 24213 hp
23 players = 25447 hp
24 players = 26686 hp
25 players = 27931 hp
26 players = 29181 hp
27 players = 30436 hp
28 players = 31696 hp
29 players = 32961 hp
30 players = 34232 hp
31 players = 35507 hp
32 players = 36787 hp
You'll notice having 3 players is the same as having 5, same with 4 and 6.
Might as well just be players*1000, or rework it to be exponential.