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[TF2] TF2Attributes (v1.2.1, 07/02/2015)


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HelpMe
Senior Member
Join Date: Jun 2013
Location: Home
Old 08-11-2018 , 10:15   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #561

Update the gamedata
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Windle
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Join Date: Feb 2014
Location: Lancashire
Old 11-14-2018 , 17:54   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #562

Hi,

I think I'm having a similar issue:

L 11/14/2018 - 22:461: SourceMod error session started
L 11/14/2018 - 22:461: Info (map "vsh_crevice_b2") (file "errors_20181114.log")
L 11/14/2018 - 22:461: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName

I have updated the gamedata but still having this issue.

Any ideas?

Liam
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ProfessorHeavy
New Member
Join Date: Apr 2014
Old 11-22-2018 , 15:04   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #563

Quote:
Originally Posted by Windle View Post
Hi,

I think I'm having a similar issue:

L 11/14/2018 - 22:461: SourceMod error session started
L 11/14/2018 - 22:461: Info (map "vsh_crevice_b2") (file "errors_20181114.log")
L 11/14/2018 - 22:461: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName

I have updated the gamedata but still having this issue.

Any ideas?

Liam
No need to worry about that, Liam. At no point in the plugin is CEconItem::SetCustomName ever used, and I think the use is deprecated. It's just a benign error, only that part of the gamedata is out of date.

Anywho, I have my own problem.

When trying GetStaticAttribs or GetSOCAttribs on a Headtaker (or certain other entities that have m_AttributeList), my server immediately crashes with Access Violation error. Here's the log.
https://crash.limetech.org/ft3v5hoptozj

From what I managed to debug, the plugin reads 0x0001FFFF, and this immediately gives an error. I would try to fix it, but address data types are out of my league, and although I can assume how it works, I don't want to completely mess this plugin up. Is it reading an unintended address? If so, how do I get it to read from the correct address? Really just hoping this isn't just me being an idiot here..

PHP Code:
stock GetStaticAttribs(Address:pItemDefiAttribIndices[], iAttribValues[])
{
    if (!
IsValidAddress(pItemDef)) return 0;    //...-1 maybe?
    
new iNumAttribs LoadFromAddress(pItemDef Address:32NumberType_Int32);
    new 
Address:pAttribList Address:LoadFromAddress(pItemDef Address:20NumberType_Int32);
    for (new 
0iNumAttribsi++)    //THIS IS HOW YOU GET THE ATTRIBUTES ON AN ITEMDEF!
    
{
        
iAttribIndices[i] = LoadFromAddress(pAttribList Address:(8), NumberType_Int16);
        
iAttribValues[i] = LoadFromAddress(pAttribList Address:(4), NumberType_Int32);
    }
    return 
iNumAttribs;

Just a reminder; this is the erroneous part.
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Benoist3012
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Join Date: Mar 2014
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Old 11-23-2018 , 06:15   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #564

Compile the plugin on GitHub, the plugin attached to this thread has an outdated hardcoded offset.
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 11-27-2018 , 07:39   Re: [TF2] TF2Attributes (v1.0.0, 03/08/2013)
Reply With Quote #565

Code:
L 11/27/2018 - 19:38:23: [SM] Exception reported: Could not initialize call to GEconItemSchema
L 11/27/2018 - 19:38:23: [SM] Blaming: tf2attributes.smx
L 11/27/2018 - 19:38:23: [SM] Call stack trace:
L 11/27/2018 - 19:38:23: [SM]   [0] SetFailState
L 11/27/2018 - 19:38:23: [SM]   [1] Line 115, E:\tf2 Server\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tf2attributes.sp::OnPluginStart
L 11/27/2018 - 19:38:24: [tf2attributes.smx] Could not initialize call to CEconItemSchema::GetItemDefinition
L 11/27/2018 - 19:38:24: [tf2attributes.smx] Could not initialize call to CEconItemView::GetSOCData
L 11/27/2018 - 19:38:24: [SM] Exception reported: Could not initialize call to GEconItemSchema
L 11/27/2018 - 19:38:24: [SM] Blaming: tf2attributes.smx
L 11/27/2018 - 19:38:24: [SM] Call stack trace:
L 11/27/2018 - 19:38:24: [SM]   [0] SetFailState
L 11/27/2018 - 19:38:24: [SM]   [1] Line 115, E:\tf2 Server\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tf2attributes.sp::OnPluginStart
L 11/27/2018 - 19:38:25: [tf2attributes.smx] Could not initialize call to CEconItemSchema::GetItemDefinition
L 11/27/2018 - 19:38:25: [tf2attributes.smx] Could not initialize call to CEconItemView::GetSOCData
L 11/27/2018 - 19:38:25: [SM] Exception reported: Could not initialize call to GEconItemSchema
L 11/27/2018 - 19:38:25: [SM] Blaming: tf2attributes.smx
L 11/27/2018 - 19:38:25: [SM] Call stack trace:
L 11/27/2018 - 19:38:25: [SM]   [0] SetFailState
L 11/27/2018 - 19:38:25: [SM]   [1] Line 115, E:\tf2 Server\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tf2attributes.sp::OnPluginStart
L 11/27/2018 - 19:38:25: [tf2attributes.smx] Could not initialize call to CEconItemSchema::GetItemDefinition
L 11/27/2018 - 19:38:25: [tf2attributes.smx] Could not initialize call to CEconItemView::GetSOCData
L 11/27/2018 - 19:38:25: [SM] Exception reported: Could not initialize call to GEconItemSchema
L 11/27/2018 - 19:38:25: [SM] Blaming: tf2attributes.smx
L 11/27/2018 - 19:38:25: [SM] Call stack trace:
L 11/27/2018 - 19:38:25: [SM]   [0] SetFailState
L 11/27/2018 - 19:38:25: [SM]   [1] Line 115, E:\tf2 Server\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tf2attributes.sp::OnPluginStart
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iamf2p
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Join Date: Nov 2018
Old 12-01-2018 , 19:07   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #566

TF2Attrib_SetByName(client, "clip size bonus", 1.5); // isn't working....
TF2Attrib_SetByDefIndex(client, 4, 1.5); //isn't working too

how can I fix this?
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JoinedSenses
Member
Join Date: Sep 2013
Old 12-01-2018 , 19:56   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #567

Quote:
Originally Posted by iamf2p View Post
TF2Attrib_SetByName(client, "clip size bonus", 1.5); // isn't working....
TF2Attrib_SetByDefIndex(client, 4, 1.5); //isn't working too

how can I fix this?
I cant give a good answer without seeing the code, but as far as I know, you would have to set the attribute on the client's weapon, which means you would have to use GetPlayerWeaponSlot
https://sm.alliedmods.net/new-api/sd...ayerWeaponSlot

Code:
/*
TFWeaponSlot_Primary,
TFWeaponSlot_Secondary,
TFWeaponSlot_Melee,
TFWeaponSlot_Grenade,
TFWeaponSlot_Building,
TFWeaponSlot_PDA,
TFWeaponSlot_Item1,
TFWeaponSlot_Item2
*/
int slot = whatever slot you want to change 
int weapon = GetPlayerWeaponSlot(client, slot);
TF2Attrib_SetByDefIndex(weapon, 4, 1.5);

Last edited by JoinedSenses; 12-01-2018 at 21:36.
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manicogmaing
Member
Join Date: Aug 2014
Old 12-02-2018 , 15:20   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #568

When I set the Strange Kill Count to a random integer between 0 and 9000, I launch the game and I see a value bigger than 100 million, Why?

EDIT: Nevermind I fixed it.

Last edited by manicogmaing; 12-02-2018 at 15:52. Reason: Problem Fixed
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arynn24
New Member
Join Date: Dec 2018
Old 12-30-2018 , 00:18   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #569

When I boot up my server, the plugin gives me a single error,
Code:
[tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
I've added every tf2attribute files to their respective files.
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PC Gamer
Senior Member
Join Date: Mar 2014
Old 12-30-2018 , 00:42   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #570

Quote:
Originally Posted by arynn24 View Post
When I boot up my server, the plugin gives me a single error,
Code:
[tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
I've added every tf2attribute files to their respective files.
Did you download the tf2.attributes.txt file from GitHub and place it in your sourcemod/gamedata folder? (link:https://github.com/FlaminSarge/tf2attributes )
Attached Files
File Type: txt tf2.attributes.txt (3.2 KB, 12 views)
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