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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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JustMadMan
Member
Join Date: Feb 2023
Old 06-07-2023 , 15:12   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1581

Quote:
Originally Posted by Psyk0tik View Post
Version 8.97 is out!

Thank you to the following people who (directly/indirectly) helped me with this update: Mi.Cura, ddd123, thewintersoldier97, Slaven555, JustMadMan, DARG367, xcd222, George Rex, yuzumi, KasperH/Ladis, Blueberry/Kleiner, Silvers, Lux

Here are the main changes:

1. A few bug fixes.
- Fixed an issue where some RNG-based events happen too often.
- Fixed an issue where Witches take a long time to die from fires.
- Fixed rare array index errors.
- Fixed Tank death messages not appearing when a survivor solos a Tank.
- Fixed Mutant Tank type settings not being read properly under combined sections.
- Gunner ability: Fixed one of the messages not showing up when the ability activates.
- Gunner ability: Fixed the ability targeting the Tank itself.
- Quiet ability: Fixed the sound hook blocking other sound hooks.
- Rocket ability: Fixed an issue where survivor ragdolls will not disappear if the player goes afk and is replaced by a survivor bot.
2. Now supports the [L4D & L4D2] Lagged Movement - Plugin Conflict Resolver plugin by Silvers.
3. L4D2: Updated some signatures and offsets for the 2.2.2.7 update.
4. A few new features.
- Added the "Footstep Shake" setting under the "Plugin Settings->Enhancements", "Tank #->Enhancements", and "STEAM_ID->Enhancements" sections.
- Added the "Refill Percent Reward" setting under the "Plugin Settings->Rewards", "Tank #->Rewards", and "STEAM_ID->Rewards" sections.
- Gravity ability: Added the "Gravity Radius" setting.
- Gravity ability: Added the "Gravity Rock Break" setting.
- Gravity ability: Added the "Gravity Rock Chance" setting.
5. SourceMod 1.12.0.6985 or higher is now required.

*Note: The plugin (.smx) files that are included in the package are compiled on SM 1.12.0.6985.
- If you are using a different version and the plugins are failing to load, you must follow the steps for compiling the plugins for your server's version of SourceMod.

Download | Changelog | Information | Settings
Great .. It's a pity that only on SM 1.12. But I have an idea
Airstrike Tank - A tank that directs an airstrike from the Custom Commands plugin to where it looks 1 time in a certain amount of time.
Clown Tank - Tank that spawns a horde of Clowns (does not spawn them like Spawn Tank)

Last edited by JustMadMan; 06-07-2023 at 15:13.
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faruqe1998
Junior Member
Join Date: Dec 2020
Location: Thailand
Old 06-07-2023 , 16:32   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1582

I found bug and I think it's really important, Please watch
It happen only The Passing Campaign in the first chapter (Chapter 2 and 3 haven't been tested yet)

Quote:
[SM] Listing 20 plugins:
01 "Admin File Reader" (1.11.0.6934) by AlliedModders LLC
02 "Admin Help" (1.11.0.6934) by AlliedModders LLC
03 "Admin Menu" (1.11.0.6934) by AlliedModders LLC
04 "Admin Message Alerts" (1.0) by Eärendil
05 "Anti-Flood" (1.11.0.6934) by AlliedModders LLC
06 "Basic Ban Commands" (1.11.0.6934) by AlliedModders LLC
07 "Basic Chat" (1.11.0.6934) by AlliedModders LLC
08 "Basic Comm Control" (1.11.0.6934) by AlliedModders LLC
09 "Basic Commands" (1.11.0.6934) by AlliedModders LLC
10 "Basic Info Triggers" (1.11.0.6934) by AlliedModders LLC
11 "Basic Votes" (1.11.0.6934) by AlliedModders LLC
12 "Client Preferences" (1.11.0.6934) by AlliedModders LLC
13 "Fun Commands" (1.11.0.6934) by AlliedModders LLC
14 "Fun Votes" (1.11.0.6934) by AlliedModders LLC
15 "[MT] Abilities Set #1" (8.97) by Psyk0tik
16 "[MT] Abilities Set #2" (8.97) by Psyk0tik
17 "[L4D & L4D2] Mutant Tanks" (8.97) by Psyk0tik
18 Disabled: "Nextmap" (1.11.0.6934) by AlliedModders LLC
19 "Player Commands" (1.11.0.6934) by AlliedModders LLC
20 "Sound Commands" (1.11.0.6934) by AlliedModders LLC
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Last edited by faruqe1998; 06-07-2023 at 16:36.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-07-2023 , 17:55   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1583

Quote:
Originally Posted by faruqe1998 View Post
Did a fix version release yet ? cuz mine still can't see dead bodies after tank kill survivor (I use v8.97)
I already uploaded the fix. All you have to do is redownload. The version is still the same.

Quote:
Originally Posted by Mr. Man View Post
I noticed that if I turn on nowatchdog I am able to transition successfully to the next map. With it turned off I just get the usual alarm clock error and the server restarts.


Maybe it has to do with stripper, will need to check further but so far still throwing no error logs or Accelerator entries :grrr:
It's hard to tell if it's MT causing the crashes. Let me know if you find out more.

Quote:
Originally Posted by JustMadMan View Post
Great .. It's a pity that only on SM 1.12. But I have an idea
Airstrike Tank - A tank that directs an airstrike from the Custom Commands plugin to where it looks 1 time in a certain amount of time.
Clown Tank - Tank that spawns a horde of Clowns (does not spawn them like Spawn Tank)
In the old versions of the Bomb ability, I actually used the airstrike code and it often caused lag and/or crashes. That's why I switched to the method of spawning and breaking propane tanks instead.

In regards to the Clown idea, it's not really something I'm looking forward to adding. I think you're asking for an ability similar to Panic where it triggers a horde of zombies except you want them all to be clowns. That would require too much work for me.

Quote:
Originally Posted by faruqe1998 View Post
I found bug and I think it's really important, Please watch
It happen only The Passing Campaign in the first chapter (Chapter 2 and 3 haven't been tested yet)
The video doesn't really provide enough information. It's hard to tell what exactly caused your server to crash without any error logs or Accelerator crash dumps. Are you on a listen/local server or a dedicated server?
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Last edited by Psyk0tik; 06-07-2023 at 17:56.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-07-2023 , 19:55   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1584

Quote:
Originally Posted by JustMadMan View Post
Great .. It's a pity that only on SM 1.12. But I have an idea
Airstrike Tank - A tank that directs an airstrike from the Custom Commands plugin to where it looks 1 time in a certain amount of time.
Clown Tank - Tank that spawns a horde of Clowns (does not spawn them like Spawn Tank)

In my humble opinion, I don't think it's necessary to add anything else.
Several skills and configurations are already available.

I've been following this plugin since the beginning and I think the plugin should stay like this, at least for a while, I think.

When implementing new things, it must be very necessary, because
many things can get broken sometimes, to implement another.
I think it must be a lot of work just to fix things when the damn l4d2 updates occur.

For me the MT is perfect like this.
I take this opportunity to say thank you to Psy for his work.
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faruqe1998
Junior Member
Join Date: Dec 2020
Location: Thailand
Old 06-08-2023 , 01:49   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1585

Quote:
The video doesn't really provide enough information. It's hard to tell what exactly caused your server to crash without any error logs or Accelerator crash dumps. Are you on a listen/local server or a dedicated server?
1. I can't find any error logs about your plugins
2. My Crash iD : HVMCRVBCXICR
3. I use Dedicated Server
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 06-09-2023 , 00:29   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1586

Just a quick question, got arrival set to 0



Quote:
"Announce Arrival" "0"

But the chat is still being spammed by transformation and spawn messages. Is there any other setting I missed?
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xcd222
Member
Join Date: Mar 2022
Old 06-12-2023 , 19:15   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1587

Quote:
Originally Posted by Psyk0tik View Post
Yeah I've already fixed the issue on my local copy. I tested and confirmed that the fix works.

Hi Psyk0tik. About the buggy custom configuration fix, does the fix will only be released by 8.98?

Last edited by xcd222; 06-12-2023 at 19:16.
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z282846139
Member
Join Date: Aug 2018
Old 06-13-2023 , 05:20   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1588

I wander how to configure the cfg file, so that the TANK's health would auto add bases on the survivors, I've read the README on github, but could't find some to show me how to configure.
I read the mutant_tanks.cfg, there is no description, so I made it by myself, is it correct?
Code:
"Health"
		{
			"Base Health"				"6000"
			"Display Health"			"Max"
			"Display Health Type"			"1"
			"Health Characters"			"|,-"
			"Health Percentage Multiplier"		"20.0"
			"Human Multiplier Mode"			"1"
			"Minimum Humans"			"2"
			"Multiply Health"			"Max"
		}
Does the "Health Percentage Multiplier" means add 20% health by one player?
How many modes are there "Human Multiplier Mode"?
What is the diffrence bettwen "Min" and "Max" of "Multiply Health"?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-14-2023 , 00:46   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1589

Quote:
Originally Posted by faruqe1998 View Post
1. I can't find any error logs about your plugins
2. My Crash iD : HVMCRVBCXICR
3. I use Dedicated Server
I can't reproduce the crash. I've spawned several Tanks on my server in several scenarios and my server has never crashed.

Quote:
Originally Posted by Mr. Man View Post
Just a quick question, got arrival set to 0

But the chat is still being spammed by transformation and spawn messages. Is there any other setting I missed?
Are you setting it globally or for each Tank?

The setting works for me.

Are you referring to the Tank notes that appear in chat? You have to set "Tank Note" to "0" for each Tank.

Quote:
Originally Posted by xcd222 View Post
Hi Psyk0tik. About the buggy custom configuration fix, does the fix will only be released by 8.98?
Yes, it'll be fixed in the next update.

Quote:
Originally Posted by z282846139 View Post
I wander how to configure the cfg file, so that the TANK's health would auto add bases on the survivors, I've read the README on github, but could't find some to show me how to configure.
I read the mutant_tanks.cfg, there is no description, so I made it by myself, is it correct?
Code:
...
Does the "Health Percentage Multiplier" means add 20% health by one player?
How many modes are there "Human Multiplier Mode"?
What is the diffrence bettwen "Min" and "Max" of "Multiply Health"?
You need to read INFORMATION.md since it contains all the details for every available setting. All the questions you asked will most likely be answered by the information I wrote.

If I wanted to achieve your setup, these are the settings I would use:
PHP Code:
"Health"
{
    
// Tank will start with 6,000 HP and gain 1,200 HP for each survivor starting at 2 survivors
    
"Base Health"                "6000" // Tank starts with 6,000 HP
    
"Extra Health"                "6000" // Extra health per survivor is 6,000 x 0.2 = 1,200 (20%)
    
"Display Health"            "11"
    "Display Health Type"            "1"
    "Health Characters"            "|,-"
    "Health Percentage Multiplier"        "0.2" 
// 6,000 x 0.2 = 1,200 (20%)
    
"Human Multiplier Mode"            "0"
    "Minimum Humans"            "2" 
// Multiplier starts at 2 survivors
    
"Multiply Health"            "2" // Multiply extra health only

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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 06-14-2023 , 01:03   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1590

Quote:
Originally Posted by Psyk0tik View Post
Are you referring to the Tank notes that appear in chat? You have to set "Tank Note" to "0" for each Tank.
Ah, maybe that's what it was. I didn't see that in the readme.


Just set all the tank note vars to 0 and these are still showing up in game:




Very spammy as well when you have multiple tanks to a point where you can't even read the chat anymore.
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Last edited by Mr. Man; 06-17-2023 at 22:35.
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