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[L4D2] Separate movement speed cvar for CI and SI


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Sam B
Junior Member
Join Date: Oct 2020
Old 09-21-2022 , 13:18   [L4D2] Separate movement speed cvar for CI and SI
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I've long been playing with cvar "z_speed" set to a low value for TWD-styled, slow CI, but it also changed movement speed for some SI that lacked their own speed cvar. It's mostly noticeable on Chargers. As far as I know, Boomers and Smokers are also affected by z_speed. It would be nice to be able to change movement speed for CI and each SI separately from each other. I tried to search for a plugin that does that, but didn't find anything.
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Arthedains
Junior Member
Join Date: Nov 2016
Location: Europe
Old 09-21-2022 , 15:04   Re: [L4D2] Separate movement speed cvar for CI and SI
Reply With Quote #2

Hello,
the super infected plugin allows you to set different speeds for various special infected.
Example: 'l4d_super_movemultiple_hunter", "1.3", "movement multiple of super hunter [0.5-2.0]'
By setting the chance for a special infected to spawn to 100%, they should always move with the newly set speed.

[L4D & L4D2] Super Infected
https://forums.alliedmods.net/showthread.php?p=1209189

The most recent version should still work. Unfortunately, not all super infected spawn with new colours.
https://forums.alliedmods.net/showpo...8&postcount=35

Last edited by Arthedains; 09-21-2022 at 16:13.
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Sam B
Junior Member
Join Date: Oct 2020
Old 09-21-2022 , 15:45   Re: [L4D2] Separate movement speed cvar for CI and SI
Reply With Quote #3

Quote:
Originally Posted by Arthedains View Post
That plugin is on my list of future downloads. I was going to be using it the way it's intended. But thanks still, I didn't actually see that there was an option to set SI speeds when I first saw it.
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