Hello
How I can attack player, so that damage not reduced by armor/kevlar?
I don't want use something like that:
HTML Code:
int ArmorVictim = GetEntProp(victim, Prop_Send, "m_ArmorValue");
SetEntProp(victim, Prop_Send, "m_ArmorValue", 0, 1);
SDKHooks_TakeDamage(victim, attacker, attacker, damage, damagetype, weapon);
SetEntProp(victim, Prop_Send, "m_ArmorValue", ArmorVictim, 1);