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CS AFK Manager


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Skuduriukas
Junior Member
Join Date: Jan 2015
Old 01-27-2015 , 01:07   Re: CS AFK Manager
Reply With Quote #11

I'm new with that all. So what do you mean copy cvars? What cvars? like afk_global_messages_time 25?
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tousif
AlliedModders Donor
Join Date: Nov 2014
Location: India
Old 01-27-2015 , 01:12   Re: CS AFK Manager
Reply With Quote #12

afk_global_messages_time "time" //this is cvar that means after how many seconds it must send message to all about the player who is afk
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Skuduriukas
Junior Member
Join Date: Jan 2015
Old 01-27-2015 , 01:18   Re: CS AFK Manager
Reply With Quote #13

Quote:
Originally Posted by tousif View Post
afk_global_messages_time "time" //this is cvar that means after how many seconds it must send message to all about the player who is afk
so i need that cvars to copy in amxx.cfg?
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tousif
AlliedModders Donor
Join Date: Nov 2014
Location: India
Old 01-27-2015 , 01:21   Re: CS AFK Manager
Reply With Quote #14

yes and if u dont set plugin will use default values
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Skuduriukas
Junior Member
Join Date: Jan 2015
Old 01-27-2015 , 01:22   Re: CS AFK Manager
Reply With Quote #15

thank you verry much
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GoRiLliAz
Senior Member
Join Date: May 2013
Old 01-27-2015 , 04:38   Re: CS AFK Manager
Reply With Quote #16

@tousif No need for the viewer are kick after the full server.

Last edited by GoRiLliAz; 01-27-2015 at 04:39.
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 01-27-2015 , 20:07   Re: CS AFK Manager
Reply With Quote #17

v1.0.1 : [ 28 jan 2015 ]
- Replace C4Ent = find_ent_by_owner(-1, "weapon_usp", id)
by C4Ent = get_pdata_cbase(player, m_rgpPlayerItems[5]).
- Remove define dependancy to less hardcoded methods with new cvars.
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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 02-01-2015 , 07:55   Re: CS AFK Manager
Reply With Quote #18

I wanted this so badly.
Thank you!
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Toots
Member
Join Date: Mar 2007
Old 02-14-2015 , 04:29   Re: CS AFK Manager
Reply With Quote #19

Good job Freeman!!
I tested it but put myself in the spectator even if I'm not in my spawn point. Could you solve this by storing the spawn point, or controlling the movements of crosshair? It's The big problem with all afk manager systems.

Last edited by Toots; 02-14-2015 at 04:33.
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 02-15-2015 , 17:22   Re: CS AFK Manager
Reply With Quote #20

I could add an angle check, but is it really necessary ? There is already the button check.
Except if you put stupid values like 10 secs, in normal conditions an alive player don't take a line without moving, shooting, scoping, consulting the tab... --> pressing a button.

If more people ask for it, i will.
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