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Module: GeoIP+ (v1.3)


  
 
 
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-19-2013 , 04:58   Re: Module: GeoIP Extended (v1.0.2)
Reply With Quote #11

Quote:
Originally Posted by souvikdas95 View Post
Oh u r predicting things dat i do... It's certainly a bug..... I get it dat ham is not meant only for alive objects..... Its probably the game's way of understanding client connecting situation as spawned and client putinserver as not yet spawned..... I know how both the functions work.... These bugs do irritate coz directly on checking for mistake the fault goes to the code.... One has to properly check each function coz their description is not enough to define the function.... Right? It depends on how the game work corresponding to the functions...
Not sure what you're trying to say... It's kind of hard to understand what you're saying, but what I can say is there is no bug. These functions are virtual functions and Ham just hooks them when they are called. Spawn() being called on first spawn (connection) has it's purpose. It's the scripter's job to learn what does the game and why, if he wants to make a proper plugin.
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Last edited by Arkshine; 06-19-2013 at 04:59.
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