Raised This Month: $32 Target: $400
 8% 

[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


Post New Thread Reply   
 
Thread Tools Display Modes
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-02-2015 , 18:16   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #491

Quote:
Originally Posted by Grandmaster View Post
On the knife round it's not blocking the teams with 5 players.

People can join both teams.
Ah yeah. Will look into that. Should be in the next update.

Edit:

Coded just need to test it.
__________________

Last edited by versatile_bfg; 02-05-2015 at 18:24.
versatile_bfg is offline
nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 02-07-2015 , 05:16   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #492

where to edit the demo folder?
couldn't find it in ruleset_global.cfg

currently it saving outside csgo folder and look like having error

__________________

Last edited by nguyenbaodanh; 02-07-2015 at 05:21.
nguyenbaodanh is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-08-2015 , 04:08   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #493

Quote:
Originally Posted by nguyenbaodanh View Post
where to edit the demo folder?
couldn't find it in ruleset_global.cfg

currently it saving outside csgo folder and look like having error

should be set on the on_map_load.cfg

Also check the error log about those 0kb bz2 files
__________________
versatile_bfg is offline
wazer
Senior Member
Join Date: Oct 2011
Old 02-08-2015 , 11:09   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #494

Continues to be problems "randomly" when we all type ready, do knife, while waiting after knife with !swap/stay, it simply ignores to accept and and generate the list with awaiting for all to be and do !ready again, only solution is to force match !fs.

Our system is set to use knife when all are ready every match.

Logs files also seems to be ignored and getting failed to upload when using

wm_save_dir "warmod"
It does not automatic create the warmod dir when missing, it does not save dem or zip files to warmod dir when missing, only generate dem in csgo root folder logs are not generated at all when wm_save_dir is set and the folder its set to is missing


When doing it so, it uploads dem/zip files but does not generate or upload log files.

So i think the autoupload feature check csgo folder no matter what wm_save_dir(but not log files) is set to and if it gets the generated "var"(aka demo file there, it assume it shall upload it.)



Code:
L 02/08/2015 - 00:18:00: SourceMod error session started
L 02/08/2015 - 00:18:00: Info (map "de_mirage") (file "errors_20150208.log")
L 02/08/2015 - 00:18:00: Error log file session closed.
L 02/08/2015 - 00:23:34: SourceMod error session started
L 02/08/2015 - 00:23:34: Info (map "de_inferno") (file "errors_20150208.log")
L 02/08/2015 - 00:23:34: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 02/08/2015 - 00:23:34: [SM] Displaying call stack trace for plugin "warmod.smx":
L 02/08/2015 - 00:23:34: [SM]   [0]  Line 333, F:\Git\scripting\include\halflife.inc::PrintToChatAll()
L 02/08/2015 - 00:23:34: [SM]   [1]  Line 3914, warmod.sp::KnifeOn3Text()
L 02/08/2015 - 00:24:40: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 02/08/2015 - 00:24:40: [SM] Displaying call stack trace for plugin "warmod.smx":
L 02/08/2015 - 00:24:40: [SM]   [0]  Line 333, F:\Git\scripting\include\halflife.inc::PrintToChatAll()
L 02/08/2015 - 00:24:40: [SM]   [1]  Line 3847, warmod.sp::LiveOn3Text()
L 02/08/2015 - 01:11:56: [tEasyFTP.smx] Upload failed. File does not exists: 
L 02/08/2015 - 01:20:45: Error log file session closed.
L 02/08/2015 - 01:24:01: SourceMod error session started
L 02/08/2015 - 01:24:01: Info (map "de_overpass") (file "errors_20150208.log")
L 02/08/2015 - 01:24:01: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 02/08/2015 - 01:24:01: [SM] Displaying call stack trace for plugin "warmod.smx":
L 02/08/2015 - 01:24:01: [SM]   [0]  Line 333, F:\Git\scripting\include\halflife.inc::PrintToChatAll()
L 02/08/2015 - 01:24:01: [SM]   [1]  Line 3914, warmod.sp::KnifeOn3Text()
L 02/08/2015 - 01:25:32: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 02/08/2015 - 01:25:32: [SM] Displaying call stack trace for plugin "warmod.smx":
L 02/08/2015 - 01:25:32: [SM]   [0]  Line 333, F:\Git\scripting\include\halflife.inc::PrintToChatAll()
L 02/08/2015 - 01:25:32: [SM]   [1]  Line 3847, warmod.sp::LiveOn3Text()
L 02/08/2015 - 02:01:22: [tEasyFTP.smx] Upload failed. File does not exists: 
L 02/08/2015 - 02:11:56: Error log file session closed.
Also under any circumstances.

ruleset_warmup.cfg should be triggered after every !cm or when a match is done. Sometimes after matches, if you just wanna play and warmup, you are met with the game being paused. because of sv_matchpause_auto_5v5 being set to 1 but in warmup config it should be set to 0

When match is starting and knife round is about to being it loads Overtime confing, not sure why tho.


Last edited by wazer; 02-08-2015 at 11:28.
wazer is offline
Kreach
Junior Member
Join Date: Jan 2015
Old 02-08-2015 , 13:05   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #495

Is there a way to start the match when 4 player are ready or it's only for 5v5?
Kreach is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-08-2015 , 17:44   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #496

Quote:
Originally Posted by wazer View Post
Continues to be problems "randomly" when we all type ready, do knife, while waiting after knife with !swap/stay, it simply ignores to accept and and generate the list with awaiting for all to be and do !ready again, only solution is to force match !fs.

Our system is set to use knife when all are ready every match.
So after the knife its asking to ready up again? Is this your problem? If so then this is correct. You ready up again after the knife round.
Please check your translations file again [Not saying this is the problem but those errors in the log are from the "Powered By" translation.] I'll need to test it again but I've only got reports from you at the moment and none from Cybergamer which use this for all their matches in AUS.

Quote:
Originally Posted by wazer View Post
Logs files also seems to be ignored and getting failed to upload when using

wm_save_dir "warmod"
It does not automatic create the warmod dir when missing, it does not save dem or zip files to warmod dir when missing, only generate dem in csgo root folder logs are not generated at all when wm_save_dir is set and the folder its set to is missing


When doing it so, it uploads dem/zip files but does not generate or upload log files.

So i think the autoupload feature check csgo folder no matter what wm_save_dir(but not log files) is set to and if it gets the generated "var"(aka demo file there, it assume it shall upload it.)
Updated the code now to create missing folder. Log's were trying to be created in the "logs" folder which you might not have had meaning they were not being created.


Quote:
Originally Posted by wazer View Post
Also under any circumstances.
ruleset_warmup.cfg should be triggered after every !cm or when a match is done. Sometimes after matches, if you just wanna play and warmup, you are met with the game being paused. because of sv_matchpause_auto_5v5 being set to 1 but in warmup config it should be set to 0
This can be done by you editing the warmup config yourself. Add to both warmup and matchend configs.

Quote:
Originally Posted by wazer View Post
When match is starting and knife round is about to being it loads Overtime confing, not sure why tho.

Just means there is Overtime in this match if it comes to a draw. Check the ruleset_mr15ot.cfg for that line if you want to change it.

Quote:
Originally Posted by Kreach View Post
Is there a way to start the match when 4 player are ready or it's only for 5v5?
wm_min_ready "10", "Sets the minimum required ready players to Live on 3"
__________________

Last edited by versatile_bfg; 02-08-2015 at 18:15.
versatile_bfg is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-09-2015 , 23:31   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #497

Just a heads up:

Warmod will require Sourcemod v1.6.2+

This is because I have changed GetClientAuthString to GetClientAuthId. [removes warnings for compile on sm1.7]

As Sourcemod v1.7 is now in stable release I recommend updating to that version.


Update to be out later this week to warmod and it will not load if you do not have Sourcemod v1.6.2+ installed.
__________________
versatile_bfg is offline
wazer
Senior Member
Join Date: Oct 2011
Old 02-11-2015 , 06:07   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #498

Quote:
Originally Posted by versatile_bfg View Post
Just a heads up:

Warmod will require Sourcemod v1.6.2+

This is because I have changed GetClientAuthString to GetClientAuthId. [removes warnings for compile on sm1.7]

As Sourcemod v1.7 is now in stable release I recommend updating to that version.


Update to be out later this week to warmod and it will not load if you do not have Sourcemod v1.6.2+ installed.

No the problem is that we all know you have to !ready up again after knife, but the problem is the list with players are not showing up and we cannot type !ready, it simply says something like not enabled/active, even after we or the other team wrote !stay or !switch.. While we are at it, it seems like warmod really is a little bitchy over if only 1 on the opposite team has a tag name, it simply wont add it to their team name. Can you make it as if, 5 people join but 1 only puts/has tag on, it will take that as good. But if suddenly some of the others put on tag, like 2 and is not the same as the first, it should pick that, since 2 is higher than 1 ;).

I think i have solved the issue with translation files, some of files were locked? i have now wiped them totally and installed latest. Thanks
wazer is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-11-2015 , 06:18   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #499

Quote:
Originally Posted by wazer View Post
No the problem is that we all know you have to !ready up again after knife, but the problem is the list with players are not showing up and we cannot type !ready, it simply says something like not enabled/active, even after we or the other team wrote !stay or !switch.. While we are at it, it seems like warmod really is a little bitchy over if only 1 on the opposite team has a tag name, it simply wont add it to their team name. Can you make it as if, 5 people join but 1 only puts/has tag on, it will take that as good. But if suddenly some of the others put on tag, like 2 and is not the same as the first, it should pick that, since 2 is higher than 1 ;).

I think i have solved the issue with translation files, some of files were locked? i have now wiped them totally and installed latest. Thanks
The Clan tag part is on purpose. It is a massive code as it is and people didn't want it to happen if 1 or 2 people had the tag on.

Adding this in for you to force start after knife round:
wm_knife_auto_start "0", "Enable or disable after knife round to be forced lived"

So it will be live on v0.3.3.4. I've also added some print to chat text telling people that # of people need to ready up.

Just waiting for tomorrow as one of our comps over in AUS is running atm. Will add the update tomorrow afternoon.
__________________

Last edited by versatile_bfg; 02-11-2015 at 06:19.
versatile_bfg is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-11-2015 , 18:56   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #500

Beta 0.3.3.4 - 12-02-2015
- changed GetClientAuthString to GetClientAuthId
- Added CreateDirectory for demo recording
- Added knife round lock
- Added new convar:
-- wm_knife_auto_start "0", "Enable or disable after knife round to be forced lived"

Warmod will require Sourcemod v1.6.2+
__________________
versatile_bfg is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode