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[L4D2] Tank Punches


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theproperson
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Join Date: Feb 2017
Old 03-11-2018 , 07:02   [L4D2] Tank Punches
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Wondering if anyone would be interested in helping this idea come to life? Just a simple change to the tanks punch which makes it behave like a normal claw swipe. instead of knocking back players and forcing them to get back up, the punch would just damage the survivor.

The reason for this is I think it makes the tank feel more brutal and immersive while still being all up in your face.
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Visual77
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Join Date: Jan 2009
Old 03-11-2018 , 07:14   Re: [L4D2] Tank Punches
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Quote:
Originally Posted by theproperson View Post
instead of knocking back players and forcing them to get back up.
Try unload this plugin. https://forums.alliedmods.net/showthread.php?t=96075

Edit: Or not. I see what you mean. Such a plugin is probably gonna be hard making. You'd have to block the fling animation somehow. Setting entitymovetype aint gonna work for this.

Last edited by Visual77; 03-11-2018 at 07:57.
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theproperson
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Join Date: Feb 2017
Old 03-11-2018 , 14:53   Re: [L4D2] Tank Punches
Reply With Quote #3

Dang I was hoping it would be simpler.

Edit, what if we tried forcing the game to think the player
Was being incapped since by default when a player is incapped by a tank punch they are not knocked back.

Last edited by theproperson; 03-11-2018 at 15:00.
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