Raised This Month: $32 Target: $400
 8% 

[ANY] Pose Parameter Fix for Improved Hit Registration in Older Source Engine Games


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Sisyphean
New Member
Join Date: Jan 2023
Old 01-28-2023 , 14:14   [ANY] Pose Parameter Fix for Improved Hit Registration in Older Source Engine Games
Reply With Quote #1

Currently, older Source Engine games such as Left 4 Dead 2 don't lag compensate pose parameters. This results in the server occasionally not registering hits especially when the player has very high ping.

Initially, this issue was fixed in CS:GO thanks to a video from Altimor showcasing the bug in action. However, this solution wasn't added to most other Source Engine games, so the pose parameter bug still persists for those affected by it.

Because of this, perhaps it could be possible for someone to create a SourceMod that addresses this issue so that older Source Engine games could allow pose parameters to be lag compensated. If this issue was addressed, then this may allow shots to land on the enemy models more consistently even with very high ping.

Last edited by Sisyphean; 01-30-2023 at 21:18.
Sisyphean is offline
databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 02-01-2023 , 00:53   Re: [ANY] Pose Parameter Fix for Improved Hit Registration in Older Source Engine Gam
Reply With Quote #2

Are you looking for this plugin? https://forums.alliedmods.net/showthread.php?p=2646571
__________________
databomb is offline
Sisyphean
New Member
Join Date: Jan 2023
Old 02-01-2023 , 01:58   Re: [ANY] Pose Parameter Fix for Improved Hit Registration in Older Source Engine Gam
Reply With Quote #3

Quote:
Originally Posted by databomb View Post
Not exactly.

While that plugin does fix the bullet displacement issue when the player is moving, it doesn't address the issue where the pose parameter of the enemy target will update its position from the server's point-of-view to the tick where the client was able to land their shot but not the pose parameter's actual pose. This by itself can lead to situations where a special infected like the Hunter would've already landed on the player on their end, but when the survivor lands a shot on the Hunter mid-pounce, the lag compensation may instead grab the recent frame where the pose parameter currently was on the server's end and move only its position to where the shot took place on the client in an attempt to have both of them be synchronized. Because of this, the desynchronization of the pose parameter's pose between the client and server can end up causing the shots to either collide with the infected when it shouldn't or, most likely, have the bullets whiff the target. This issue is more noticeable the higher the player's ping is.

Last edited by Sisyphean; 02-01-2023 at 02:14.
Sisyphean is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode