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[CS:GO] Spawning a BeamPoints tempent in the skybox?


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Kinsi
Senior Member
Join Date: Apr 2013
Old 06-04-2017 , 11:42   Re: [CS:GO] Spawning a BeamPoints tempent in the skybox?
Reply With Quote #11

Alright so as expected, i cant set the origin of entities outside of the world bounds (Bad SetLocalOrigin). So unless theres a way to bypass that, i'd probably need to patch the sendtable to up the min / maxsize limit.
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Halt
Senior Member
Join Date: Jan 2015
Location: Black Mesa
Old 06-04-2017 , 16:47   Re: [CS:GO] Spawning a BeamPoints tempent in the skybox?
Reply With Quote #12

If you're trying to turn off the beam point just store it in an Array and use a timer to call the array and accept an input.

Last edited by Halt; 06-04-2017 at 16:47.
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Kinsi
Senior Member
Join Date: Apr 2013
Old 06-05-2017 , 23:37   Re: [CS:GO] Spawning a BeamPoints tempent in the skybox?
Reply With Quote #13

If it's possible to patch the sendtable that would be the preferred solution as that would remove quite a lot of overhead, I just need somebody who knows how that stuff works as I do not. Hopefully asherkin replies
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