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[CS:S/CS:GO] GunGame


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wtfaatp
Senior Member
Join Date: Jul 2010
Old 12-04-2011 , 17:50   Re: GunGame
Reply With Quote #3061

Quote:
Originally Posted by centran View Post
Would it be possible to switch between two configs types on map load?

I know you can set a cvar and after the next win it will take effect but I would like to switch to a different config while loading a map.

I tried setting the cvar then disabling and enabling gungame but that didn't work. I really don't want to have to unload then reload the all the gg plugins but that is what I might have to do. Does anyone know the order they should be unloaded and loaded in?
What are your trying to do exactly?
Is there a certain map you would like to use certain configs on or?
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lostconcepts
New Member
Join Date: Dec 2011
Old 12-04-2011 , 18:48   Re: GunGame
Reply With Quote #3062

I have every thing working, except when a player reaches the grenade level (22) they don't level past it. Sometimes the first player does, reaches 23, but then they eventually get knifed and no one makes it to 23 despite getting grenade kills. Is this a specific setting or known bug?

Last edited by lostconcepts; 12-04-2011 at 18:48.
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wtfaatp
Senior Member
Join Date: Jul 2010
Old 12-05-2011 , 00:51   Re: GunGame
Reply With Quote #3063

Can you post your "gungame.equip.txt"?
Maybe for the heck of it your "gungame.config.txt"

I've never ran into this issue.
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Mev
Senior Member
Join Date: Apr 2011
Old 12-05-2011 , 04:55   Re: GunGame
Reply With Quote #3064

GG seems to work fine, however my logs are filled with this.

L 12/05/2011 - 048:58: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 12/05/2011 - 048:58: [SM] Displaying call stack trace for plugin "gungame.smx":
L 12/05/2011 - 048:58: [SM] [0] Line 3, gungame/natives.sp::OnCreateNatives()
L 12/05/2011 - 048:58: [SM] [1] Line 64, gungame.sp::AskPluginLoad2()
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centran
Junior Member
Join Date: Dec 2010
Old 12-05-2011 , 11:40   Re: GunGame
Reply With Quote #3065

Quote:
Originally Posted by wtfaatp View Post
What are your trying to do exactly?
Is there a certain map you would like to use certain configs on or?
I am trying to have players vote between multiple types of gungames.(like regular and reverse)

The map plugin can load a config when the map is switched. If I set the cvar to use the other config then it won't use that new config until after the map/win that I want it to be on.

So what I am trying to figure out is how to reload the configs so I can set that cvar then force gungame to use the new config right away and not after a win.

Last edited by centran; 12-05-2011 at 11:41.
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Tockra
Junior Member
Join Date: Dec 2011
Old 12-10-2011 , 02:06   Re: GunGame
Reply With Quote #3066

Okay, i have now the problem that, if i reache the HE Level and kill some people (sometimes), then i beginn by a earlier level, but Im really in the HE level (watch the text in the chat in my video).
I made a video to show this: http://www.youtube.com/watch?v=D7RTU...&feature=g-upl


How can i disable level up by teamkilling?
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mausetot
Member
Join Date: Jan 2011
Location: Germany
Old 12-10-2011 , 04:15   Re: GunGame
Reply With Quote #3067

Here?:

gungame.config

Quote:
/**
* FFA DM mode.
*
* If you are using CSS: DM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"
best regards
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Tockra
Junior Member
Join Date: Dec 2011
Old 12-10-2011 , 05:54   Re: GunGame
Reply With Quote #3068

Thank but that doesnt help by all problems.

Why is my warmup phase split in 2 parts ? The first you have he's in the second you have he's and a glock and how can i disable the "you are playing on gun game..." sound?

PS: Make your own image of the fucking settings: ungaming.de:25015

Last edited by Tockra; 12-10-2011 at 06:03.
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mausetot
Member
Join Date: Jan 2011
Location: Germany
Old 12-10-2011 , 16:03   Re: GunGame
Reply With Quote #3069

could you post your gungame.config?
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Tockra
Junior Member
Join Date: Dec 2011
Old 12-10-2011 , 19:49   Re: GunGame
Reply With Quote #3070

Here:

Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Block weapon switch if killer leveled up with knife
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchIfKnife" "1"

        /**
         * Block weapon switch if you get next hegrenade 
         * after previous hegrenade explode or after getting extra nade.
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchOnNade" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /* Strip dead players weapon */
        "StripDeadPlayersWeapon" "1"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "0"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /**
         * Prevent players from using kill command.
         */
        "SelfKillProtection" "1"

        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" "GunGame:SM {version}"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "5"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "2"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" ""

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /**
         * Gives an extra hegrenade to the player if they get a kill
         * 
         * 0 - Disable
         * 1 - Enable
         * 2 - Enable only for knife kills
         */
        "ExtraNade" "0"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "1"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "1"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "1"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "0"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /**
         * Type of the multi level effect.
         *
         * 1 - Old effect.
         * 2 - New effect (default).
         */
        "MultilevelEffectType" "2"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "60"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Give random weapon on warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Weapon for warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupWeapon" "0"

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"
        
        /* Reload current weapon on afk kill. */
        "AfkReload" "0"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "0"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "1"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "1"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "1"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "1"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
     }
    
    "Sounds"
    {
        "IntroSound" "gungame/joinsoundUN.mp3"
        "KnifeLevel" "gungame/knife_level.wav"
        "NadeLevel" "gungame/nade_level.wav"
        "LevelSteal" "gungame/smb3_1-up.wav"
        "LevelUp" "gungame/smb3_powerup.wav"
        "LevelDown" "gungame/smb3_powerdown.wav"
        "Triple" "gungame/smb_star.mp3"
        "Autoff" "gungame/smb_warning2.mp3"
        "MultiKill" "common/stuck1.wav"
        /* Put each song filename in this list seperated by commas */
        "Winner" "music/HL2_song15.mp3"
        "WarmupTimerSound" "ambient/tones/floor1.wav"
    }
}
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