Raised This Month: $12 Target: $400
 3% 

Runemod 2


Post New Thread Reply   
 
Thread Tools Display Modes
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 11-02-2005 , 05:00  
Reply With Quote #21

@-}NK{-Oj@eKiLLzZz
You can keep the old rune if you want. Just rename the file to runemod_oldspy.amxx or dont replace it with the old one.
I just think the combination with Cloack and showing enemy on rader was a bit to powerfull.

Other then that, il see about adding a few more runes for the next release.
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
mmiikkee
New Member
Join Date: Oct 2005
Old 11-02-2005 , 16:25  
Reply With Quote #22

soundz like fun thanks eks! FUN!!!
mmiikkee is offline
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 11-09-2005 , 16:27  
Reply With Quote #23

Guess who forgot to pay for domain renewal Use http://rune.flyingmongoose.net/portal for now
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 11-10-2005 , 01:22  
Reply With Quote #24

Code:
01:28:02 [AMXX] Plugin file open error (plugin "runemod_smoke")
01:28:02 [AMXX] Plugin file open error (plugin "runemod_weakness")
is there sumthin im doin wrong?


also i noticed that when round end the same runes are in same place rather than last version it would clear out runes and respawn new ones in differ places

Code:
sv_runemodsettings bcfijkm
my settings mayb i didnt do sumthing right?

also high recoil wont set back even if i reconnect (btw how i fix that i cant play cs lol)

and most the bad runes are not spawned liek the rune model but a circular shape thing orange and black wierd?
-}NK{-Oj@eKiLLzZz is offline
Send a message via AIM to -}NK{-Oj@eKiLLzZz
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 11-10-2005 , 12:22  
Reply With Quote #25

01:28:02 [AMXX] Plugin file open error (plugin "runemod_smoke")
01:28:02 [AMXX] Plugin file open error (plugin "runemod_weakness")

Do they have .amxx in their name in the plugins.ini file?


Quote:
also i noticed that when round end the same runes are in same place rather than last version it would clear out runes and respawn new ones in differ places
i dont understand what you mean.


the highrecoil does not reset? It realy just changes your angel to tilte your screen a bit. It does in no way actualy change the recoil of your weapon
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 11-13-2005 , 19:08  
Reply With Quote #26

Quote:
Do they have .amxx in their name in the plugins.ini file?
lol i was copy and pasting from your readme and on you readme it didnt have it k should werk now


Quote:
Quote:
also i noticed that when round end the same runes are in same place rather than last version it would clear out runes and respawn new ones in differ places

i dont understand what you mean.
k umm

your old version of rune would remove all runes from map after new round and spawn new ones in differ locations

k

this one does not when round end it spawns the same one at the same place they disapear and come back same ones same place


Quote:
the highrecoil does not reset? It realy just changes your angel to tilte your screen a bit. It does in no way actualy change the recoil of your weapon
lol k umm i know it dont effect recoil but that tilt screen that u use to make it look like recoil it remains after round ends same effect its like the rune never stop doin what its suppose to do. now i notice it does it with the life drain also even if clients reconnect when they get back into game its as if they still had the bad runes. the only way is if map changes. not at round end.
-}NK{-Oj@eKiLLzZz is offline
Send a message via AIM to -}NK{-Oj@eKiLLzZz
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 11-13-2005 , 23:38  
Reply With Quote #27

i fixed the error in the readme.
runes are not being removed on your server?
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 11-25-2005 , 18:51  
Reply With Quote #28

This release fixes a few minor bugs, a update with new content rune will come, but atm im working on a source admint plugin. And that taking alot of my time


How do i update from 2.2.0
1) Just extract the archive over your old files


Changelog:
runemod_base.sma
2.2.1
-Added: Runes are now given some speed when spawned
-Added: With DM based unused runes are removed after 2 rounds
-Fixed: Runes not being removed on death with DM based spawning

Also fixed a few minor rune bugs.

Download:
Runemod 2.2.1
Runemod Model ( Optional)[/quote]
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 11-27-2005 , 15:40  
Reply With Quote #29

Is anyone else having a problem getting the LANG from runemod.txt actually displaying....

im not a damn newb the file goes in data/lang/ when i put it there, I get teh standart message like you havent included the text file in the /lang dir
TiMbErLaNd is offline
John Hammil
Junior Member
Join Date: Nov 2005
Old 11-27-2005 , 19:05  
Reply With Quote #30

Wow this is the best RuneMod I have seen, great scripts.
John Hammil is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode