Quote:
Originally Posted by zyox123cc
cfg and models can give me look?
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I have a model pink with black squares. What's the problem?
homer.cfg:
"character"
{
"name" "Homer Simpson"
"class" "6"
"model" "models\golemr\heavy.mdl"
"ragedist" "800.0"
"maxspeed" "350"
"sound_block_vo" "0"
"ragedamage" "2700"
"description_en" "Homer:\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (stun): taunt when the Rage Meter is full."
"weapon1"
{
"name" "tf_weapon_fists"
"index" "5"
}
"ability1"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "charge_bravejump"
"arg0" "1"
"arg1" "1.5"
"arg2" "5"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "rage_stun"
"arg1" "5.0"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_preventtaunt"
"plugin_name" "default_abilities"
}
"ability5"
{
"name" "rage_stunsg"
"arg1" "7.0"
"plugin_name" "default_abilities"
}
"ability6"
{
"name" "rage_explosion"
"arg1" "1500"
"arg2" "500"
"arg3" "weapons\explode3.wav"
"plugin_name" "ff2_phatrages"
}
"sound_begin"
{
"1" "freak_fortress_2\homer\doughnut.wav"
}
"sound_kspree"
{
"1" "freak_fortress_2\homer\boring.wav"
}
"sound_win"
{
"1" "freak_fortress_2\homer\homrevil.wav"
}
"sound_death"
{
"1" "freak_fortress_2\homer\damnit.wav"
"2" "freak_fortress_2\homer\doh.wav"
}
"sound_backstab"
{
"1" "freak_fortress_2\homer\doh.wav"
}
"sound_precache"
{
"1" "freak_fortress_2\homer\bgm.mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2\homer\bgm.mp3"
"time1" "98"
}
"sound_ability"
{
"1" "freak_fortress_2\homer\dohhey.wav"
"2" "freak_fortress_2\homer\dohhey.wav"
"3" "freak_fortress_2\homer\dohhey.wav"
"4" "freak_fortress_2\homer\dohhey.wav"
"5" "freak_fortress_2\homer\dohhey.wav"
"6" "freak_fortress_2\homer\woohoo.wav"
"slot6" "1"
"7" "freak_fortress_2\homer\woohoo.wav"
"slot7" "1"
"8" "freak_fortress_2\homer\woohoo.wav"
"slot8" "1"
"9" "freak_fortress_2\homer\woohoo.wav"
"slot9" "1"
}
"catch_phrase"
{
"1" "freak_fortress_2\homer\doh.wav"
}
"mod_download"
{
"1" "models\golemr\heavy"
}
"download"
{
"1" "sound\freak_fortress_2\homer\boring.wav"
"2" "sound\freak_fortress_2\homer\damnit.wav"
"3" "sound\freak_fortress_2\homer\doh.wav"
"4" "sound\freak_fortress_2\homer\dohhey.wav"
"5" "sound\freak_fortress_2\homer\doughnut.wa v"
"6" "sound\freak_fortress_2\homer\homrevil.wa v"
"7" "sound\freak_fortress_2\homer\woohoo.wav"
"8" "materials\models\player\hvyweapon\heavygoead .vtf"
"9" "materials\models\player\hvyweapon\heavygoead _blue.vmt"
"10" "materials\models\player\hvyweapon\hvyweapong olue.vmt"
"11" "materials\models\player\hvyweapon\hvyweapong olue.vtf"
"12" "materials\models\player\hvyweapon\hvyweapong oormal.vtf"
}
}
https://forums.alliedmods.net/showthread.php?t=199934 - Model Homer.