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Module: Fake Server Queries


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urban_ninja
Senior Member
Join Date: Feb 2009
Old 10-25-2014 , 03:08   Re: Module: Fake Server Queries
Reply With Quote #61

There is a problem with loading the module. If I have it listed in the modules.ini on server start, the module loads and gives a running status but the functions do not work. However, if I have it unlist in modules.ini on server start and re-list it in modules.ini(while server is running) then restart map, its natives start working. Please fix this. It should work correctly loaded on start up not on post start up.

EDIT: Header from Server_SendTo() isn't very usefull when it not readable text. This is what it gives me. Completely unusable and does not match anything displayed on valve's wiki page about it.
Quote:
ÿÿÿÿAzwàôvH`É
ÿÿÿÿD
ÿÿÿÿI0Vortex Funhouse
ÿÿÿÿAzwàú
ÿÿÿÿD

Last edited by urban_ninja; 10-27-2014 at 19:00.
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Shooting King
RAAASENGAN
Join Date: Mar 2012
Location: India
Old 10-25-2014 , 03:22   Re: Module: Fake Server Queries
Reply With Quote #62

Any logs ?
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 10-25-2014 , 21:39   Re: Module: Fake Server Queries
Reply With Quote #63

No logs containing anything related to it. Only sank sounds complaining about missing .wav files in the amxx logs and only death messages and cvars loaded in the HLDS logs. Its a silent bug.
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Noob_Developer
New Member
Join Date: Dec 2014
Old 12-01-2014 , 03:08   Re: Module: Fake Server Queries
Reply With Quote #64

fatal error 100: cannot read from file: "fakequeries"
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Shooting King
RAAASENGAN
Join Date: Mar 2012
Location: India
Old 12-03-2014 , 07:36   Re: Module: Fake Server Queries
Reply With Quote #65

@Noob_Developer : Os ?
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priyojit
Member
Join Date: Nov 2013
Location: Kolkata
Old 12-27-2014 , 05:38   Re: Module: Fake Server Queries
Reply With Quote #66

Add Undetectable Bots Please With Random Steam Id Please _/\_
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 12-27-2014 , 06:48   Re: Module: Fake Server Queries
Reply With Quote #67

Quote:
Originally Posted by priyojit View Post
Add Undetectable Bots Please With Random Steam Id Please _/\_
How about removing your non-steam server from your signature instead?
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 01-17-2015 , 15:10   Re: Module: Fake Server Queries
Reply With Quote #68

Quote:
Originally Posted by Shooting King View Post
Sorry, i didn't observe it properly. I think we have to even Fake A2S_Players for that thing This will be fixed in next release hopefully.
So any updates? Or this project is dead already?
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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 01-18-2015 , 12:59   Re: Module: Fake Server Queries
Reply With Quote #69

After some test i found that this module is a bit useless on ingame serverbrowser (not steam serverbrowser).

Whatever value i added info fq_set_players(iPlayers) it still showing 0 player in "ingame" serverbrowser.

Well done valve, you did a good job to filter fakeclient. But your GoldSrc engine still sucks as always.

PHP Code:
public Server_SendTo(const szIp[], const szHeader[])
{
    
fq_set_players(get_playersnum(0)) //only show current players (human and bot) in steam serverbrowser but not ingame serverbrowser.

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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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vlad_slick
Member
Join Date: Jul 2009
Old 01-19-2015 , 17:03   Re: Module: Fake Server Queries
Reply With Quote #70

Quote:
Originally Posted by yokomo View Post
So any updates? Or this project is dead already?
I don't think that will be fixed anytime soon. You can't fix that by faking info sent to the player. The number of players is received from Steam Master Servers. (and they only send the number of players that have been authenticated by steam, and bots don't do that). There is only one exception to this, but I'm not going to show it because we all know what's the purpose of faking the internet server results.
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