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Snake.
Senior Member
Join Date: Jul 2017
Old 10-21-2018 , 04:38   Re: [REQ] Advanced Invis Menu
Reply With Quote #11

Help..
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 10-21-2018 , 06:06   Re: [REQ] Advanced Invis Menu
Reply With Quote #12

This helps you.
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Snake.
Senior Member
Join Date: Jul 2017
Old 10-21-2018 , 07:02   Re: [REQ] Advanced Invis Menu
Reply With Quote #13

Quote:
Originally Posted by Mordekay View Post
This helps you.
If you won't help, do not post.I know the rules but i need it urgently.That's why i bump it.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 10-21-2018 , 07:19   Re: [REQ] Advanced Invis Menu
Reply With Quote #14

So breaking the rules is ok because you think you are something better or what?
Stop bumping, or i will report you!
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PartialCloning
Senior Member
Join Date: Dec 2015
Old 10-21-2018 , 08:38   Re: [REQ] Advanced Invis Menu
Reply With Quote #15

Quote:
Originally Posted by Mordekay View Post
So breaking the rules is ok because you think you are something better or what?
Stop bumping, or i will report you!
Please report posts that break the rules and don't reply to them. It's off putting seeing you and other like minded individuals spamming a coding forum with unhelpful posts. Let the moderators do the moderating.

Snake. This should do what you're asking for.

PHP Code:
#include <amxmodx>
#include <fakemeta>

new gRender[33][33];

public 
plugin_init()
{
    
register_plugin("Partial Render""1.0""Partial Cloning");
    
register_forward(FM_AddToFullPack"FW_AddToFullPack"true);

    
register_clcmd("say /invis""CMD_AdvancedInvisMenu");
}

public 
CMD_AdvancedInvisMenu(id)
{
    new 
Menu menu_create("Advanced Invis Menu""AdvancedInvisHandler");

    new 
Players[32], NumPlayerItemName[48], PlayerName[32], Info[3];
    
get_players(PlayersNum"h");
    for(new 
iNumi++)
    {
        
Player Players[i];

        if(
Player == id)
            continue;

        
get_user_name(PlayerPlayerNamecharsmax(PlayerName));
        
num_to_str(PlayerInfocharsmax(Info));

        
formatex(ItemNamecharsmax(ItemName), "%s (%s)"PlayerNamegRender[id][Player] ? "\yInvisible\w" "\dVisible\w");
        
menu_additem(MenuItemNameInfo);
    }

    
num_to_str(idInfocharsmax(Info));
    
formatex(ItemNamecharsmax(ItemName), "Make yourself (%s)"gRender[id][id] ? "\dVisible\w" "\yInvisible\w");
    
menu_additem(MenuItemNameInfo);

    
formatex(ItemNamecharsmax(ItemName), "Make all the players (%s)"gRender[id][0] ? "\dVisible\w" "\yInvisible\w");
    
menu_additem(MenuItemName"0");

    
menu_display(idMenu);
}

public 
AdvancedInvisHandler(idMenuItem)
{
    if(
Item == MENU_EXIT)
    {
        
menu_destroy(Menu);
        return 
PLUGIN_HANDLED;
    }

    new 
AccessValueInfo[3], ItemName[1], Callback;
    
menu_item_getinfo(MenuItemAccessValueInfocharsmax(Info), ItemNamecharsmax(ItemName), Callback);

    new 
Target str_to_num(Info);

    if(
is_user_connected(Target) || Target == 0)
        
gRender[id][Target] = !gRender[id][Target];

    
CMD_AdvancedInvisMenu(id);

    
menu_destroy(Menu);
    return 
PLUGIN_HANDLED;
}

public 
FW_AddToFullPack(ESHandleEEntityidFlagsPlayerPSet)
{
    if(
Player && (gRender[id][Entity] || gRender[id][0] || gRender[Entity][Entity]))
    {
        
set_es(ESHandleES_RenderModekRenderTransTexture);
        
set_es(ESHandleES_RenderAmt0);
    }

    return 
FMRES_IGNORED;
}

public 
client_putinserver(id)
{
    for(new 
i33i++)
    {
        
gRender[id][i] = 0;
        
gRender[i][id] = 0;
    }


Last edited by PartialCloning; 10-21-2018 at 08:43.
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Snake.
Senior Member
Join Date: Jul 2017
Old 10-21-2018 , 09:13   Re: [REQ] Advanced Invis Menu
Reply With Quote #16

Quote:
Originally Posted by PartialCloning View Post
Please report posts that break the rules and don't reply to them. It's off putting seeing you and other like minded individuals spamming a coding forum with unhelpful posts. Let the moderators do the moderating.

Snake. This should do what you're asking for.

PHP Code:
#include <amxmodx>
#include <fakemeta>

new gRender[33][33];

public 
plugin_init()
{
    
register_plugin("Partial Render""1.0""Partial Cloning");
    
register_forward(FM_AddToFullPack"FW_AddToFullPack"true);

    
register_clcmd("say /invis""CMD_AdvancedInvisMenu");
}

public 
CMD_AdvancedInvisMenu(id)
{
    new 
Menu menu_create("Advanced Invis Menu""AdvancedInvisHandler");

    new 
Players[32], NumPlayerItemName[48], PlayerName[32], Info[3];
    
get_players(PlayersNum"h");
    for(new 
iNumi++)
    {
        
Player Players[i];

        if(
Player == id)
            continue;

        
get_user_name(PlayerPlayerNamecharsmax(PlayerName));
        
num_to_str(PlayerInfocharsmax(Info));

        
formatex(ItemNamecharsmax(ItemName), "%s (%s)"PlayerNamegRender[id][Player] ? "\yInvisible\w" "\dVisible\w");
        
menu_additem(MenuItemNameInfo);
    }

    
num_to_str(idInfocharsmax(Info));
    
formatex(ItemNamecharsmax(ItemName), "Make yourself (%s)"gRender[id][id] ? "\dVisible\w" "\yInvisible\w");
    
menu_additem(MenuItemNameInfo);

    
formatex(ItemNamecharsmax(ItemName), "Make all the players (%s)"gRender[id][0] ? "\dVisible\w" "\yInvisible\w");
    
menu_additem(MenuItemName"0");

    
menu_display(idMenu);
}

public 
AdvancedInvisHandler(idMenuItem)
{
    if(
Item == MENU_EXIT)
    {
        
menu_destroy(Menu);
        return 
PLUGIN_HANDLED;
    }

    new 
AccessValueInfo[3], ItemName[1], Callback;
    
menu_item_getinfo(MenuItemAccessValueInfocharsmax(Info), ItemNamecharsmax(ItemName), Callback);

    new 
Target str_to_num(Info);

    if(
is_user_connected(Target) || Target == 0)
        
gRender[id][Target] = !gRender[id][Target];

    
CMD_AdvancedInvisMenu(id);

    
menu_destroy(Menu);
    return 
PLUGIN_HANDLED;
}

public 
FW_AddToFullPack(ESHandleEEntityidFlagsPlayerPSet)
{
    if(
Player && (gRender[id][Entity] || gRender[id][0] || gRender[Entity][Entity]))
    {
        
set_es(ESHandleES_RenderModekRenderTransTexture);
        
set_es(ESHandleES_RenderAmt0);
    }

    return 
FMRES_IGNORED;
}

public 
client_putinserver(id)
{
    for(new 
i33i++)
    {
        
gRender[id][i] = 0;
        
gRender[i][id] = 0;
    }

Thank you so much. <3
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Snake.
Senior Member
Join Date: Jul 2017
Old 10-21-2018 , 09:28   Re: [REQ] Advanced Invis Menu
Reply With Quote #17

Quote:
Originally Posted by PartialCloning View Post
Please report posts that break the rules and don't reply to them. It's off putting seeing you and other like minded individuals spamming a coding forum with unhelpful posts. Let the moderators do the moderating.

Snake. This should do what you're asking for.

PHP Code:
#include <amxmodx>
#include <fakemeta>

new gRender[33][33];

public 
plugin_init()
{
    
register_plugin("Partial Render""1.0""Partial Cloning");
    
register_forward(FM_AddToFullPack"FW_AddToFullPack"true);

    
register_clcmd("say /invis""CMD_AdvancedInvisMenu");
}

public 
CMD_AdvancedInvisMenu(id)
{
    new 
Menu menu_create("Advanced Invis Menu""AdvancedInvisHandler");

    new 
Players[32], NumPlayerItemName[48], PlayerName[32], Info[3];
    
get_players(PlayersNum"h");
    for(new 
iNumi++)
    {
        
Player Players[i];

        if(
Player == id)
            continue;

        
get_user_name(PlayerPlayerNamecharsmax(PlayerName));
        
num_to_str(PlayerInfocharsmax(Info));

        
formatex(ItemNamecharsmax(ItemName), "%s (%s)"PlayerNamegRender[id][Player] ? "\yInvisible\w" "\dVisible\w");
        
menu_additem(MenuItemNameInfo);
    }

    
num_to_str(idInfocharsmax(Info));
    
formatex(ItemNamecharsmax(ItemName), "Make yourself (%s)"gRender[id][id] ? "\dVisible\w" "\yInvisible\w");
    
menu_additem(MenuItemNameInfo);

    
formatex(ItemNamecharsmax(ItemName), "Make all the players (%s)"gRender[id][0] ? "\dVisible\w" "\yInvisible\w");
    
menu_additem(MenuItemName"0");

    
menu_display(idMenu);
}

public 
AdvancedInvisHandler(idMenuItem)
{
    if(
Item == MENU_EXIT)
    {
        
menu_destroy(Menu);
        return 
PLUGIN_HANDLED;
    }

    new 
AccessValueInfo[3], ItemName[1], Callback;
    
menu_item_getinfo(MenuItemAccessValueInfocharsmax(Info), ItemNamecharsmax(ItemName), Callback);

    new 
Target str_to_num(Info);

    if(
is_user_connected(Target) || Target == 0)
        
gRender[id][Target] = !gRender[id][Target];

    
CMD_AdvancedInvisMenu(id);

    
menu_destroy(Menu);
    return 
PLUGIN_HANDLED;
}

public 
FW_AddToFullPack(ESHandleEEntityidFlagsPlayerPSet)
{
    if(
Player && (gRender[id][Entity] || gRender[id][0] || gRender[Entity][Entity]))
    {
        
set_es(ESHandleES_RenderModekRenderTransTexture);
        
set_es(ESHandleES_RenderAmt0);
    }

    return 
FMRES_IGNORED;
}

public 
client_putinserver(id)
{
    for(new 
i33i++)
    {
        
gRender[id][i] = 0;
        
gRender[i][id] = 0;
    }

Can you do another item for the players and a back option to that menu ? Also is it possible to ignore bots in menu ?

Last edited by Snake.; 10-21-2018 at 09:29.
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