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[L4D/L4D2] Dialogue Criteria Fixes | 1.0 : Soon


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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 03-09-2022 , 20:40   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.6 : Mar-09-2022
Reply With Quote #21

Quote:
Originally Posted by HarryPotter View Post
v 0.6
test in l4d2 windows

Code:
L 03/09/2022 - 20:50:06: [SM] Exception reported: Offset for "ForEachSurvivorSACF_TeamNumberCondition" is incorrect!
L 03/09/2022 - 20:50:06: [SM] Blaming: dialogue_criteria_fix.smx
L 03/09/2022 - 20:50:06: [SM] Call stack trace:
L 03/09/2022 - 20:50:06: [SM]   [0] SetFailState
L 03/09/2022 - 20:50:06: [SM]   [1] Line 120, dialogue_criteria_fix.sp::OnPluginStart
L 03/09/2022 - 20:50:06: [SM] Unable to load plugin "dialogue_criteria_fix.smx": Error detected in plugin startup (see error logs)
Updated!
Code:
+ Corrected Windows offset for L4D2
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 03-09-2022 , 20:51   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #22

It is safe for L4D2 if I use 4 survivors configuration but using survivor bot select, survivor chat select, and some plugins that fixes bugs with defibrillators, the passing map with L4D1 players, witch targetting, etc.?
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 03-09-2022 , 22:43   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #23

Quote:
Originally Posted by Toranks View Post
It is safe for L4D2 if I use 4 survivors configuration but using survivor bot select, survivor chat select, and some plugins that fixes bugs with defibrillators, the passing map with L4D1 players, witch targetting, etc.?
As long as the campaign's/map's survivor set has been changed (i.e Full L4D2 survivors in L4D1 campaigns with their voices and stuff), yes.

Last edited by cravenge; 03-09-2022 at 22:45.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 03-14-2022 , 23:35   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #24

Some how this is conflicted with Mutant Tank by Psyk0tik (I think?) and dumping those in my errors log
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Last edited by thewintersoldier97; 03-14-2022 at 23:36.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-17-2022 , 12:25   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #25

The "ForEachSurvivor<SurvivorAliveCritFunctor >" (ignore the space, that's not really there, the forum breaks up long words) signature is broken on Linux L4D1. Because it's a clone it should be changed:

from:
Code:
_Z15ForEachSurvivorIN12_GLOBAL__N_124SurvivorAliveCritFunctorEEbRT__constprop_79
to:
Code:
_Z15ForEachSurvivorIN12_GLOBAL__N_124SurvivorAliveCritFunctorEEbRT_.constprop.79
To be read correctly. The same applies in IDA, the first cannot be found, the 2nd can.

You can thank "replay_84" for reporting it broken to me.
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Last edited by Silvers; 12-17-2022 at 12:26.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 12-18-2022 , 23:08   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #26

Quote:
Originally Posted by Silvers View Post
The "ForEachSurvivor<SurvivorAliveCritFunctor >" (ignore the space, that's not really there, the forum breaks up long words) signature is broken on Linux L4D1. Because it's a clone it should be changed:

from:
Code:
_Z15ForEachSurvivorIN12_GLOBAL__N_124SurvivorAliveCritFunctorEEbRT__constprop_79
to:
Code:
_Z15ForEachSurvivorIN12_GLOBAL__N_124SurvivorAliveCritFunctorEEbRT_.constprop.79
To be read correctly. The same applies in IDA, the first cannot be found, the 2nd can.

You can thank "replay_84" for reporting it broken to me.
It seems I learn more new things about signatures every day.
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santdrback
Member
Join Date: Apr 2020
Old 03-27-2023 , 20:13   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #27

for some reason this plugin causes lag on my dedicated server 2, of the 100 tick rates that I set when activated, it automatically drops to 20 ticks, it's weird because I use other plugins that also fix for 8 survivors and this doesn't happen.
what happened I don't understand?
Sorry for my English, I use a translator
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 03-27-2023 , 22:13   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #28

This is not recommend for servers with more than 8 survivors at the moment due to that lag.
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replay_84
Senior Member
Join Date: Jun 2021
Old 03-30-2023 , 11:39   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #29

Quote:
Originally Posted by cravenge View Post
This is not recommend for servers with more than 8 survivors at the moment due to that lag.


Would have been a great info to put in the opening post. I was struggeling with many problems and lags for days and weeks and did not know what was causing it. It was driving me nuts. Now I read other people had the same issue. Probably there are many more people that had/have this problem and just don't post here.

Last edited by replay_84; 03-30-2023 at 11:41.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 03-31-2023 , 02:26   Re: [L4D/L4D2] Dialogue Criteria Fix | 0.65 : Mar-10-2022
Reply With Quote #30

Quote:
Originally Posted by replay_84 View Post
Would have been a great info to put in the opening post. I was struggeling with many problems and lags for days and weeks and did not know what was causing it. It was driving me nuts. Now I read other people had the same issue. Probably there are many more people that had/have this problem and just don't post here.
There's FAQ #3.
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