Hello. So let's say that I have 4 brush entities on the map, one on left side, one forward, one on right side and the final one backward. Now let's say that next to each brush entity there's a black block. How can I spawn an entity that will have the same angle as the black block? I know it's not that easy because each of the 4 brush entities in this example case are on different angles and their angles are set to 0, 0, 0, so, pev_angles won't help to spawn the entity on the same angle.There might be a way using TR_vecPlaneNormal probably but I don't know how in this case. Any help would be very much appreciated. Thanks !