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Stripper:Source (Updated 2011-04-15)


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-27-2014 , 11:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1231

Quote:
Originally Posted by Root_ View Post
Bacardi you are an awesome one! :crab:
:D ok, thx. You too
Quote:
Originally Posted by Karotte View Post
-skip-
try
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Karotte
Member
Join Date: Feb 2014
Old 02-28-2014 , 09:54   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1232

okey i will try it, thanks. But what does "insert" mean? on Bailopan.net "match is a have to, but the others are optional" nvm, i will try it

EDIT: it works ty


How can i remove that weapondoor? Is it called "func_door" ? And on the other picture, the button is called "func_button" ? I searched in dump.cfg for the coordinates.

Then i tried:

THIS IS THE LAST WORKING FILTER in .cfg for stripper.

}
}
{
match:
{
"origin" "-9078.13 7.69226 9500"
"classname" "weapon_m249"
}
replace:
{
"classname" "weapon_mac10"
}
delete:
{
}
insert:
{
}
{


I ADDED:

}
match:
{
"origin" "2014 -2336 6126"
"classname" "func_button"
}
replace:
{
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "1931.86 -2256 6244"
"classname" "func_door"
}
replace:
{
}
delete:
{
}
insert:
{
}
}
{
match:
{
"origin" "1931.86 -2416 6244"
"classname" "func_door"
}
replace:
{
}
delete:
{
}
insert:
{
}
}

Nothing happened. I got 2 "func_door" because the coordinates were almost similar. I didnt know, what it is. And i dont know, if its called "func_door".
CAN you help me?
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Last edited by Karotte; 02-28-2014 at 10:43.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-28-2014 , 11:36   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1233

Well... Map name & link
And You could move to "Advanced mode" in Your post
There You Can use [code]tags[/code]
Code:
tags
You see

And or You Can attach that cfg file on Your post
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Karotte
Member
Join Date: Feb 2014
Old 02-28-2014 , 11:49   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1234

this is server IP: 94.249.160.3:27105
maplink http://css.gamebanana.com/maps/15114, but we got an advanced map. so better join with cl_downloadfilter nosounds

EDIT: It works now :> for all, who wanna know this too

filter:
{
"origin" "1931.86 -2256 6244"
"classname" "func_door"
}
filter:
{
"origin: "1931.86 -2416 6244"
"classname" "func_door"
}

For Surf_machine X

Last edited by Karotte; 02-28-2014 at 21:06.
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Dragon1
Junior Member
Join Date: Jan 2014
Old 03-06-2014 , 12:40   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1235

I hope someone can help with this problem.

I'm using this code to spawn some pills in Left 4 Dead 2
PHP Code:
add:
{
"origin" "-602.243103 3744.504883 188.615875"
"weapon_selection" "weapon_pain_pills"
"spawnflags" "2"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"body" "0"
"angles" "0 0 0"
"classname" "weapon_spawn"
"hammerid" "2338600"
}
And it works perfectly for the first round of a versus game, but when the second round loads they float in mid air about half a meter above where I have set them to spawn.

If there a way I can stop this from happening? Or a way that would force them to drop to the ground under gravity instead of floating up in stasis?

Thanks for the help.
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easono
Senior Member
Join Date: Nov 2013
Old 03-09-2014 , 14:30   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1236

Too many pages to read through on this :-/ needs some kind of wiki page.

if anyone knows the answer pleas let me know:

I'm trialing this on a 24/7 office server.
I have put the metamod folder and the stripper folder in my addons folder. in the global_filters.cfg I have the following but nothing seems to disappear :-/

Code:
remove:
{
"classname" "/prop_physics.*/"
}

Also typing rcon stripper_dump in the console just says unknown command.

I assume I'm missing something in the first post? any suggestions on what I might need to do, or is the a more recent mod the removes all these entities/props that I can use?
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Fragkiller
Member
Join Date: Jun 2012
Old 03-15-2014 , 08:14   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1237

Is it possible to change a trigger_multiple or whatever to a trigger_push/trigger_teleport?
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easono
Senior Member
Join Date: Nov 2013
Old 03-15-2014 , 09:50   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1238

Quote:
Originally Posted by pubhero View Post
I hope no problem for the moderators, and will help for you. Here is the latest stripper for linux. Sorry, but all of my servers based on linux. So i am not downloaded the windows version. Downloaded from the snapshots page, some days before. Intact!
Dude your a legend! this is the only working version I have managed to find......anywhere!!!!

Now my maps are so clean :-D

Last edited by easono; 03-15-2014 at 09:51.
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Stinky Pete
Junior Member
Join Date: Mar 2014
Old 04-01-2014 , 16:53   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1239

Hi everyone,

I'm new to this kind of thing but have managed to load quite a few mods onto my (rented) Linux L4D2 server.

I am trying to load the Routing (dynamic) paths mod

This 'Stripper' is giving me a real headache lol


I have put the stripper .vdf file in the metamod folder.

Created a stripper folder in addons and put the global_filters.cfg, maps, dump & bin folders in there.

Put the L4D2_routing.smx in the pluggins folder.

I've loaded some map.cfg's from their (Routing) thread into the maps folder (in the stripper folder).

The L4D2_routing mod shows as installed but it doesn't seem to work.

If I type sm_forcepath hard console says: this map doesn't have routing


I'm beginning to think it may be a stripper problem because i checked my meta list and it said:

[META] Failed to load plugin addons/stripper/bin/stripper_mm: Failed to get API

Having said that, i switched the location earlier and put the stripper files in sourcemod/data folder.

it looked normal until i was Tank. then i could see that, in the first map of Parish, 2 of the 3 routes past the

jukebox room were blocked to me.

when i died and spawned as a special infected it all looked back to normal

I have Googled this error and found this post:

Does this work with L4D and does it work with MM 1.7.0?

I'm trying to use it and it just won't work at all. I try loading the plugin and it tells me:


Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

It won't recognise the stripper_dump command (so I haven't bothered trying anything else yet because I'd need that to even begin on anything as there is no SDK for L4D yet).

I've installed the folder as shown:

/left4dead/addons/stripper/bin

And have added the line to my metaplugins.ini file.

I'd really like to use this plugin to manage some entities in L4D on my server.

Thanks for any help


What does "And have added the line to my metaplugins.ini file." mean?

nb: that post was posted in 2009 here: https://forums.alliedmods.net/archiv...p/t-39439.html


Any help would be very welcome

Many thanks in anticipation... Pete
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 04-11-2014 , 14:13   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1240

I'm trying to add on map func_block_charge (Left 4 Dead 2). Is it possible? Need help.
https://developer.valvesoftware.com/...c_block_charge
Code:
"origin" "-2745 -280 300"
"mins" "-10 -200 -80"
"maxs" "10 200 80"
"StartDisabled" "0"
"spawnflags" "2"
"Solidity" "1"
"solidbsp" "0"
"classname" "func_block_charge"

Last edited by RU_6uK; 04-11-2014 at 14:16.
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