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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 07-01-2018 , 07:22   Re: [L4D & L4D2] Super Tanks++ (v8.15, 06-30-2018)
Reply With Quote #151

This isn't really important or necessary but if anyone out there is willing to share combinations that they've made, I'd be happy to see them. I've got some good combos I made for myself and I'll post them here soon. Just wanna see how creative you guys can get with all the options.
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Psyk0tik
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Old 07-05-2018 , 08:16   Re: [L4D & L4D2] Super Tanks++ (v8.16, 07-05-2018)
Reply With Quote #152

Version 8.16 is out!

View the CHANGELOG for details.

Significant Changes

1. Abilities: Bury Claw-Rock
2. Abilities: Panic Ability
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Last edited by Psyk0tik; 03-21-2019 at 07:23.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 07-05-2018 , 23:22   Re: [L4D & L4D2] Super Tanks++ (v8.16, 07-05-2018)
Reply With Quote #153

Thank you Crasher,

For making the TANKS extraordinary....!

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Psyk0tik
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Location: Homeless
Old 07-08-2018 , 17:29   Re: [L4D & L4D2] Super Tanks++ (v8.18, 07-08-2018)
Reply With Quote #154

Version 8.18 is out!

Bug fixes

1. Fixed the Spam ability creating multiple timers.
2. Fixed the Super Tanks not taking any type of explosive damage.
3. Fixed the Shield ability preventing Super Tanks with less than 100 HP from dying.
4. Fixed the Bomb ability's particle effects not appearing.

Changes

1. Added the "Explosive Immunity" KeyValue which gives the Super Tank immunity to blast damage.
2. Added the "Bullet Immunity" KeyValue which gives the Super Tank immunity to bullet damage.
3. Added the "Melee Immunity" KeyValue which gives the Super Tank immunity to melee damage.
4. Added the "Absorb Ability" KeyValue which lets the Super Tank absorb most of the damage it receives, so they take less damage.
5. Added the "Pyro Ability" KeyValue which lets the Super Tank gain a speed boost when on fire.
6. Added the "Pyro Boost" KeyValue which lets users decide how much speed boost the Super Tank gains when on fire.
7. Added the "Self Throw Ability" KeyValue which lets the Super Tank throw itself.
8. Added the "Nullify Claw-Rock" KeyValue which lets the Super Tank nullify all of a survivor's damage.
9. Added the "Nullify Chance" KeyValue which decides how often the Super Tank can nullify all of a survivor's damage.
10. Added the "Nullify Duration" KeyValue which decides how long the Super Tank can nullify all of a survivor's damage.
11. Buried survivors are now frozen in place.
12. Buried survivors are now teleported to nearby teammates to avoid falling through the map after being unburied.
13. The Hypno ability no longer sets survivors' HP to 1 when the inflicted damage is higher than their health, but rather incapacitates them.
14. Removed the "Tank Types" KeyValue.
15. Replaced the "Tank Character" KeyValue with "Tank Enabled". (Now users can simply enable/disable each Tank without using a letter, number, or symbol.)
16. Added Tank death announcement messages.
17. Increased the maximum amount of possible Super Tank types from 250 to 1000.
18. Added a Super Tanks++ menu to the admin menu.

Files

1. Updated include file.
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Last edited by Psyk0tik; 07-08-2018 at 18:19.
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hoanganh81097
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Join Date: Apr 2016
Old 07-08-2018 , 18:27   Re: [L4D & L4D2] Super Tanks++ (v8.18, 07-08-2018)
Reply With Quote #155

OMG, u work so hard
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Psyk0tik
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Location: Homeless
Old 07-08-2018 , 19:01   Re: [L4D & L4D2] Super Tanks++ (v8.18, 07-08-2018)
Reply With Quote #156

I just like coding and sharing what I learn.
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Slaven555
Member
Join Date: Jul 2018
Old 07-09-2018 , 03:12   Re: [L4D & L4D2] Super Tanks++ (v8.18, 07-08-2018)
Reply With Quote #157

Quote:
Originally Posted by Crasher_3637 View Post
Version 8.18 is out!

Bug fixes

1. Fixed the Spam ability creating multiple timers.
2. Fixed the Super Tanks not taking any type of explosive damage.
3. Fixed the Shield ability preventing Super Tanks with less than 100 HP from dying.
4. Fixed the Bomb ability's particle effects not appearing.

Changes

1. Added the "Explosive Immunity" KeyValue which gives the Super Tank immunity to blast damage.
2. Added the "Bullet Immunity" KeyValue which gives the Super Tank immunity to bullet damage.
3. Added the "Melee Immunity" KeyValue which gives the Super Tank immunity to melee damage.
4. Added the "Absorb Ability" KeyValue which lets the Super Tank absorb most of the damage it receives, so they take less damage.
5. Added the "Pyro Ability" KeyValue which lets the Super Tank gain a speed boost when on fire.
6. Added the "Pyro Boost" KeyValue which lets users decide how much speed boost the Super Tank gains when on fire.
7. Added the "Self Throw Ability" KeyValue which lets the Super Tank throw itself.
8. Added the "Nullify Claw-Rock" KeyValue which lets the Super Tank nullify all of a survivor's damage.
9. Added the "Nullify Chance" KeyValue which decides how often the Super Tank can nullify all of a survivor's damage.
10. Added the "Nullify Duration" KeyValue which decides how long the Super Tank can nullify all of a survivor's damage.
11. Buried survivors are now frozen in place.
12. Buried survivors are now teleported to nearby teammates to avoid falling through the map after being unburied.
13. The Hypno ability no longer sets survivors' HP to 1 when the inflicted damage is higher than their health, but rather incapacitates them.
14. Removed the "Tank Types" KeyValue.
15. Replaced the "Tank Character" KeyValue with "Tank Enabled". (Now users can simply enable/disable each Tank without using a letter, number, or symbol.)
16. Added Tank death announcement messages.
17. Increased the maximum amount of possible Super Tank types from 250 to 1000.
18. Added a Super Tanks++ menu to the admin menu.

Files

1. Updated include file.
Does not work on the Linux server. If you create a tank, it just stands and does not move.
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Psyk0tik
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Location: Homeless
Old 07-09-2018 , 03:17   Re: [L4D & L4D2] Super Tanks++ (v8.18, 07-08-2018)
Reply With Quote #158

You have to be more specific. Are there any errors in the logs? This plugin doesn't manipulate or prevent any Tank movements aside from its throw ability and movement speed.
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Slaven555
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Join Date: Jul 2018
Old 07-09-2018 , 03:35   Re: [L4D & L4D2] Super Tanks++ (v8.18, 07-08-2018)
Reply With Quote #159

Quote:
Originally Posted by Crasher_3637 View Post
You have to be more specific. Are there any errors in the logs? This plugin doesn't manipulate or prevent any Tank movements aside from its throw ability and movement speed.
There are no errors. After spawn, the tank just stands. If you approach him, he throws a stone but does not move. On the windows server the plugin works fine.
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Psyk0tik
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Old 07-09-2018 , 03:44   Re: [L4D & L4D2] Super Tanks++ (v8.18, 07-08-2018)
Reply With Quote #160

I honestly don't know what could be causing that issue. I'll see if I can do anything about it.
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