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Dynamic HUD


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Zpoke
Senior Member
Join Date: Aug 2009
Location: Sweden
Old 09-18-2010 , 16:01   Re: Dynamic HUD
Reply With Quote #11

looks really nice
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Ciio
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Join Date: Oct 2009
Location: Arica, Chile
Old 09-18-2010 , 17:15   Re: Dynamic HUD
Reply With Quote #12

cool
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jnnq.
Member
Join Date: Sep 2010
Location: Poland
Old 09-18-2010 , 20:39   Re: Dynamic HUD
Reply With Quote #13

Nice job men!
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#8 SickneSS
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Join Date: Sep 2008
Location: Here
Old 09-19-2010 , 05:18   Re: Dynamic HUD
Reply With Quote #14

Cool
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 10-02-2010 , 16:04   Re: Dynamic HUD
Reply With Quote #15

Very difficult for me . Thx I Like It...
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@-<Ruedas>-@
Senior Member
Join Date: May 2010
Location: Venezuela
Old 10-03-2010 , 00:12   Re: Dynamic HUD
Reply With Quote #16

hello, install the plugin and place. inc in place, but does not show any message.
could place by way of example, how to use the plugins, to display the message.
Quote:
] dhud info
Dynamic HUD v1.03

----Filters----
"SetPosition" - <Float: x> <Float:y> - Set given position
"SetColor" - <r> <g> <b> - Set given color (3 ints)
"SetColorA" - <iColor[3]> - Set given color (tab[3])
"MoveStraight" - <Float:a> <Float:b> - Move by straight line y = ax+b
"TransColor" - <iStartColor[3]> <iTargetColor[3]> - Transform one color to other
"Flickering" - <freq> - Hide one per `fr
Excuse my bad English.

Last edited by @-<Ruedas>-@; 10-03-2010 at 01:33.
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Scherzo
Senior Member
Join Date: Feb 2007
Location: Kwidzyn, Poland
Old 10-04-2010 , 16:26   Re: Dynamic HUD
Reply With Quote #17

Use library dHUD.sma and one of example .sma both
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@-<Ruedas>-@
Senior Member
Join Date: May 2010
Location: Venezuela
Old 10-04-2010 , 18:15   Re: Dynamic HUD
Reply With Quote #18

hello
I did all that exactly.
in the plugins.ini insert 2 which states:
Code:
dHUD_test.amxx
dHUD.amxx
and leaving the server console:
Code:
[ 25] dHUD Test     1.0    R3X     dHUD_test.amxx   running  
 [ 26] Dynamic HUD   1.03   R3X     dHUD.amxx        running
Are operational.
Despite leaving the following errors to the console:
Code:
L 10/04/2010 - 17:57:41: Invalid filter name MoveStraight
L 10/04/2010 - 17:57:41: [AMXX] Run time error 25 (plugin "dHUD_test.amxx") - debug not enabled!
L 10/04/2010 - 17:57:41: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Even by securing the probe to debug plugins to see was operational.
and so I get in console:
Code:
L 10/04/2010 - 18:07:45: Invalid filter name MoveStraight
L 10/04/2010 - 18:07:45: [AMXX] Displaying debug trace (plugin "dHUD_test.amxx")
L 10/04/2010 - 18:07:45: [AMXX] Run time error 25: parameter error 
L 10/04/2010 - 18:07:45: [AMXX]    [0] dHUD_test.sma::plugin_init (line 32)
L 10/04/2010 - 18:07:45: [dHUD.amxx] Register Filter <SetPosition>
L 10/04/2010 - 18:07:45: [dHUD.amxx] Register Filter <SetColor>
L 10/04/2010 - 18:07:45: [dHUD.amxx] Register Filter <SetColorA>
L 10/04/2010 - 18:07:45: [dHUD.amxx] Register Filter <MoveStraight>
L 10/04/2010 - 18:07:45: [dHUD.amxx] Register Filter <TransColor>
L 10/04/2010 - 18:07:45: [dHUD.amxx] Register Filter <Flickering>
I tried entering the commands:
Code:
dhud
dhud2
dhud3
and still saw no effect on the screen.
not find the error, it will work.
Excuse my bad English

Last edited by @-<Ruedas>-@; 10-04-2010 at 18:37.
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BackStats
Senior Member
Join Date: Oct 2008
Old 10-04-2010 , 19:27   Re: Dynamic HUD
Reply With Quote #19

I did not understand where I should put the message.
EX: Welcome this Server!
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 10-05-2010 , 09:29   Re: Dynamic HUD
Reply With Quote #20

Quote:
Originally Posted by BackStats View Post
I did not understand where I should put the message.
EX: Welcome this Server!
Quote:
Originally Posted by Scherzo View Post
To display Dynamic HUD message use
Code:
DHUD_display(id, dhud, Float:fInterval = 0.1, channel = 4, const szMessage[], any:...)
id - player or 0 for all
dhud - dhud object
fInterval - time of displaying frame with iLen=1
channel - hud channel 1-4
szMessage[],... - message to display, Warning:message for all not realize valid %L LANG_PLAYER
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