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[CSGO] switchable mods?


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Snarker
New Member
Join Date: Nov 2016
Old 11-10-2016 , 13:44   [CSGO] switchable mods?
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So I haven't ran a server since 1.6 but I recently just got one. I was wondering if it is possible to have easily switchable mods on my server. Like have KZ, Surf, and a competitive mod all installed on the same server and be able to easily switch between them without having to ftp into the database.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 11-11-2016 , 23:37   Re: [CSGO] switchable mods?
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ftp into the database... lol

sure you can find plugin managers here... can't say how well they work for that broad spectrum tho.
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Wulfy
Senior Member
Join Date: Apr 2015
Location: Belgium
Old 11-12-2016 , 11:49   Re: [CSGO] switchable mods?
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Quote:
Originally Posted by Snarker View Post
without having to ftp into the database
What does that even mean?

You could unload every gamemode-specific plugin by default (eg in your server.cfg) and use a map config plugin to load the plugins you need back in on specific maps. eg when a surf_* map gets loaded, you run "sm plugins load surfmod" etc.


PS: Great read I found with those search terms
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Major Erection
AlliedModders Donor
Join Date: Dec 2015
Location: Malaysia
Old 11-16-2016 , 13:30   Re: [CSGO] switchable mods?
Reply With Quote #4

I use this https://forums.alliedmods.net/showthread.php?t=182086 plus a number of different configs that loads/unloads the plugins.
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