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AntiRoxx 5 (05 jan 2014)


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 07-30-2013 , 16:51   Re: AntiRoxx 5 (30 jul 2013)
Reply With Quote #21

Updated to v5.0.9, fixed a little error with armouries when it is vest or vesthelm.
Haven't time yet to check for russian.
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ConnorMcLeod
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Old 08-03-2013 , 04:32   Re: AntiRoxx 5 (03 aug 2013)
Reply With Quote #22

Updated to version 5.0.10 so it can support utf-8 in motd.

Also updated ML file with russian.
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DWIGHTpN
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Join Date: Jan 2013
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Old 08-03-2013 , 06:26   Re: AntiRoxx 5 (03 aug 2013)
Reply With Quote #23

It's awesone plugin Connor.
Quest: With this plugin, can set cvar to kick begginer players ? For PGL Public server an example.

Aha, now i understand, tx .

Last edited by DWIGHTpN; 08-03-2013 at 07:40.
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ConnorMcLeod
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Old 08-03-2013 , 07:15   Re: AntiRoxx 5 (03 aug 2013)
Reply With Quote #24

kick beginners ?

This plugin is made to balance gameplay so you can use it to help beginners, not to kick them.
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TCB_WyattEarp
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Join Date: Sep 2013
Old 09-27-2013 , 06:53   Re: AntiRoxx 5 (03 aug 2013)
Reply With Quote #25

Not sure this is working 100% ?
antiroxx_active 1 not a good command
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tonykaram1993
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Join Date: Mar 2013
Location: This World
Old 09-27-2013 , 18:55   Re: AntiRoxx 5 (03 aug 2013)
Reply With Quote #26

Quote:
Originally Posted by TCB_WyattEarp View Post
Not sure this is working 100% ?
antiroxx_active 1 not a good command
Did you read the first thread? Check this:
Code:
! Any cvar change is taken in account on new round.
Di you wait for a new round?
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kamuh
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Old 10-04-2013 , 14:10   Re: AntiRoxx 5 (03 aug 2013)
Reply With Quote #27

excelent ;)
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Mofforg
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Join Date: Aug 2010
Location: Moscow, Russia
Old 03-12-2014 , 06:55   Re: AntiRoxx 5 (05 jan 2014)
Reply With Quote #28

Connor, i think that you should change a bit logic of the plugin. This plugin is for balance, but why do you store earlier results? It's not rational. Wtf i have players very good players on my server and very bad. With default settings newbies will have 10x damage increase - it means one shot = kill. Wtf is it?? You said just lower values? It's pointless. Such 'balance' will not change anything.

PRO's make a damage very often. Newbies make a damange very rare. With current modes - plugin is useless.

Let's think another way! What if it's balance and also anti-cheat.

Imagine situation that you are using damage mode. Let's guess we have 1x1. 1 - newbie, he shoot but rarely headshoot, and miss sometimes. 2 - cheater, with multihack, speedhack + autoshoot + autowallshoot.
At the current situation your plugin will not help in any way against cheater. User will not able to fight against speedhack.

But what if it will not increase damage for newbie, but decrease damage for skilled player (cheater on our example)? Newbie will have more chances to kill.

If you combine damage mode + miss mode - then it can really balance even cheaters) For example if cheater will have decreased damage and chance to miss 15% and chance to miss with headshot 50%. I think it would be rather good fight. However speedhack is very bad itself (but easy to detect), so if the cheat is another - aimbot/wallhack - then chances for newbie will be same as chances for cheater.

So here's my suggestion:

1. Add another mode? Tiny)

[Miss mode]
Very-well play users (if frags > deaths) have a chance of 15% to miss a shot with simple shoots and a 50% chance to miss if it's a headshot.
(this is an example situation, it should have cvars to set min/max chances or ratios).

2. Add one cvar which will define should antiroxx store anything or see at CURRENT situation (current ration frags/deaths in scoretable). Something like

antiroxx_no_store "1" ; don't store rations in long cache. Calculate ratios from current frags/deaths in scoretable)

3. Change damage mode.

Not to increase damage for newbies, but decrease damage for PRO's.


I hope you understand. I don't want to critic, but this is what i think.


Thanks in advance.

Last edited by Mofforg; 03-12-2014 at 07:37.
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BadreAchkour
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Join Date: Mar 2014
Location: Morocco
Old 03-12-2014 , 09:19   Re: AntiRoxx 5 (05 jan 2014)
Reply With Quote #29

Good .. Niice Plugin !!!
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ConnorMcLeod
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Old 03-12-2014 , 14:47   Re: AntiRoxx 5 (05 jan 2014)
Reply With Quote #30

Quote:
Originally Posted by Mofforg View Post
Connor, i think that you should change a bit logic of the plugin. This plugin is for balance, but why do you store earlier results? It's not rational. Wtf i have players very good players on my server and very bad. With default settings newbies will have 10x damage increase - it means one shot = kill. Wtf is it?? You said just lower values? It's pointless. Such 'balance' will not change anything.

PRO's make a damage very often. Newbies make a damange very rare. With current modes - plugin is useless.

Let's think another way! What if it's balance and also anti-cheat.

Imagine situation that you are using damage mode. Let's guess we have 1x1. 1 - newbie, he shoot but rarely headshoot, and miss sometimes. 2 - cheater, with multihack, speedhack + autoshoot + autowallshoot.
At the current situation your plugin will not help in any way against cheater. User will not able to fight against speedhack.

But what if it will not increase damage for newbie, but decrease damage for skilled player (cheater on our example)? Newbie will have more chances to kill.

If you combine damage mode + miss mode - then it can really balance even cheaters) For example if cheater will have decreased damage and chance to miss 15% and chance to miss with headshot 50%. I think it would be rather good fight. However speedhack is very bad itself (but easy to detect), so if the cheat is another - aimbot/wallhack - then chances for newbie will be same as chances for cheater.

So here's my suggestion:

1. Add another mode? Tiny)

[Miss mode]
Very-well play users (if frags > deaths) have a chance of 15% to miss a shot with simple shoots and a 50% chance to miss if it's a headshot.
(this is an example situation, it should have cvars to set min/max chances or ratios).

2. Add one cvar which will define should antiroxx store anything or see at CURRENT situation (current ration frags/deaths in scoretable). Something like

antiroxx_no_store "1" ; don't store rations in long cache. Calculate ratios from current frags/deaths in scoretable)

3. Change damage mode.

Not to increase damage for newbies, but decrease damage for PRO's.


I hope you understand. I don't want to critic, but this is what i think.


Thanks in advance.
0. already possible with cvar (take only score after a minimum total score)
1. no
2. don't understand
3. already possible with cvar

Anyway, i don't see any good suggestion, sorry.
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