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Atac bestrafungssystem


  
 
 
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tikTZU
Junior Member
Join Date: Nov 2005
Old 11-05-2005 , 10:52   Atac bestrafungssystem
#1

HI ich hab das atac plugin auf englich nun hab ich das problem sobald ein CT einen CT anschiest stirbt der eine CT der angeschossen wird sofot von EINEM SCHUSS wie kann ich das UMSTELLEN liegt es am ATAC plugin hier meine config:


//------------------------------------------------------------------------------------------------
//------------------------------------ MENU OPTIONS ----------------------------------------------
//------------------------------------------------------------------------------------------------
// ATAC MENU (1=ON or 0 = Automatic Violation no punishment)
atac_menu 1

// Add up the Options You Want or Use the ATAC Config Menu
// Slap = 1
// Slap To 1hp = 2
// Slay NextRound = 4
// Jail = 8
// Chicken = 16
// Bury = 32
// Glow = 64
// Bomb = 128
// Blind = 256
// Rocket = 512
// Drop = 1024
// Fire = 2048
// Drug = 4096
// ----------------------------
// TOTAL = 8191
atac_options 8191


//------------------------------------------------------------------------------------------------
//---------------------------------- ADVANCED MENU OPTIONS ---------------------------------------
//------------------------------------------------------------------------------------------------
// Set delay inbetween slaps (Cannot go below 0.01)
atac_slap_freq 0.25

// Set how many slaps to give a killer
atac_slap_amount 5

// Set how much life to take from killer for each slap
atac_slap_power 5

// Set the amount of time you want the player jailed for in seconds.
atac_jail_time 30.0

// Client a TimeBomb effect others? (0=Player *ONLY*, 1=Player can blow up others)
atac_bomb_mode 0

// Set explosion range to kill others (if above is 1)
atac_bomb_range 1000

// Client on fire effect others? (0=Player *ONLY*, 1=Player can ignite others)
atac_fire_mode 0

// Set to 1 if you want ATAC to change players names to Inmate#00x and Chicken#00x and back during punishments
atac_handlenames 1


//------------------------------------------------------------------------------------------------
//---------------------------------- TEAM ATTACK VARIBLES ----------------------------------------
//------------------------------------------------------------------------------------------------
// Turns "Team Attack" Control (0=OFF or 1=ON)
atac_tacontrol 1

// Set Number of Team Attacks you want to be counted as a Team Kill Violation
atac_ta_equal_v 10

// Amount of time(seconds) after round start that team attackers are slayed (0=OFF)
atac_tanotallowedfor 5

// Sets Instant slaying when MAX Team Attacks are reached (0=OFF or 1=ON)
atac_slayonmaxtas 0

// Set Slapping when someone Team Attacks (0 DAMAGE TAKEN AWAY) (0=OFF or 1=ON)
atac_ta_slap 0

// Set Mirror Damage upon Team Attack (0=OFF or 1=ON)
atac_ta_mirrordmg 0

// Restore Life taken away by a Team Attacker (0=OFF or 1=ON)
atac_ta_restore 0


//------------------------------------------------------------------------------------------------
//------------------------------------ TEAM KILL VARIBLES ----------------------------------------
//------------------------------------------------------------------------------------------------
// Turns "Team Kill" Control (0=OFF or 1=ON)
atac_tkcontrol 1

// Set Number of Teamattack Violations you want allowed before user is banned
atac_tk_before_ban 5

// Set banning type: 1=AUTHID, 2=IP, 3=KICK ONLY (LAN SERVERS SET 2)
atac_banvia 1

// Set amount of time(minutes) you want to ban a user after their Teamattack Violations have hit the limit (0 = Permanent Ban)
atac_bantime 20

// Toggles the TK and TA Violation status showing during game in lover left hand corner.
atac_status 0

// Do you want admins to be immune to the punishment? (0=OFF or 1=ON)
atac_admins_immune 0

// Do you want to save the players Team Kill Violations even if client reconnects? (0=OFF or 1=ON)
atac_savetks 0
tikTZU is offline
Curryking
Veteran Member
Join Date: Jun 2004
Location: 51.22°N / 6.77°E
Old 11-05-2005 , 11:48  
#2

Code:
// Amount of time(seconds) after round start that team attackers are slayed (0=OFF)
atac_tanotallowedfor 5
Nach Deinen Einstellungen dürfte das "Slayen" eigendlich nur bei einem TA innerhalb der ersten 5 Sekunden passieren. Stell das auf 0 und das Problem sollte weg sein. Obwohl ich Slayen innerhalb der ersten 5 Sekunden für die Spacken die das machen als gerechtfertigt empfinde ;-)
Sollte das Slayen über die ganze Rundenzeit bei jeglichem TA erfolgen, wäre es schon komischer. Dann: Welcher Version läuft bei Dir?

Cheers, Curry
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tikTZU
Junior Member
Join Date: Nov 2005
Old 11-05-2005 , 13:02  
#3

JO scheint zu gehen thx
tikTZU is offline
 



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