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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-28-2023 , 03:44   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1571

Quote:
Originally Posted by swofleswof View Post
Glow outlines for survivors don't seem to work properly. I put "32" for each set in the "Reward Visual" section but they still don't have a glow outline.
This will be fixed in the next update. Thanks for reporting!
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 05-28-2023 , 09:25   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1572

Quote:
Originally Posted by swofleswof View Post
Glow outlines for survivors don't seem to work properly. I put "32" for each set in the "Reward Visual" section but they still don't have a glow outline.
Just a comment ok
It does not refer to the reward problem, ok

I had problems with Glow for Tanks, and the reason was that I had another plugin specific to Glow on survivors.
I removed the plugin and now the MT Glow works perfectly.

I don't use it for bounty, just thought I'd comment to help as I had a conflict with another plugin.

Disregard if the comment does not help.
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wakwaw300
Junior Member
Join Date: Oct 2022
Old 05-28-2023 , 09:29   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1573

L 05/27/2023 - 00:16:21: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 05/27/2023 - 00:16:21: [SM] Call stack trace:
L 05/27/2023 - 00:16:21: [SM] [0] SDKCall
L 05/27/2023 - 00:16:21: [SM] [1] Line 2410, WeaponHandling::bIsPluginEnabled
L 05/27/2023 - 00:16:21: [SM] [2] Line 2317, WeaponHandling::vPluginStatus
L 05/27/2023 - 00:16:21: [SM] [3] Line 4053, WeaponHandling::vPluginStatusCvar

how to fix it
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-28-2023 , 13:16   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1574

Quote:
Originally Posted by wakwaw300 View Post
L 05/27/2023 - 00:16:21: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 05/27/2023 - 00:16:21: [SM] Call stack trace:
L 05/27/2023 - 00:16:21: [SM] [0] SDKCall
L 05/27/2023 - 00:16:21: [SM] [1] Line 2410, WeaponHandling::bIsPluginEnabled
L 05/27/2023 - 00:16:21: [SM] [2] Line 2317, WeaponHandling::vPluginStatus
L 05/27/2023 - 00:16:21: [SM] [3] Line 4053, WeaponHandling::vPluginStatusCvar

how to fix it
I need the “Exception reported” line to know the error.
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Franco20
Member
Join Date: Nov 2022
Old 05-28-2023 , 20:12   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1575

I have read everything and until now it is impossible to reduce the range of the explosive rock of the "Tank bomber" I also want to edit the damage and the range or the radius of the impact but it is almost impossible the normal should be the radius of a survivor help me; v
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-29-2023 , 04:26   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1576

Quote:
Originally Posted by Franco20 View Post
I have read everything and until now it is impossible to reduce the range of the explosive rock of the "Tank bomber" I also want to edit the damage and the range or the radius of the impact but it is almost impossible the normal should be the radius of a survivor help me; v
The "Bomb" ability just spawns a propane tank that explodes right away. I don't feel like doing the extra work just to allow users to modify its stats.
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faruqe1998
Junior Member
Join Date: Dec 2020
Location: Thailand
Old 06-05-2023 , 14:55   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1577

Quote:
Originally Posted by Psyk0tik View Post
I uploaded a fix. Let me know if every single Tank is still deleting all the dead bodies. Still the same version (v8.97) so just redownload.
Did a fix version release yet ? cuz mine still can't see dead bodies after tank kill survivor (I use v8.97)
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-05-2023 , 16:09   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1578

Quote:
Originally Posted by faruqe1998 View Post
Did a fix version release yet ? cuz mine still can't see dead bodies after tank kill survivor (I use v8.97)

Check this,
Make sure this is disabled with "0"

PHP Code:
"Kamikaze Body" "0"
"Rocket Body" "0"
"Smash Body" "0"
"Smite Body" "0" 
Please read the INFORMATION.md file to understand and learn.
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lippnc
Member
Join Date: Feb 2013
Old 06-05-2023 , 17:19   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1579

Here is mutant_tanks.cfg, which goes in the data folder in the mutant_tanks folder. It is the config file for version 8.97 that allows all the model changes/visual effects for all mutant tanks to be enabled without any extra damage or crazy abilities active. No propane tank heads either. This makes all the mutant tank models and props active. Tanks 1-102 are active. The last tanks are not necessary, read the cfg file to see why. It also disables health display and hp multiplication so you can use l4d2_multipler_tank_hp.smx to set tanks hp. Also, l4d_tank_hp_sprite.smx included to see progress of damage to tank. This setup gives you groovy looking tanks with effects, 30000 hp tanks with 8 players in coop, and a very fun experience.
Attached Files
File Type: zip mutant_tanks.cfg.zip (38.4 KB, 97 views)

Last edited by lippnc; 06-05-2023 at 17:23.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 06-06-2023 , 00:10   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1580

Quote:
Originally Posted by Psyk0tik View Post
This plugin doesn't do anything on map changes except resetting variables and making sure all non-player entities spawned by the plugin are properly removed. Have you tried testing for crashes with the other plugin disabled while this one is running?

I don't see anything in the recent game update that would suddenly cause this plugin to trigger crashes.
I noticed that if I turn on nowatchdog I am able to transition successfully to the next map. With it turned off I just get the usual alarm clock error and the server restarts.


Maybe it has to do with stripper, will need to check further but so far still throwing no error logs or Accelerator entries
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